Mainly minor fixes regarding Imperial Guard Guardsmen squad sizes multiple HQ addons and some AI tweaks.
Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
First off, we hope everybody had a great New Year! I believe at this year in time, we have had our 5th year anniversary for modding DOW. :) 2 years ago (12/20/12) we also released the Grand Release version 1.7!!! How about that for some good news? :) We got some good news and bad news, listing them in easy detail:
The mod is almost done to be in our final testing stages. All races are done, all AI is done, icons and polish is almost done (except for a few things), gameplay core was long done a while ago, our intended to be released content is all done. Bugs to be fixed: Almost done. Balance, wincondition insertions, bug fixes, and the final testing stages is all that is left to do (and polishing of new content). We could release a changelog right now this very second, but as the bad news follows...
We have to re-redo an entire faction, the Inquisition Daemonhunters. The Inquisition kinda needed a re-remake over because the race was too complicated for new players to get used to. The Inquisition is now being reworked at this time, will be easier to understand, more awesome, and their content is being remade. This could take a while or it will only take maybe 1-2 weeks to do. Who knows? This is why we test the mod in alpha stages privately. If there is something the crowd will not like, we'll eventually take care of it.
All percentages are not based on a mathematical equation and are made up by the feel of completion by the developer. 100% completed could take as little as a day or as big as several months to accomplish.
We are now accepting donations! We have our accounts once again all set up and everything, but we cannot post donation links here or other websites, as our chosen donation site needs explicitly made websites that we can use to edit source code. :( If you would like to donate today, be one of our 85 donators by PMing me (Lord_Cylarne) and be put on the list of one of our donators! I'll provide information how to donate upon PM. I wish it were more simple to donate, but atm, this is all we can do. If there is a site you recommend (besides paypal), that will allow donation buttons to be placed on this site for example, let us know ASAP with instructions! Thanks!
Those who donated more than once or donated a very generous amount.
* = +1 times donated.
Donators of this mod are (As of July 2014):
Highest Rated (19 agree) 10/10
For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.
8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.
10/10 because I always experienced something new in it.
10/10 100% warhammer
10/10 for Dawn of War I and Winter Assault campaign
7/10 for Dark Crusade and Soulstorm campaign
10/10 for your epic stories and hard work combined.
Oct 27 2011, 4:50pm by Lord_Cylarne
Lowest Rated (3 agree) 5/10
So much more could have been done, that was ignored during development.
Betas should of had more input.
Only saving grace is that there is a Modding community with which to complete the incomplete game... :(
Sep 8 2012, 12:33pm by RT2...