This update fixes many issue and bugs. It also increases the performance by a bit.
A survival RPG aimed at a mix of realism and fantasy, craft, fight, mine, level up and evolve your character! De_Void is a game about surviving on an island that has monsters far more fierce and stronger than you, you must mine, chop and craft weapons and items to fight your way through the island looking for five ancient relics. De_Void is unique from most RPGs because of its wound system, when the player is damaged they will take either sharp or blunt damage, where they will get either a cut or bruise, these can be healed with time. More severe wounds such as gaping wounds and fractures must be healed with bandages or splints and cause things such as blood loss and infections.De_Void also features things such as a day and night system, an experience system, a combat and wounds system, an inventory and much more. The (good) graphics of this game are being made by Purehero, the bad graphics are made by me. Hopefully Purehero can redo all the terrible graphics I have done.
Today I have released De_Voids most massive update yet, this content just about triples the games content. There are now bosses to fight, three of them, Each with their own attacking schemes. There are two new dimensions to explore. You can craft new tools with a new type of ore, and craft two special items with multiple ores and New enemies for more challenge. Finally, we have the cave, this cave is not so much for mining but more for a boss battle.
The game has an objective now, you must travel across the dimensions and kill the bosses that inhabit them. On the way you'll need better tools and stronger bangles, this means you must mine stronger ores and craft those items.
De_Void's development is coming to an end, because it is almost done. I will still be fixing bugs and tweaking the game, and maybe I'll even send out a content update that adds a new dimension or something.