They thought they had escaped the terrors of Banoi and survived the apocalypse on a corrupted paradise. Their fate took a turn for the worse.

The Dead Island heroes escaped in a helicopter to the safety of a military ship, but when a furious storm hits and the virus suddenly spreads throughout the crew, the nightmare starts all over again, leaving hope drowning in the rising tides.

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Blog RSS Feed Report abuse Latest News: Dead Island Riptide Scripting Comp Winners

About Dead Island Riptide with 5 comments by Henley on Jun 20th, 2013

After fighting our way through hordes of the undead in the pursuit of modding perfection we arrived at our top three entries in the ModDB Dead Island Riptide scripting competition!

First of all we need to thank our sponsors NvidiaDeep Silver and iBuypower for providing the fantastic prizes for this event. The top three winners will each walk away with a significant boost of gaming power and epeen with the first place winner getting a totally new custom gaming rig from iBuypower.

The winner takes home a custom PC from iBuyPower
Second place gets dual NVIDIA Geforce GTX 660

Third place gets a NVIDIA Geforce GTX 660

Without further ado here are your winners and soon to be grinners!

Third Place - Day & Night Cycle Henderson Town Mod

This mod came out of nowhere. One of the most unique entries in this competition the Day & Night Cycle mod does just as described, adds a Day and Night Cycle to the Henderson Town location within Dead Island Riptide. 


The author of the mod has stated that creating the mod he came across several difficulties the main one being that the area of the Henderson Town has a imposed "glow effect" on the water itself making the night effect almost impossible to create. However after several hours of work and a special thanks to some of the new engine code within Riptide he was able to get the desired effect. The area was quite imposing before the mod, so it is suggested if you're brave enough to face Henderson Town at night to bring a lot of health items, flares and brass balls.

Second Place - Kesslers Experiment

Kesslers Experiment came very very very close to actually winning this competition for one main reason, the mod itself could easily be considered a DLC for the main game and it fits perfectly within the game's world. Check out the video for all the details on how the mod actually works but needless to say Kesslers Experiment is a fantastic entry.


I mean who wouldn't want to mix a bunch of old chemicals and inject them into your arms? Seems like a good idea to me.

First Place - George Romero Survival Horror Edition

So here we are at first place and sitting at the top of the pack is none other than the George Romero Survival Horror Edition, for good reason as well! The mod while being a significant change to Zombie, weapon, survivor and item behaviors it comes packed with additional content sure to push your gameplay experience to even greater lengths.


There is an absolute plethora of different game mods and variations to the game added into the modification. Here are the examples of the extended gameplay modes on offer.

  • "Exorcist" mode. The women have been possessed by demons! They will set you on fire! Beware, they are very creepy!
  • "Gunner's Island" mode. The island has been taken over by gun crazy women! Experience Dead Island Riptide as a true first person shooter!
  • "Lilliput" mode. The little people of Lilliput have been zombified! Beware these tiny flesh eaters!
  • "Slashers" mode. The women have disappeared and the men have gone crazy due to loneliness. They will use their swords to slash you to pieces!

We just could not overlook the work put into George Romero Survival Horror Edition, the extensive editing and customization alone is worthy of a place in the top three mods in this competition but the overall package sealed the deal on first place.

Congratulations to all of the winners in the competition, proving once and for all the lack of any real tools or SDK's can never stop a motivated modder! Thanks again to NvidiaDeep Silver and iBuypower and enjoy the mods, as there are plenty more for Dead Island Riptide to be found.

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Item, weapon, and shop changes
Dead Island Riptide

Item, weapon, and shop changes

Jun 10, 2014 Yuki's Micro-Mods: Dead Island: Riptide Full Version 0 comments

Fixes errors in several weapon mods, makes valid weapons for weapon mods more consistent, restores missing weapon mods and makes them available for purchase...

Fixed strafing
Dead Island Riptide

Fixed strafing

Jun 10, 2014 Yuki's Micro-Mods: Dead Island: Riptide Full Version 0 comments

Fixes the strafe/sidestep movement speed so that you can strafe just as fast as you move forward.

Walker No-throw
Dead Island Riptide

Walker No-throw

May 13, 2014 Yuki's Micro-Mods: Dead Island: Riptide Full Version 1 comment

Stops Walkers from throwing melee weapons at the player. Currently this is the only way to stop the one-hit kill bug with Walker-thrown weapons.

Legendaries Return
Dead Island Riptide

Legendaries Return

May 13, 2014 Yuki's Micro-Mods: Dead Island: Riptide Full Version 0 comments

Adds the various Legendary weapons from Dead Island to the loot pool, allowing them to be found on defeated enemies and inside containers.

Better Locked Loot
Dead Island Riptide

Better Locked Loot

May 13, 2014 Yuki's Micro-Mods: Dead Island: Riptide Full Version 1 comment

Improves the rarity distribution of items found in locked chests (those requiring the Lockpick skill)

QMJS-Mod Version 1.8 Readme
Dead Island Riptide

QMJS-Mod Version 1.8 Readme

Jan 12, 2014 QMJS-Mod Other 0 comments

Contains details of the mod, current issues, and future plans.

Post comment Comments  (30 - 40 of 49)
Baziil
Baziil Apr 30 2013, 9:31am says:

A No-HUD mod is what an every Dead Island fan is looking for. Would be cool if someone had made it for Riptide.

+1 vote     reply to comment
Guest
Guest Apr 30 2013, 3:43pm replied:

pls a more gore mod. like brutal doom :D
nah just more gore, thats all i need for start :P

+1 vote     reply to comment
Spe¢ter
Spe¢ter Apr 30 2013, 6:35am says:

How about making the combat more ******* enjoyable? The guns feel so damn weak. Also, make the kick have a longer cooldown/ less op.

+2 votes     reply to comment
OmeG
OmeG Apr 30 2013, 4:15am says:

Dead Island Riptide Scripting Competition Wishlist: (If the Modding Gods see this...)

-DAY/NIGHT Cycles

-More Weather Cycles (ei. Monsoon Rains -> Fog/Mist Evaporation -> Sunny -> Cloudy -> Light Rain ->Repeat)

-Realistic Weapon Stats (ei. Base (wrench, crowbar, etc) weapons more durable vs. Gizmodded up weapons), Guns prone to jamming, misfire etc. Can be modified for attachments (Flashlights, Scopes, Lasers Sights, silencers, etc... I'm sure that military ship would have some gear. Night Vision!!! Need to do something with all those batteries I find.

-More Recipe's!!! ei. Soap+gasoline=Napalm (...don't try this, was an example...)

-Boats waayyyyyyy toooo slooooowww, pointless unless objective in flooded areas, these vehicles need a gas meter that needs refill at various gas stations on the island.

-Zombies: More types needed ei L4D, Resident Evil They stay true to "Logic"-al Lore, Infected "runners" more susceptible to Poison, Fire, Electricity; Dead "walkers" immune to poison, slower death to fire, and get stunned by electricity no damage unless to the head.

-Economy is all wrong... granted the world isn't infected... yet, and some idiots will try to "capitalize" on the situation, most survivors will trade what they scavenged. Most valuables are food & medicine which "sellers" will want most in exchange for services "repair" "create" or "supply" (info to Locations or what they safeguard in their boarded up "fort/shops" No infinite Items! This is suppose to be survival horror right?

I'm making my own survival horror universe, and I believe what the fans of this genre want is more realism, options/interactions & an open world.

+2 votes     reply to comment
Guest
Guest May 1 2013, 10:59am replied:

This comment is currently awaiting admin approval, join now to view.

ubtri
ubtri Apr 29 2013, 5:32pm says:

Modified Zombies! World War Z, 28 Days/Weeks Later, Dawn of the Dead (2004) Style! (Please Rate my MOD!) Headshots to kill Zombies! Player GOD MODE! Jump Higher! Move Faster! Modified weapons! Shops sell guns and ammo for cheap! No more stamina drain! + More!

Moddb.com

+2 votes     reply to comment
azraal
azraal Apr 28 2013, 3:16am says:

Well no modding tools is bad, true, but at least they let people mod.
I still think that if more games were openly moddable (unlike what EA does) it would be great. If you look at the kotor series even with the lack of modding tools there were great mods. Sometime, adapting developper tools to the quality of a public release is too much work, sometime license wise, it's impossible.
Don't take me wrong though, I like official tools but don't tell me modifing text files is hard...

Also there was a level editor for dead island 1 (unoficial) it had bugs and all but it was never used in a mod as far as I know.

It would be great to have official tools, but at least we can mod...

(I know some will ask for links so here goes:
Worldofleveldesign.com)

+3 votes     reply to comment
Guest
Guest Apr 29 2013, 3:47pm replied:

can someone make just a simple more blood gore mod ?
nothing more , just blood and gore :D

+1 vote     reply to comment
Guest
Guest Apr 27 2013, 4:06pm says:

its certainly an improvement over the first one. but i do think thery could have done better by listening to the players. also still no real modding tools? wth people? thats just stupidity on thier end. yet again

+2 votes     reply to comment
Guest
Guest Apr 27 2013, 1:23pm says:

d

+1 vote     reply to comment
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Dead Island Riptide
Platforms
Windows, PS3, X360
Developer
Techland
Publisher
Deep Silver
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Release Date
Released Apr 22, 2013
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7.3

21 votes submitted.

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Ratings closed.

Lowest Rated (2 agree) 5/10

Its Dead Island with small improvements to combat, coop and lootings but its even buggier and glitchy than the previous game. Although it is alot harder... which I would have liked if it wasn't so unfairly hard. It uses the whole waves of enemies while you defend a area (and in some instances infinite respawning enemies, these areas that you have to run passed which you might realize and fight till you die). The original game had maybe 1 instance of them both, here we get 3-4 in a shorter game…

Apr 24 2013, 4:32pm by TheUnbeholden

Style
Genre
Fighting
Theme
Horror
Players
Single & Multiplayer
Project
AAA
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Dead Island Riptide, Released Apr 22, 2013
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Dead Island, Released Sep 5, 2011
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Dead Island Riptide
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229 of 22,450
Last Update
9 months ago
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