Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - July

About Ultimate Apocalypse mod with 39 comments by Lord_Cylarne on Jul 12th, 2014


Ultimate Apocalypse Mod

News - July



We want to get rid of as many bugs as possible before its release! There are still lots of things to accomplish before the 1.74 final release and we get closer and closer to its completion (obviously :p). Now to point out some things, like you are aware, the 1.74 release will indeed include Inquisition Daemonhunters and Chaos Daemons!!! On top of that, bug fixes everywhere and balance + improved ai from version 1.73.

Overall the release is going to be huge and with two new races apart of the mod, it is back to the good ol' times like in the 1.72 days, only better. So here is the gist.

- Sounds -

 Flat out different music than 1.73. We replaced the musics in 1.73 with original 1.72 soundtrack + added more to the music at a total of just under 30 soundtracks to listen to during game and it is great. The sounds applied to the Manta, Boomy Turret, Hellfex, Necron Turret, and more was improved. Dark Eldar dark lance sound was improved.

- Infiltration Concept -

 So the attempt and reliability to click and click to stealth your units fails... players should not have to worry about that. Infiltrated units unfortunately in DOW has little to no work arounds for this, so I came up with a solution: if the in_combat_ext modifiers actually work in DOW, infiltrators remain infiltrated until they attack. Otherwise if not, infiltrators can attack when infiltrated again, and we will give some dedicated stealth detector units. All infantry units will be able to detect infiltrators like in 1.73.

- Sisters of Battle -

 End game has been fixed and on top of that, the unfinished and flawed release of the Sisters is all polished now and plays nicely once again! I even improved some gameplay advantages of the Sisters.

- Chaos Space Marines -

 We are reimplementing the Marks system. The specific mark chosen will allow chaos to field specific chaos champions with new abilities and more. The Daemon Prince applied to the champions appearance will not be changed, but will be stronger and different upon the mark chosen. Sorceror and Cultist benefits are unchanged and fine as is. Mark specific passive abilities will be applied to all units such as damage bonus (Khorne), health regen (Nurgle), ability recharge (Tzeentch), morale (Slaanesh). Mark specific superweapons will be added.

- Necrons -

 Completely different, similar to 1.72 style, and you will love them again. 1.73 Necrons were indeed bad and I goofed them up while trying out new concepts. They had a very, very, very, very poor economy style/flow and they were nerfed like a boss in 1.73, but in 1.74, their economy is different, and for those who like the bigger plasma generators, they are back and in action once again! New research, new base defense including shields (shields redone just like Tau) as well, and... new units.

- Tau -

 The Mako Titan and very few other units were indeed rebalanced. Tau in 1.73 were absolutely great, and in 1.74, they are ultimately improved. Mako beating Manta? Fixed. Tau shields visibility was now dimmed down by a lot so you can see your base. How shields work is also different like with Necrons.

- Orks -

New titan units. Fixes. Rebalanced.

- Space Marines -

Tons of new units. Bug fixes.

- Dark Eldar -

Little changes besides balance changes.

- Eldar -

Little changes besides balance changes.

- Imperial Guard -

Lots of new stuff and lots of new changes.

- Tyranids -

Global ability fx revamp and balance changes, plus giving them some late game love.

- Bonus map pack -

Maybe available before 1.74 release. Includes fixes and new maps!

That is pretty much 80% of the heart of 1.74. There will be one more thing included in 1.74 and you may have seen it from the past. ;)

As for the 1.74 work in progress, it is going good and strong. Chaos Daemons are almost done and Inquisition are getting an extreme make over by me. :O

So that's the plan. Any questions?




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)


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Post comment Comments  (500 - 510 of 578)
digdigdig
digdigdig Sep 13 2005, 4:03pm says:

when u download the tyranid mod what do u open it with

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 5 2006, 3:48pm says:

hehe, monkeys ;) no, you cant, you need 3dsmax7, which is a modelling program, but then you still need to texture them, animate them, and code them. Not to mention 3dsmax7 is VERY expensive. And im afraid you cant join the map makers mod, we have all the mappers we need :(, sorry

and about that "stealth" cover, dont use it or "blocking" cover, neither of them work right and will just be a pain in the *** to you.

And about the maps in the map packs. What we do is make our own maps, and throw them together into one map pack consisting of many maps, we havent yet helped each other with our own maps, but some time in the future we might, but we do send unfinished versions of them to each other and say what we like and dont like.

-BIO_Ultra_

+1 vote     reply to comment
Kaveman
Kaveman Sep 11 2005, 6:34am says:

C-l-r.com

They don't post much on their site but they've released some in game videos which are pretty funky, infortunately they were hosted here and since the downloads system is dead you can't get them at the moment.

+1 vote     reply to comment
Albub
Albub Sep 10 2005, 5:02pm says:

hey has anyone tried to make a necron mod yet? I don't really know how to do anything with computers but it would rock the casbah if someone would make one.

+1 vote     reply to comment
Kaveman
Kaveman Sep 9 2005, 8:32am says:

After testing the tyranid mod it still works with the 1.4 patch, other mods weren't so lcuky but after deleting the w40k/data folder out mod works fine.

+1 vote     reply to comment
Kaveman
Kaveman Sep 9 2005, 7:02am says:

The 1.4 patch can be downloaded from these locations -

Fileplanet.com

Dawnofwar.filefront.com

If the download or queue is very slow or long then you can download the bittorent file from here -

Hwcommunity.com

There are of course other places to download the patch from but I won't bother listing them here.

IMPORTANT: The new patch will BREAK the majority of mods so if you enjoy playing mods then do NOT patch Dawn of Waar to v1.4 yet. If you wish to install the 1.4 patch then if you have mods installed the game may not work. To fix this delete this folder -

Dawn of War\W40k\Data

Relic have yet to release instructions on how to fix the mods yet but once they do I'll post here. Please feel free to ask questions.

+1 vote     reply to comment
comber
comber Sep 8 2005, 10:18pm says:

some plz send me a link to get dow version 1.4 plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

+1 vote     reply to comment
comber
comber Sep 8 2005, 8:39pm says:

you cant download the new 1.4 version if u have mods or new maps on your game the best thing to do is delete everything all maps all mods and reinstall the game to make sure the new version downloads i no this might be annoying but trust me ok this is helping you.

this information is brought to u by comber

+1 vote     reply to comment
digdigdig
digdigdig Sep 8 2005, 3:08pm says:

thanx my friend is gunna need that

+1 vote     reply to comment
Kaveman
Kaveman Sep 8 2005, 1:19pm says:

Here are all the patches -

1.0 to 1.01 - Files.filefront.com

1.01 to 1.1 - Files.filefront.com

1.1 to 1.2 - Files.filefront.com

1.2 to 1.3 - Files.filefront.com

+1 vote     reply to comment
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Dawn of War
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Windows
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THQ
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Released Sep 19, 2004
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501 votes submitted.

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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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