Fixes errors in several weapon mods, makes valid weapons for weapon mods more consistent, restores missing weapon mods and makes them available for purchase...
After fighting our way through hordes of the undead in the pursuit of modding perfection we arrived at our top three entries in the ModDB Dead Island Riptide scripting competition!
First of all we need to thank our sponsors Nvidia, Deep Silver and iBuypower for providing the fantastic prizes for this event. The top three winners will each walk away with a significant boost of gaming power and epeen with the first place winner getting a totally new custom gaming rig from iBuypower.
Without further ado here are your winners and soon to be grinners!
This mod came out of nowhere. One of the most unique entries in this competition the Day & Night Cycle mod does just as described, adds a Day and Night Cycle to the Henderson Town location within Dead Island Riptide.
The author of the mod has stated that creating the mod he came across several difficulties the main one being that the area of the Henderson Town has a imposed "glow effect" on the water itself making the night effect almost impossible to create. However after several hours of work and a special thanks to some of the new engine code within Riptide he was able to get the desired effect. The area was quite imposing before the mod, so it is suggested if you're brave enough to face Henderson Town at night to bring a lot of health items, flares and brass balls.
Kesslers Experiment came very very very close to actually winning this competition for one main reason, the mod itself could easily be considered a DLC for the main game and it fits perfectly within the game's world. Check out the video for all the details on how the mod actually works but needless to say Kesslers Experiment is a fantastic entry.
I mean who wouldn't want to mix a bunch of old chemicals and inject them into your arms? Seems like a good idea to me.
So here we are at first place and sitting at the top of the pack is none other than the George Romero Survival Horror Edition, for good reason as well! The mod while being a significant change to Zombie, weapon, survivor and item behaviors it comes packed with additional content sure to push your gameplay experience to even greater lengths.
There is an absolute plethora of different game mods and variations to the game added into the modification. Here are the examples of the extended gameplay modes on offer.
We just could not overlook the work put into George Romero Survival Horror Edition, the extensive editing and customization alone is worthy of a place in the top three mods in this competition but the overall package sealed the deal on first place.
Congratulations to all of the winners in the competition, proving once and for all the lack of any real tools or SDK's can never stop a motivated modder! Thanks again to Nvidia, Deep Silver and iBuypower and enjoy the mods, as there are plenty more for Dead Island Riptide to be found.
Lowest Rated (2 agree) 5/10
Its Dead Island with small improvements to combat, coop and lootings but its even buggier and glitchy than the previous game. Although it is alot harder... which I would have liked if it wasn't so unfairly hard. It uses the whole waves of enemies while you defend a area (and in some instances infinite respawning enemies, these areas that you have to run passed which you might realize and fight till you die). The original game had maybe 1 instance of them both, here we get 3-4 in a shorter game…
Apr 24 2013, 4:32pm by TheUnbeholden
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