Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About Search and Rescue Mod with 2 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

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Closer to Fluff 40k 0.2.6
Dawn of War

Closer to Fluff 40k 0.2.6

Aug 27, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 0 comments

Updates the SoB, Necrons, SM and Chaos Descriptions and Units. -Increases the size of all Chaos and Loyalist Space Marine units and vehicles.

Red Necrontyre Mod - Platinum Release
Dawn of War

Red Necrontyre Mod - Platinum Release

Aug 27, 2014 Red Necrontyre - Reborn Full Version 1 comment

This is the platinum release of Red Necrontyre Mod. Now with DoW2 models! Download and use all!

Closer to Fluff 40k 0.2.5
Dawn of War

Closer to Fluff 40k 0.2.5

Aug 26, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 2 comments

Minor Patch - Testing for bugs and gameplay issues. BALANCE IS NOT EVER GONNA BE A FOCUS Updates Sisters of Battle, SM Descriptions and Necron Units and...

The Forgotten Races 1.0
Dawn of War

The Forgotten Races 1.0

Aug 26, 2014 The Forgotten Races Full Version 1 comment

1.0 Release Please Enjoy The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten...

Closer to Fluff 40k 0.2
Dawn of War

Closer to Fluff 40k 0.2

Aug 24, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 1 comment

The Second Update Must download 0.1 from my Downloads page first!!!

Macabee Mod SS Balance Fix1
Dawn of War

Macabee Mod SS Balance Fix1

Aug 21, 2014 Macabee Mod (SS) Patch 0 comments

Health and health based balance fixes for the Beacon and Thomas Macabee / the Venerated Pariah.

Post comment Comments  (480 - 490 of 581)
Geebung
Geebung Feb 10 2006, 11:06pm says:

My tyrand Mod DOESNT WORK!!! OH TEH NOES11111
I load the mod, but the tyranid race isnt there. HEEELP!!!!!!!!!!!!!!!!!!!!!!!!!

+1 vote     reply to comment
fenix-
fenix- Jan 9 2006, 3:22pm says:

yea but in the gallry it has a pic of the Troop hive and Rippers In-game so why do i not se the rippers and the troop hive?????
pls help me!!!!!!!!

+1 vote     reply to comment
greenphearo
greenphearo Jan 9 2006, 1:23pm says:

The Mod works well But the only Models in the mod are the Genstelers all the others use models from the other races.

+1 vote     reply to comment
vrapt0r
vrapt0r Jan 6 2006, 11:31am says:

gabriel the goty version of dow comes patched to 1.4 all you need is to install is the 1.4 - 1.41 patch

+1 vote     reply to comment
A1
A1 Feb 12 2006, 7:27pm says:

if u play the Warhammer 40k Tabletop say I!

+1 vote     reply to comment
Kaveman
Kaveman Dec 9 2005, 10:10am says:

Well some mods do work with 1.41 now, the Tyranid Mod for one but I understand that alot of others would be made unplayable. Do you have Winter Assault? Because that patches the game all the way to 1.4 which could be the problem. Other than that I don't know why the other patches won't work, what error do they give?

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 13 2006, 11:47am says:

for christmas im getting the xbox 360 is it good is their any game i should get that are gud and is it mor of a sports thing or war type of console i luv war game the most and 2-4 player ones is their many of em is they good is it better than ps3 i hope it is ...

+1 vote     reply to comment
WolfGod321
WolfGod321 Feb 4 2006, 10:41am says:

chippy800 the tyranid mod that you dwonloaded was a beta they havnt released the full one yet, they havnt got all the models done so theyve used other races models until it is done but they have got a genestealer model finshed! and can some one tell me how to merge mods? dont worry i wont put them on the net until i hav permission.

+1 vote     reply to comment
GabrieltheGray
GabrieltheGray Dec 3 2005, 1:11pm says:

I just got DOW and I want to try some mods. But the 1.01, 1.1, 1.2 and 1.3 patches I downloaded wont install. And if I take the online (in game) patch update it goes all the way to 1.41, which means no mods. Any advice on this?

+1 vote     reply to comment
Darcrular
Darcrular Apr 18 2006, 6:43pm says:

DOW and WA is cool but why can't u use the valkires or dropoff ships to do stuff and why can't u really concour all the DAWN OF WAR 40000 planets?!

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Unknown
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Release Date
Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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