Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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As mentioned before, Concordant Mod aims to return to the first Dawn of War mostly, with a longer technical progress; and it of course raises the importance of each level, with longer battles and more time spending for every Tier. According to this, Mod increases the number of useful units, possibilities and tactics for every Tier... So there will be more battles (on small maps for example) without using high levels T-3 and T-4, because they are not necessary to win. High levels in Concordant Mod are mainly intended for long fights and big maps with more elite troops and ‘heavy tanks’.

That also means T-4 Relic-Units: their appearance on the battlefield changes more than in the original, they are stronger, and they are much more useful for their specialized purposes. However, all of them are much more expensive, longer and require more control and a good timing to be the most effective. Concordant Mod also brings MORE relic-units, so You always need to choose which one is better for your actual strategy&units and for the situation on the battlefield now. And this choice is a really vital gameplay element, because uber-units are really different in characteristics and opportunities, and the wrong choice can make your uber-unit absolutely useless. Check this several examples.

Necrons: Restored Monolith/Pylon/Aeonic Orb


Necron's gameplay feature means quite similar units in a high weapon effectiveness against all targets, but very different tactics. Familiar from the original Monolith is a multipurpose unit, with increased hitpoints (and decreased Hp for evacuation) and abilities boosting its vitality and own troops reinforce, it can be a good attack shield for your army. Pylon, as the core of your defending line, combines a high damage and a really big fire range with serious energy expenses for every shot, for every jumping and for its special ability. Pretty little (to be logical and balanced well) and unstable Aeonic Orb has low hitpoints but CRITICAL(!!) damage skills; it’s also quite dangerous for your own forces too and requires a high micro-control.

IG: Baneblade/Shadowsword/Stormlord


Radically different situation, with highly specialized heavy tanks. Their hitpoints are 25% reduced and the price is higher, so now it’s very important to use your heavy tank right!! Baneblade’s weapon wants to destroy enemy vehicles and makes it great, but compared with the original it is not so effective against troops. Stormlord is ready to do an antipodal job of killing A LOT of infantry, but it’s helpless against vehicles. Shadowsword is a trump against big Daemons and high-armored targets, but its defensive weaponary is weak and You need to control it closely. 5 different types of Leman Russ tank can be combined with every super-heavy without restriction, for getting the most effective combination.

Stormlord + Vanquisher + Vanquisher + Eradicator. Baneblade + Conqueror + Conqueror + Punisher. Etc...

Inquisition: Land Raider Redeemer/Living Saint/Judgment Chair


Sister’s Living Saint gets new damage abillties and friends aura for keeping its efficiency high enough with new realities. It also combines well with Sisters Vengeance Angels and gets additional bonuses for your Canoness and more Faith resource. Judgment Chair is the final Ordo Hereticus argument, its characteristics are inadequate for the relic unit, but its orbital strikes and shooting abilities are almost permanent! Just keep enough resources to pay for this beauty. But of course JC will always be a primary target for your enemy. Grey Knght’s Land Raider is just the most durable heavy vehicle of the game with 12.300 hitpoints and improved armour; Redeemer will deliver the squad in any place despite of any enemy fire. On the other hand Redeemer doesn’t have its own outstanding firepower, comparing with Space Marines Land Raiders, so it should be complemented correctly.

Orkz: Squiggoth/Battlefortress


Units for two different gameplay models in T-4. Squiggoth doesn’t transport squads any more and now it’s a unit for mainly breaking through the enemy defense and crushing the base. Note that its attack and rampage became more realistic: it hits the radius, not a point; its attack count reduced, but the real damage efficiency grown up. Squiggoth is now a ‘monster_med’ type of armour, but it has DAMN 18.500 hitpoints! However, the most logical feature is an enemy morale rate reduction by Squiggoth appearance))

Battlefortress is a mighty transport, able to hold heavy units like Nobz and Mega Nobz, and also produce Slugga squads right among the battlefield. It carries much more firepower than Squiggoth, and gives an effective fire support. Despite of the relic unit status, Battlefortress is ‘vehicle_med’ vehicle; so it also has a lot of hitpoints but all melee walkers are very dangerous for it. And You must secure it attentively.

Etc. Im not writing more because all other races have a similar principle in that question. But maybe I’ll write about them too, later.

Ultimate Apocalypse News - November part 2 (2015)

Ultimate Apocalypse News - November part 2 (2015)

1 week ago Ultimate Apocalypse Mod (DOW SS) 4 comments

Finally part 2! This news will basically cover everything! From releases of next version and the next version, to explaining what is going on, this news...

DoW Campaign conversion to DC - released

DoW Campaign conversion to DC - released

1 week ago [DC] Veteran Mod 1 comment

The adaption of the original DoW Campaign to work in DC which is meant to be a generic addon like mod which can be combined and/or modified by other modders...

Witch Hunters Mod for Soulstorm is Finally Released!

Witch Hunters Mod for Soulstorm is Finally Released!

1 week ago Witch Hunters: Adepta Sororitas mod 3 comments

The Witch Hunter Mods for Soulstorm is finally here! Full mod release.

November Patch Launched

November Patch Launched

1 week ago The Imperium of Man 9 comments

A Patch update article for imperium of man mod which is no currently LIVE.

Post download RSS feed Related Downloads
Daemons Mod Complete - 2.0!

Daemons Mod Complete - 2.0!

3 hours ago Chaos Daemons Mod (Soulstorm) Full Version 8 comments

A complete version for Daemons mod! 2.0! REQUIRES OBJECTIVE POINTS MOD! NOT REQUIRED FOR ULTIMATE APOCALYPSE! Includes tons of balance changes, AI improvements...

Black Templars Kaurava Crusade mod beta-5.5.021

Black Templars Kaurava Crusade mod beta-5.5.021

1 day ago Black Templars mod: Kaurava Crusade Patch 4 comments

Patch contains a vital balance changes. Also updated models and settings and "Heroes" wincondition. Just unpack into your Soulstorm with rewrite.

Ultimate Apocalypse - THB Patch v1.84.58

Ultimate Apocalypse - THB Patch v1.84.58

5 days ago Ultimate Apocalypse Mod (DOW SS) Patch 24 comments

Makes Chaos Daemons AI playable without crashing. Link of video in description of what caused it. DOES NOT REQUIRE previous patches! Install directly...

Witch Hunters: Adepta Sororitas mod for Soulstorm

Witch Hunters: Adepta Sororitas mod for Soulstorm

1 week ago Witch Hunters: Adepta Sororitas mod Full Version 7 comments

The Witch Hunters: Adepta Sororitas mod for Soulstorm has finally arrived! Use the Adeptus Arbites and the Adepta Sororitas in the fight against the Great...

Ultimate Apocalypse - THB Patch v1.84.5 (OUTDATED)

Ultimate Apocalypse - THB Patch v1.84.5 (OUTDATED)

1 week ago Ultimate Apocalypse Mod (DOW SS) Patch 43 comments

DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog in the description...

Imperium of Man November Patch

Imperium of Man November Patch

2 weeks ago The Imperium of Man Patch 0 comments

Imperium of Man November patch is finally LIVE. I apologise for the delay

Post comment Comments  (480 - 490 of 664)
kris_lol Dec 16 2006 says:

sure i was planing on asking u too join so ur in and yer i might check out the map tools thnx.
email me and send me ur email and ill get bak to you with the mod and some map ideas :)
via email (hint) halo

my email is : sith_lord_kris@hotmail.com

p.s anyone who does modling or skining or coding your help would be much appreciated.


+1 vote     reply to comment
A1 Oct 24 2006 says:

Yes I finally finished painting my Ogryns. Trust me guys they look sweet. Next I'm gonna paint the midget rattling snippers. I wonder why the rattlings arent in DOW?

+1 vote     reply to comment
nidmeister Sep 16 2006 says:

i thought it was in the patch, because i hadnt done anything else to crack the game.

+1 vote     reply to comment
Ultramarine_40000 Dec 13 2006 says:

i prefer playstation, but its what ever kind you like. Im not a fan boy, its just i prefer ps3 over x-box 360. And 2 games to definetly get are halo 2, and Gears of War. And for a third if you want chrome hounds is good... o, and theres call of duty three aswell, o and rainbow 6 las vegas. All of those games are shooters, lol. I cant get enough shooters, they FUN! and im good at em ;)

no, to skin something master of evil you dont need 3dsmax 7, you just need a program that can vase targa files if i am correct, but im not certain, but i know for sure you dont need 3dsmax7, becasue it is for making new models, not skinning them.


+1 vote     reply to comment
archaon Sep 15 2006 says:

the new 1.5 patch has a no cd-crack feature :D

+1 vote     reply to comment
TheMasterOfEvil Dec 10 2006 says:

i still cant work out how to spawn new units and i need to otherwise i cant make thge map properly and give to other ppl'z help plz?

+1 vote     reply to comment
TheMasterOfEvil Dec 13 2006 says:

to make stuff like weapons eg, u'll need 3sdmax7 which costs 3,500 money in dollars i think otherwise i would b making fast attak vehiles liuke a fast attck tank kool huh?that can reinforce 4 times. just a sujjestion and give it an upgradble gun

+1 vote     reply to comment
A1 Sep 3 2006 says:

Id buy winter assault agian if it didnt come with the 1st dow. as long as i have winter assault in my pc though i can still install the new dow.

+1 vote     reply to comment
nidmeister Sep 3 2006 says:

infact i didnt even try 2 crack it, i just patched it up one day when i went online and then the next day i forgot to put the disk in, clicked on the icon and it still worked so i thought, hmmmmm its cacked 2 my pc, oh well.

+1 vote     reply to comment
nidmeister Sep 3 2006 says:

why didnt u crac it to yur pc, i did, i dont need a cd

+1 vote     reply to comment
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Dawn of War
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Release date
Released 2004
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524 votes submitted.

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Ratings closed.

Highest Rated (21 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011 by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012 by RT2...

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