Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Blog RSS Feed Post news Report abuse Related News: Icon Improvements / Style Alteration

About Eranthis' Dawn of War HUD with 2 comments by Eranthis on Aug 30th, 2015

So some new changes are being implemented into the mod. After doing several icons in the 3.0 style, I began noticing that the overall look was too "varied", as the icons didn't match very well between different races. The paintings that I did took too long and there wasn't a consistent lighting scheme to each of the units. The new style that I'm working with is faster and more matching.

style1


Each of the bottom pictures represents the newer style. I use only one brush to paint and I begin finishing the icons in exactly a day (compared to the previous 3.0 icons which took two days to finish one). Backgrounds will stay the same between races and the borders will be updated to look more appealing. The dimensions of the icons are also stretched and distorted so the images will be better suitable for 1920x1080 screen resolutions. For those worried about me redoing the icons already made in 3.0, I will be repainting them to match this newer look. The hardest part is usually setting up a pose.

style2


I also plan on implementing extra icons for squad weaponry. For example, setting a space marine squad with all heavy bolters will change the portrait to a heavy bolter icon. This will give the game more variation. I have also spoken with Necronguy on the UA mod team and new leader icons and weapon icons will be added to make this mod more compatible with the Ultimate Apocalypse mod.

Icons covered in the release:

Space Marines: Servitor, Scout Marines, Tactical Marines, Force Commander
Leaders: Sergeant, Apothecary, Skull Probe, Banner Bearer
Weapons: Bolter, Shotgun, Sniper Rifle, Flamer, Plasma Gun, Heavy Bolter, Melta Gun, Missile Launcher
-----
Chaos Space Marines: Heretic, Cultists, Chaos Space Marines, Chaos Lord
Leaders: Aspiring, Icon Bearer
Weapons: Grenade Launcher, Plasma Gun, Flamer, Heavy Bolter, Melta Gun, Missile Launcher
-----
Orks: Gretchin, Grotz, Slugga Boys, Big Mek
Leaders: Grot Leader, Kannon Kart, Zzzap Kart, Nob Leader
Weapons: Burna, Big Shoota, Rokkit Launcha
-----
Eldar: Bonesinger, Guardian Defenders, Storm Guardians, Farseer
Leaders: Warlock, Shuriken Cannon, Brightlance Cannon, D-Cannon Grav Platform
Weapons: Flamer, Fusion Gun
-----
Imperial Guard: Techpriest, Conscripts, Guardsmen, General
Leaders: Sergeant, Field Medic, Anti Tank Support, Banner Bearer, Priest, Psyker, Commissar, Vox Operator
Weapons: Grenade Launcher, Plasma Gun, Flamer, Sniper Rifle, Melta Gun
-----
Tau: Earth Caste Builder, XV15 Stealth Team, Fire Warriors, XV22 Commander
Leaders: Shas'Vre, Shas'Ui, Shield Drone, Healer Drone, Marker Drone
Weapons: Fusion Blaster, Pulse Rifle, Flamer, Missile Pod, Fusion Blaster, Plasma Rifle
-----
Necrons: Builder Scarabs, Attack Scarabs, Necron Warriors, Necron Lord
-----
Dark Eldar: Tortured Slave, Mandrakes, Warriors, Archon
Leaders: Warrior Sybarite, Incubus
Weapons: Splinter Cannon, Darklance
-----
Sisters of Battle: Servitor, Missionary, Battle Sisters, Canoness
Leaders: Veteran Superior, Imagifier, Hospitaller, Missionary
Weapons: Flamer, Heavy Flamer, Heavy Bolter, Melta, Multi-melta
-----
Tyranid: Ripper Swarm, Genestealers, Raveners, Hive Tyrant
Weapons: Barbed Strangler, Bio Plasma, Rending Claws
-----
Inquisition Daemonhunters: Archivist, Body Guards, Storm Troopers, Inquisitor Lord
Leaders: Acolyte, Sergeant
Weapons: Flamer, Grenade Launcher, Plasma Gun, Melta Gun
-----
Chaos Daemons: Lost Soul, Furies, Flesh Hounds, Daemon Lord

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Post comment Comments  (500 - 510 of 654)
gwledig
gwledig Jul 13 2006 says:

Hi I have tried to review MODs that work with DOW 1.5 see:
Draigweb.co.uk
gwledig

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 11 2006 says:

i suppose i'll have to do boring type maps :( really changes things who can i ak 4 help then?do u no or where somebody can anser me cause im not waiting for 2 months or something

+1 vote     reply to comment
RobSkib
RobSkib Jun 11 2006 says:

Okay if you guys have any questions about how to get our Tyranids mod working, please just post it Tyranids.dowfiles.com here

+1 vote     reply to comment
A1
A1 May 29 2006 says:

HEY guys how do put an image on my commets like u guys?

+1 vote     reply to comment
A1
A1 May 28 2006 says:

HEy if u wanna see what dark crusade is about check out gamespot! thaey have varrified the 2 races are tau and necrons, + they got a trailor.

+1 vote     reply to comment
DeathRaider
DeathRaider May 28 2006 says:

i downloaded the necron modes but i dont no how to activate them? any suggestions?

+1 vote     reply to comment
qeutico
qeutico May 27 2006 says:

a mod that added space ships , titans , sea units , and aircraft with larger pop caps and a terrotrial war basis would be really cool
to find out what i just said in english look it up on the wiki

+1 vote     reply to comment
one_mad_driver
one_mad_driver May 23 2006 says:

sorry i got confused... its dark crusade like that last guy said... lol my bad... DARK CRUSADE! all buy... gunna be good.... also it has a really really good new army painter with more customisation levels :D

+1 vote     reply to comment
one_mad_driver
one_mad_driver May 23 2006 says:

ok i dunno if this has allready been posted...but if it hasnt GREAT... if it has...heres a refresher... there is a new expansion for dawn of war its called DARK OMEN... it comes out in fall of 2006

it has 2 new races... possibly more... but its just speculation...
NEOCRONS... very strong...but slow moving
TAU... weak hand to hand... but they have the KROOT with them which are good at hand to hand

also on other forums ive herd that there planning other races... tyranids and dark eldar... however thats not from people at relic or THQ so i wudnt believe it...

but i hope this is true... cos then it wud PWN HARD!!!!

thanks hope u all like this post... see it at IGN and it has some of the info on the 2 races... but i cant remember the site that said tyranids and dark eldar... sorry

+1 vote     reply to comment
edd000
edd000 May 21 2006 says:

Dont Get the Tau Mod Get the Next Dawn of War Game Next Year. Man you Guys are Slow.

Dark Crusade

Its Has Both
***TAU***
****NECRONS**** in it. Have a look.

Uk.gamespot.com

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Release Date
Released 2004
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Highest Rated (20 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011 by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012 by RT2...

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