Dawning is a surreal platformer about a stroll through the forest. Originally intended for the October Challenge of 2012, no final release was made, and Dawning was expanded upon in the following months.
This game runs very smoothly and features a very cool visual style of simplistic graphics, very unique in its appearance. While I'm not into the idea of the "Slender" type monster that randomly appears, this game featured many other little touches like hidden areas to make it stand above the average slender game. I would greatly enjoy seeing a full version of this game made.
Irritating platformer consisting of endless slogging back and forth through empty locations to get keys for doors that are miles away (assuming it's the right key in the first place). There's also the annoyance of a 'scary' and very noisy creature that keeps appearing to make you jump, but only the first few times and then he just becomes a nuisance. Also, I know it's retro and all that but you'd have to go back over 25 years to find graphics this bad (although they do possess a certain simplistic charm).
Game was interesting, art direction was nice and the lack of narrative was actually very fitting here. Had my heart beating for the first few minutes. But after that, it failed to frighten and became more of a walking-back-and-forth simulator.
+ Nice concept
+ Nice art direction
- Stops being scary quickly
Not bad, but a little lacking. I really enjoy this type of graphical style, and it made it pretty intuitive as far as what you can / can not interact with.
I think the only real issue is the lack of goal; other than the desire to see it through there's no compelling reason to want to continue. This sort of made going back and forth feel like a bit of a chore. Not that the lack of narrative is an issue - I think it works very well here, leaving a lot open to the imagination.
Perhaps it would help if the slenderman thing were actually pursuing you as opposed to popping in randomly. While it did give a startle, I felt like I would be completely safe as long as I paid attention as I moved.