Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About Search and Rescue Mod with 3 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

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Daemons Mod - Patch 1.6
Dawn of War

Daemons Mod - Patch 1.6

Sep 21, 2014 Chaos Daemons Mod (Soulstorm) Patch 3 comments

This patch simply adds the Juggernaut (Khorne, advanced Lesser Daemon) and the Soul Grinder (Undivided, Relic Unit). Tell us what you think! Installation...

Soulstorm Bugfix Mod Version 1.52
Dawn of War

Soulstorm Bugfix Mod Version 1.52

Sep 21, 2014 Soulstorm Bugfix Mod Full Version 0 comments

This update adds lots of map fixes by Kasrkin84 including various minimap fixes and ambient music fixes.

Titanum Wars Mod 1.00.29 (DC)
Dawn of War

Titanum Wars Mod 1.00.29 (DC)

Sep 20, 2014 Titanium Wars Mod Full Version 1 comment

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Macabee Mod SS and Macabee Mod UA Dual Release 1
Dawn of War

Macabee Mod SS and Macabee Mod UA Dual Release 1

Sep 14, 2014 Ultimate Apocalypse mod Full Version 6 comments

Mod author: Ezarik | This addon adds Thomas Macabee (Venerated Pariah) into game for Ultimate Apocalypse! As an addon, make sure you acquire version 1.73...

Macabee Mod SS and Macabee Mod UA Duel Release 1
Dawn of War

Macabee Mod SS and Macabee Mod UA Duel Release 1

Sep 12, 2014 Macabee Mod (SS) Full Version 0 comments

current versions Macabee Mod SS and Macabee mod UA in one download, also includes a minor fix for the Necron Beacons and a minor balance / crash prevention...

Diasporex Invasion 1.0 Torrent
Dawn of War

Diasporex Invasion 1.0 Torrent

Sep 11, 2014 Dawn of Immolation - Diasporex Invasion Full Version 6 comments

Download torrent of Diasporex Invasion and play it! Vostroya will win!

Post comment Comments  (540 - 550 of 604)
Kaveman Sep 2 2005, 4:40pm says:

You can get it here -


+1 vote     reply to comment
digdigdig Sep 2 2005, 1:42pm says:

were do i get it im new and i cnt seem 2 find it

+1 vote     reply to comment
Kaveman Aug 30 2005, 7:03am says:

Yes we have and fortunately we haven't got the carnifex or the broodlord modelled yet, so when they are modelled they can look like the new models!

+1 vote     reply to comment
El_patto Aug 29 2005, 6:52pm says:

Yea have you seen the new new codex. More specifically the drastically remodled carni and new model broodlord?

+1 vote     reply to comment
Chaosky Aug 24 2005, 2:58pm says:

How do I load a specific unit on the attribut editor? every time I do something it crashes! HELP ME!!!!!

+1 vote     reply to comment
Karang92 Mar 11 2006, 7:42am says:

i cant install or make the mod work or anything. i just download it and then it says '...Not a valid win32 application. can anybody give me a link for this mod that doesn't do this?

+1 vote     reply to comment
mrbencooper Aug 20 2005, 6:21pm says:

some mods mainly mini not full race ones dont run
run bat file game starts but then closes down (spacewolves)
others run but then dont seem to change the game (deathguard, deathwing, eldar aspect)
others (cadinquisition, rhinoz, tau) install and run great
please make installs as easy as poss

+1 vote     reply to comment
mrbencooper Aug 20 2005, 6:12pm says:

1. when 2 or more jump units selected all should make jump at the same time.
2. troops and vehicles dont move past each other well
3. way of getting troops out of stationary vehicle with out it moving a bit

+1 vote     reply to comment
DaemonPrince Aug 19 2005, 12:46pm says:

This is the best game I've ever played (and I've played alot of games)and I even upgraded my computer just to play it. This will be the best game out until Winter Assault is realeased. Also, does anybody konw where you can get Patch 1.3 cause all I ever get is a corrupted version off DOW Files and I can't find it anywhere else.

+1 vote     reply to comment
PredatorAncient Aug 19 2005, 2:33am says:

Has anyone ever thought of doing an AvP Mod for DoW ? i reckon it'd be the best mod ever, also im the hugest aliens predator and avp fan ever :P

+1 vote     reply to comment
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Dawn of War
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Release Date
Released Sep 19, 2004
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503 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

Real Time Strategy
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Dawn of War, Released Sep 19, 2004
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