Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Blog RSS Feed Report abuse Latest News: Shape of Thigs That Were map preview

About War Eternal with 2 comments by ZmajOgnjeniVuk on Mar 30th, 2015

New map preview

Gather 'round guys, gather 'round.
A new map in Svarog Sector!!!

Welcome to Shapat. A world devoid of all but the most basic life forms. Average in almost all aspects it's an imperial backwater with low priority in the hierarchy of the sector. Neatly tucked in depth of Imperial possession in Svarog, it houses a small garrison, several Mechanicus outpost and excavation enterprises.

Small Imperial Guard garrison houses a listening post, but this deep within Imperial space, Shapat is mostly used as one of the frequent astropathic communication conduits.

There are rumors that Lord Svarog and Sector Command plan to upgrade this little outpost into a true communication hub and there are even whispers of colonization effort and terraforming with use of highly adaptable and aggressive Mandragore flora.

For now, how ever, Shapat stays a backwater world, untroubled by tides of war, safe and unassuming.

Although, to be completely honest, there is something which makes this world unlike any other in the sector.

Located in the deep desert, far away from few human settlements, ruins of ancient civilization breach the desert sands luring in archeo-analysts, Adeptus Mechianicus, historians, archeo-savants and a whole plethora of cultural institutions from all over Svarog with promise of knowledge, enticing hearts of men by speaking to curiosity that dwells within.

After a series of unfortunate events relating to research parties, excavation teams and other personnel involved in the project, dig site was sealed of by order of His most Holy Inquisition.
To this day, the ban is still in effect and sealed with it are secrets of Reflection City as well.

Enough of back-story :) More to follow once the map is out. Map is 4vs4, three height levels connected with ramps. It's not clustered with pathways as some of my other maps are. In fact, this is, besides Avet Alpha, the most open map so far.

On opposite sides you have 2 camps from which your troops descend straight to ancient city.
Resources are well balanced across the whole map and all 3 levels of the city so have no worries in that regard.

Map should represent and ancient city dug up from sand and as you read, it's 13.000 years old.
It's human in origin, for those thinking "Yep, I know this tune, here we go Necrons" :D
Given the nature of the map, that is a somewhat creepy excavation site, I and Tragicvision have prepared one or two SCAR surprises for you.

That's about it for now.
Enjoy the preview
Cheers.

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Beta Firestorm over Kaurava 2
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Beta Firestorm over Kaurava 2

Mar 18, 2015 DoW40k: Firestorm over Kaurava Full Version 29 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

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Codex 3.6 (beta)

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Codex 3.6 (beta). Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change...

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Mar 14, 2015 Codex Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

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Mar 14, 2015 Codex Full Version 6 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

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Mar 14, 2015 Codex Full Version 20 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Eternal Confrontation 2.3 PATCH
Dawn of War

Eternal Confrontation 2.3 PATCH

Mar 8, 2015 Eternal Confrontation Patch 15 comments

This is (again) PATCH for version 2.0 of my mod for Soulstorm and it come with new race. Tyranids are now a requirement for this new version.

Post comment Comments  (570 - 580 of 641)
comber
comber Sep 8 2005, 8:39pm says:

you cant download the new 1.4 version if u have mods or new maps on your game the best thing to do is delete everything all maps all mods and reinstall the game to make sure the new version downloads i no this might be annoying but trust me ok this is helping you.

this information is brought to u by comber

+1 vote     reply to comment
digdigdig
digdigdig Sep 8 2005, 3:08pm says:

thanx my friend is gunna need that

+1 vote     reply to comment
Kaveman
Kaveman Sep 8 2005, 1:19pm says:

Here are all the patches -

1.0 to 1.01 - Files.filefront.com

1.01 to 1.1 - Files.filefront.com

1.1 to 1.2 - Files.filefront.com

1.2 to 1.3 - Files.filefront.com

+1 vote     reply to comment
matbyrne
matbyrne Sep 8 2005, 10:52am says:

kaveman can u get me a hyperlink for version 1.01

p.s. digdigdig says hi

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 13 2006, 2:32pm says:

im still cofused i've made a few maps and still dont no how to take pics of em and, send em to dow files i read the thing yet still dnt understand ...?

+1 vote     reply to comment
digdigdig
digdigdig Sep 3 2005, 6:07pm says:

were can i get version 1.2 i need that now

WHEN WILL IT END :lol:

+1 vote     reply to comment
digdigdig
digdigdig Sep 2 2005, 5:16pm says:

its still not letting me do it it just keeps on clicking then does nothing

+1 vote     reply to comment
Kaveman
Kaveman Sep 2 2005, 4:40pm says:

You can get it here -

Files.filefront.com

+1 vote     reply to comment
digdigdig
digdigdig Sep 2 2005, 1:42pm says:

were do i get it im new and i cnt seem 2 find it

+1 vote     reply to comment
Kaveman
Kaveman Aug 30 2005, 7:03am says:

Yes we have and fortunately we haven't got the carnifex or the broodlord modelled yet, so when they are modelled they can look like the new models!

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Unknown
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Release Date
Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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