Dead Inside is a zombie apocalyptic RPG survival game from new indie game company, Sector7Games. The game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. In the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. As he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. At that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. The protagonist sees that there is no other option than to destroy his families bodies. After this, he stocks up on weapons and prepares for war !

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Anywhere [OLD] Modellers for Dead Inside also concept artists at Sector7Games

modellers for dead inside also concept artists sector7games anywhere artists hello, i am josh gallagher the founder of sector7games. i set this company up in september and we started our game dead inisde soon after, for the last couple of months me and my team have been working very hard to bring our game together and produce aaa game quality game play and models. our current game in development is dead inside and we are not far off alpha, the main outline of the story is: 'the game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. in the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. as he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. at that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. the main character sees that there is no other option than to destroy his families bodies. after this, he stocks up on weapons and prepares for war.' that is the main outline of the story but we will further elaborate on it. the game modes that we will incorporate will be single player (survival mode), multiplayer (online survival) and also available in first and third person views. we are looking for 3d modellers who are confident that they can produce great content,we are looking for these skills: can model to a commercial standard can model most thing e.g. weapons, vehicles and buildings ect. also you will need: dedicate at least 5 hours a week to this project have a skype account get on in a working environment have a modelling program, must be legal no pirated copies. also we are interested in concept artists as well so please apply! looking forward to hearing from you. also please read that this is no paid wage but profit share, we are open to all questions about this offer.

Anywhere [OLD] Programmer for Dead Inside at Sector7Games

programmer for dead inside sector7games anywhere programmers hello, i am josh gallagher the founder of sector7games. i set this company up in september and we started our game dead inisde soon after, for the last couple of months me and my team have been working very hard to bring our game together and produce aaa game quality game play and models. our current game in development is dead inside and we are not far off alpha, the main outline of the story is: 'the game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. in the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. as he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. at that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. the protagonist sees that there is no other option than to destroy his families bodies. after this, he stocks up on weapons and prepares for war.' that is the main outline of the story but we will further elaborate on it. the game modes that we will incorporate will be single player (survival mode), multiplayer (online survival) and also available in first and third person views. we are looking for an programmer who is confident that he/she can produce great content,we are looking for these skills: scripting languages (high knowledge) ai scripting knowledge gui unity scripting knowledge general scripting knowledge in game design also you will need: dedicate at least 5 hours a week to this project have a skype account get on in a working environment looking forward to hearing from you.

Anywhere [OLD] 3D Modellers needed for Dead Inisde by Sector7Games at Sector7Games

3d modellers needed for dead inisde by sector7games sector7games anywhere programmers hello, i am josh gallagher the founder of sector7games. i set this company up in september and we started our game dead inisde soon after, for the last couple of months me and my team have been working very hard to bring our game together and produce aaa game quality game play and models. our current game in development is dead inside and we are not far off alpha, the main outline of the story is: 'the game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. in the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. as he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. at that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. the protagonist sees that there is no other option than to destroy his families bodies. after this, he stocks up on weapons and prepares for war.' that is the main outline of the story but we will further elaborate on it. the game modes that we will incorporate will be single player (survival mode), multiplayer (online survival) and also available in first and third person views. we are looking for 3d modellers who are confident that they can produce great content,we are looking for these skills: can model to a commercial standard can model most thing e.g. weapons, vehicles and buildings ect. also you will need: dedicate at least 5 hours a week to this project have a skype account get on in a working environment have a modelling program, must be legal no pirated copies. looking forward to hearing from you.

Anywhere [OLD] Animator/Rigger needed for Dead Inside at Sector7Games

animator/rigger needed for dead inside sector7games anywhere artists hello, i am josh gallagher the founder of sector7games. i set this company up in september and we started our game dead inisde soon after, for the last couple of months me and my team have been working very hard to bring our game together and produce aaa game quality game play and models. our current game in development is dead inside and we are not far off alpha, the main outline of the story is: 'the game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. in the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. as he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. at that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. the protagonist sees that there is no other option than to destroy his families bodies. after this, he stocks up on weapons and prepares for war.' that is the main outline of the story but we will further elaborate on it. the game modes that we will incorporate will be single player (survival mode), multiplayer (online survival) and also available in first and third person views. we are looking for an animator/rigger who is confident that he/she can produce great content,we are looking for these skills: can rig accurately can animate to a good standard also you will need: dedicate at least 5 hours a week to this project have a skype account get on in a working environment looking forward to hearing from you.

Icon
Dead Inside
Platforms
Windows, Mac, Linux
Developer & Publisher
Sector7Games
Engine
Unity
Contact
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Official Page
Sector7games.weebly.com
Release Date
TBD
Game Watch
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Job Statistics
Jobs
4
Paid jobs
0