Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Some Chaotic developments on Veteran Mod

About [DC] Veteran Mod with 6 comments by GreenScorpion on Dec 11th, 2014

The armies of Chaos are seductive to almost every single type of people. From the poor inhabitant of the lower levels of a hive world to the rich and powerful planetary governor, the influence of the Dark Gods always finds a way to corrupt those that are not dedicated enough to the service of the Emperor.
Chaos as race provides some freedom in terms of gameplay ideas since the origins of its warriors are many and some may bring their expertise from being in Imperial Guard or other military force.

Lately I've been working on some Renegade related concepts, both visual and gameplay concepts although obviously most of what I will show here is the visual part.

  • Exalted Champion - pretty much a veteran version of a renegade champion with improved combat capabilities. Possesses a trophy rack to demonstrate its rank among renegade forces by displaying the results of his combat capabilities.
  • Renegade Medic - the name says pretty much everything. This guy is a renegade with a medkit and probably some experience as battlefield medic.

Renegade medic concept

  • Renegade Vox - a renegade operating a vox, likely a guard once with some knowledge about IG communitcation procedures and probably capable of deceiving IG air support or artillery to hit their own soldiers or at least capable of transmiting orders from one renegade group to another.

Renegade Vox

  • Renegade Champion with Banner - a champion carrying the banner of the chaotic force it serves, inspiring renegades nearby to fight harder (banner changes according to banner chosen in the army painter just like it happens with aspiring champions).

Renegade Champion with army banner

  • Preachers - filling the role of IG priests preacher in renegade armies would inspire the surrounding troops in a similar way.

Renegade preacher concept

  • Disciples - the most dedicated renegade forces, the disciples would be the equivalent to IG stormtroopers/kasrkins or veterans.

Renegade Disciples militia based Concept
(check this for more images Moddb.com )

Most of these concepts still need some texture work and some fx work to get them to look a bit more chaos like but are functionally working which was the initial objective.

Some more chaos concepts were also done related with cultists, including the "heavier" melee version of the cultist. Based on a renegade champion conversion with cultist parts, this concept is related with the creation of an heavier melee variation of the cultist that can do serious damage to enemies before getting killed. As with the basic cultists these guys will likely serve as a fast moving meatshield mostly useful at eliminating long range specialists or occupy units so heavier chaotic troops can take them out.

More images of the melee cultists Moddb.com

An heavier ranged variant of the cultist was also created based on a conversion of the renegade militia. From autoguns/lasguns, passing through plasma guns and going to missile launchers, these cultists can be equipped with a great variety of weapons.

Chaos cultist militia concept

More images of the ranged cultists Moddb.com

Ingame comparison of "traditional" cultists, renegades and the ranged version of the cultists.

Cultist militia ingame comparison

Renegade putrid projection
Pretty much the nurgle related renegades are intended to have an explosion on death kind of thing healing allies or hurting enemies (because of how explosion on death works it is only one thing at a time, either it would heal or it would cause damage with 50% of chance for each one). I based the associated fx on an already existing blood fx mixed with the plague cloud usually seen on the nurgle champion while breathing. What do you think? I must say i am not a fx expert. Weapons fx still need to be changed (i may have changed it and then forgetting about it didn't convert the whe again before going to object editor, will have to check) and will be changed when the rest is working as desired.

WARNING: THIS VIDEO MAY CONTAIN CULTISTS SCREAMING LIKE GIRLS! (one of my watchers at my moddb profile requested me to put this kind of warnings)

On renegade based concepts i would like to thank meloo who created the renegades militia and champion models and RT2 who did some body synchs that allowed me to do some of the conversion concepts based on meloo's work.

Not all is chaos though and other armies have also received some work like IG for example:
IG Defensive bunker concept
How it works:
It begins with 3 basic weapons available, namely wall mounted lasguns, plasma weapons and missile launchers. The north weapons are being used by the bunkers own soldiers but external squads are required to man the south, east and west defenses (check the bunker more to the right it only fires from one side until its is garrisoned by some squads). This means this is a directional defense, which is not that useful if your manned weapons are not pointing in the direction where the enemies come from but with a few additional men inside additional directions are safe from enemy interference.
It can be upgraded with additional weapons through add-ons (banners indicate bought add-ons), first with flamers for close ranged defense against infantry and later with heavy bolters for long range, low reload time anti-infantry capabilities.
Two additional add-ons will cover other areas than adding weapons, providing passive defensive bonus to nearby troops, making it easier to mount a strong defense with the Imperial Guard.
Banners are currently not implemented but will reflect the nature of the add-on so it is easy to notice what building has certain add-ons available and which are lacking. This modified infantry command is based on the already modified DoW Pro infantry command bunker with 4 add-ons available with respective banners.

Lootas choosing their own weapons
If you check the video you will notice those lootas change weapons up to 3 times after spawning. This random weapon choice is as much a visual change as it is a stats change as every weapon they may choose has different stats. This was possible using a version of the lootas with some OE code done by GrOrc and an interesting detail that exists in jONES's Black Templars mod.
Your lootas will be fighting way happier now that they have weapons of their own choosing! First 2 weapons will of course appear more easily than the last 2 as it is probability related.

As always feel free to comment below. Thanks for reading and seeing the images and videos above.

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Soulstorm: Strongholds [v1.32a hotfix]
Dawn of War

Soulstorm: Strongholds [v1.32a hotfix]

Dec 20, 2014 Soulstorm: Strongholds Patch 3 comments

Just a small update this time, mainly to fix a bug on the Deimos Peninsula that was caused by the changes in the last patch. Unfortunately, it's also...

Ultimate Apocalypse Patch - 1.73.9
Dawn of War

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Ultimate Apocalypse mod Patch 45 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Bug FIX
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Bug FIX

Dec 14, 2014 Dawn of Conflict - Planetary Conflict Patch 3 comments

fixes bugs with Deathwing race, I hope you get him to run modification

patch on the taskbar
Dawn of War

patch on the taskbar

Dec 14, 2014 Dawn of Conflict - Planetary Conflict Patch 0 comments

patch on the taskbar, open access to additional buildings!

Dawn of Conflict - Planetary Conflict 1.5.23 part3
Dawn of War

Dawn of Conflict - Planetary Conflict 1.5.23 part3

Dec 12, 2014 Dawn of Conflict - Planetary Conflict Demo 24 comments

This mod is based on an all-out war with massive armies, resize, orcs and all the equipment, there are new units, abilities, icons, voices in Dawn of...

Dawn of Conflict - Planetary Conflict 1.5.23 part2
Dawn of War

Dawn of Conflict - Planetary Conflict 1.5.23 part2

Dec 12, 2014 Dawn of Conflict - Planetary Conflict Demo 0 comments

This mod is based on an all-out war with massive armies, resize, orcs and all the equipment, there are new units, abilities, icons, voices in Dawn of...

Post comment Comments  (480 - 490 of 626)
one_mad_driver
one_mad_driver May 23 2006, 9:54pm says:

ok i dunno if this has allready been posted...but if it hasnt GREAT... if it has...heres a refresher... there is a new expansion for dawn of war its called DARK OMEN... it comes out in fall of 2006

it has 2 new races... possibly more... but its just speculation...
NEOCRONS... very strong...but slow moving
TAU... weak hand to hand... but they have the KROOT with them which are good at hand to hand

also on other forums ive herd that there planning other races... tyranids and dark eldar... however thats not from people at relic or THQ so i wudnt believe it...

but i hope this is true... cos then it wud PWN HARD!!!!

thanks hope u all like this post... see it at IGN and it has some of the info on the 2 races... but i cant remember the site that said tyranids and dark eldar... sorry

+1 vote     reply to comment
edd000
edd000 May 21 2006, 9:36am says:

Dont Get the Tau Mod Get the Next Dawn of War Game Next Year. Man you Guys are Slow.

Dark Crusade

Its Has Both
***TAU***
****NECRONS**** in it. Have a look.

Uk.gamespot.com

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 13 2006, 11:36am says:

I FOUND THIS THING ON THE TITLE CALLED RDN TOOLS WHICH HAS 3SDMAX6/7 DOES THIS COST ME MONEY INI ANY WAY IF SO TELL ME!! I MUST KNOW ASAP AS I READ EVERYTHING IN THE LICENSE AGREE MENT AND IT DOSENT SAY IF IT DOES OR DOSENT COST MONEY I NEED TO KNOW NOW!! ITS NOT 3SDMAX7 BUT 3SDMAX 6/7 AND I THINK IT WAZ MADE IN 2003 WHERE AS MY MOD TOOLS NOW ARE MADE IN 2005 WHICH IS BETTER THE ONE IV GOT NOW OR RDN PLZ TELL ME !!

+1 vote     reply to comment
nidmeister
nidmeister May 18 2006, 6:54am says:

thats because when the designers of the sm helmet got to the eyes they all agreed that all the other colours were so year 30,000

+1 vote     reply to comment
l33t_h4x0r
l33t_h4x0r May 16 2006, 10:15pm says:

* wa space marines *

+1 vote     reply to comment
l33t_h4x0r
l33t_h4x0r May 16 2006, 10:15pm says:

why do WA have RED eyes?
ARGHH it so annoying!!! :de:

+1 vote     reply to comment
A1
A1 May 2 2006, 11:49pm says:

The Total War mods are the best of the best! I'd say better than the Tau mod.

+1 vote     reply to comment
warhammer40k
warhammer40k Apr 25 2006, 10:47am says:

to everyone who says that the tau mod isnt working:
first of all, what version do you have? get the 1.5 (latest) if you can. Second of all, that scar fatal error thing happened to me every time i tried to do the tutuorial on almost any mod. All you have to do is play a skirmish. Third of all, you shouldnt be playing the tau mod. The tau are incredibly weak. I suggest you download the Steel Legion mod for WA or either of the Depth of Heresy mods. Cadian gate is especially cool since Chaos gets Terminators, Dreadnoughts, and a Land Raider.

+1 vote     reply to comment
A1
A1 Apr 25 2006, 1:41am says:

I'm currently working on a necron army. I've finished a monolith, 20 warriors, and 2 pariahs.

+1 vote     reply to comment
Ethiir
Ethiir Feb 20 2007, 9:07am says:

This sounds awesome, I actually don't know what battletech is but I'm fully available to help you to do the coding if you need it, and I'm also good with the OE and I'm learning how to use the Audio Editor, and on top of all that I can try to design some custom UIs and Icons...

Really though, anything but modeling or animating (I lost 3ds) I'm pretty good with - I made my own mod by myself with new code, art, sounds, everything.

And also I work fast - if I work dedicatedly I can have a race completely coded in 2 weeks, and capped off in 3. Consider me!

+1 vote     reply to comment
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Dawn of War
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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