Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

Image RSS Feed Latest Screens
Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: What is planned/already done for the next release

About Search and Rescue Mod with 3 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Blue Horror Mod UA Release Version 1
Dawn of War

Blue Horror Mod UA Release Version 1

Sep 27, 2014 Blue Horrors Mod SS Full Version 0 comments

A new version of the Blue Horror Mod Compatible with the Ultimate Apocalypse Mod.

DC Updated Campaign Mod 1.0 release
Dawn of War

DC Updated Campaign Mod 1.0 release

Sep 27, 2014 DC Updated Campaign Mod Full Version 0 comments

This is the final version of DC Updated Campaign Mod. Have fun!

Blue Horrors Mod Release Version 1
Dawn of War

Blue Horrors Mod Release Version 1

Sep 25, 2014 Blue Horrors Mod SS Full Version 0 comments

Adds the Blue Horrors from the (old) Chaos codex to Dawn of War Soul Storm.

Survival Mod 1.7 .exe
Dawn of War

Survival Mod 1.7 .exe

Sep 24, 2014 Survival:The Art Of Defence Full Version 3 comments

An installer for the anniversary release of the Survival Mod for Dawn of War: Soulstorm

Daemons Mod - Patch 1.6
Dawn of War

Daemons Mod - Patch 1.6

Sep 21, 2014 Chaos Daemons Mod (Soulstorm) Patch 16 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Soulstorm Bugfix Mod Version 1.52
Dawn of War

Soulstorm Bugfix Mod Version 1.52

Sep 21, 2014 Soulstorm Bugfix Mod Full Version 0 comments

This update adds lots of map fixes by Kasrkin84 including various minimap fixes and ambient music fixes.

Post comment Comments  (570 - 580 of 609)
Khan2005 Mar 22 2005, 2:21am says:

here is the RDN Toolkit to customize levels, characters, sounds, anything..

here the link to download



Warhammer 40,000: Dawn of War by Relic Entertainment - RDN Dawn of War Toolkit

This installer gives you access to the mod tools needed to create your own
missions, maps, and even units for Warhammer 40,000: Dawn of War. This
requires v1.10 or greater of Dawn of War to install.

The mod tools include:

- Mission Editor -- players can create single-player and multi-player maps
using existing content
- Attribute Editor -- players can modify the characteristics of units in the
game, and define the characteristics of new units or abilities
- Object Editor -- players can hook up animation, visual and audio effects to
- 3dsmax Exporter -- players can export models from 3dsmax 5.1 for use in the
- FX Tool -- players can create new visual effects for units, weapons,
abilities, etc.
- Audio Tool -- players can apply characteristics to audio assets created using
external audio authoring tools, and export them in the proprietary file format
required by the Dawn of War engine
- Single-player SCAR Content -- players will have access to SCAR tutorial
files; SCAR is the scripting language used to drive behavior and events in the
single-player game.

hope this helps

+1 vote     reply to comment
Billyboy99 Mar 15 2005, 7:57pm says:


+1 vote     reply to comment
Billyboy99 Mar 15 2005, 4:59pm says:

As I'm about to play soem warhammer at the "PLease wait loading: screen the program shouts down! A little Help here!

+1 vote     reply to comment
Nurgle Mar 1 2005, 1:34am says:

whatdoya mean not really answer me!!!:devil:

+1 vote     reply to comment
Mofohead Feb 28 2005, 3:02am says:

Not worth it.

+1 vote     reply to comment
Nurgle Feb 26 2005, 5:24pm says:

I CANT FIND IT ANYWHERE this editor thing



+1 vote     reply to comment
Nurgle Feb 26 2005, 8:14am says:

if anybody finds out about the editor just put it onto the fourums

+1 vote     reply to comment
Nurgle Feb 26 2005, 8:01am says:

does anyboy know where the Necron mod is for dawn of war??

+1 vote     reply to comment
Nurgle Feb 26 2005, 7:59am says:

hey guys is there a manual on how to use this dawn of war editor/contruction set thing becauase there must be one because otther people are makin stuff

+1 vote     reply to comment
Nurgle Feb 26 2005, 7:53am says:

Hey Do you guys Know how to activate the map editor and is the army painter do more than just paint armys like map maps and ecessory to make new weapos and stuff and vehicles and infantry???????????????????????

thanks for looking :):):):)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Dawn of War
Send Message
Official Page
Release Date
Released Sep 19, 2004
Game Watch
Track this game
Community Rating



503 votes submitted.

You Say


Ratings closed.

Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

Real Time Strategy
Single & Multiplayer
Dawn of War II, Released Feb 18, 2009
Dawn of War, Released Sep 19, 2004
Embed Buttons

Promote Dawn of War on your homepage or blog by selecting a button and using the HTML code provided (more).

Dawn of War Dawn of War
Dawn of War
34 of 24,394
Last Update
3 months ago
272 members