Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - July

About Ultimate Apocalypse mod with 20 comments by Lord_Cylarne on Jul 12th, 2014


Ultimate Apocalypse Mod

News - July



We want to get rid of as many bugs as possible before its release! There are still lots of things to accomplish before the 1.74 final release and we get closer and closer to its completion (obviously :p). Now to point out some things, like you are aware, the 1.74 release will indeed include Inquisition Daemonhunters and Chaos Daemons!!! On top of that, bug fixes everywhere and balance + improved ai from version 1.73.

Overall the release is going to be huge and with two new races apart of the mod, it is back to the good ol' times like in the 1.72 days, only better. So here is the gist.

- Sounds -

 Flat out different music than 1.73. We replaced the musics in 1.73 with original 1.72 soundtrack + added more to the music at a total of just under 30 soundtracks to listen to during game and it is great. The sounds applied to the Manta, Boomy Turret, Hellfex, Necron Turret, and more was improved. Dark Eldar dark lance sound was improved.

- Infiltration Concept -

 So the attempt and reliability to click and click to stealth your units fails... players should not have to worry about that. Infiltrated units unfortunately in DOW has little to no work arounds for this, so I came up with a solution: if the in_combat_ext modifiers actually work in DOW, infiltrators remain infiltrated until they attack. Otherwise if not, infiltrators can attack when infiltrated again, and we will give some dedicated stealth detector units. All infantry units will be able to detect infiltrators like in 1.73.

- Sisters of Battle -

 End game has been fixed and on top of that, the unfinished and flawed release of the Sisters is all polished now and plays nicely once again! I even improved some gameplay advantages of the Sisters.

- Chaos Space Marines -

 We are reimplementing the Marks system. The specific mark chosen will allow chaos to field specific chaos champions with new abilities and more. The Daemon Prince applied to the champions appearance will not be changed, but will be stronger and different upon the mark chosen. Sorceror and Cultist benefits are unchanged and fine as is. Mark specific passive abilities will be applied to all units such as damage bonus (Khorne), health regen (Nurgle), ability recharge (Tzeentch), morale (Slaanesh). Mark specific superweapons will be added.

- Necrons -

 Completely different, similar to 1.72 style, and you will love them again. 1.73 Necrons were indeed bad and I goofed them up while trying out new concepts. They had a very, very, very, very poor economy style/flow and they were nerfed like a boss in 1.73, but in 1.74, their economy is different, and for those who like the bigger plasma generators, they are back and in action once again! New research, new base defense including shields (shields redone just like Tau) as well, and... new units.

- Tau -

 The Mako Titan and very few other units were indeed rebalanced. Tau in 1.73 were absolutely great, and in 1.74, they are ultimately improved. Mako beating Manta? Fixed. Tau shields visibility was now dimmed down by a lot so you can see your base. How shields work is also different like with Necrons.

- Orks -

New titan units. Fixes. Rebalanced.

- Space Marines -

Tons of new units. Bug fixes.

- Dark Eldar -

Little changes besides balance changes.

- Eldar -

Little changes besides balance changes.

- Imperial Guard -

Lots of new stuff and lots of new changes.

- Tyranids -

Global ability fx revamp and balance changes, plus giving them some late game love.

- Bonus map pack -

Maybe available before 1.74 release. Includes fixes and new maps!

That is pretty much 80% of the heart of 1.74. There will be one more thing included in 1.74 and you may have seen it from the past. ;)

As for the 1.74 work in progress, it is going good and strong. Chaos Daemons are almost done and Inquisition are getting an extreme make over by me. :O

So that's the plan. Any questions?




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)


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Post comment Comments  (450 - 460 of 577)
Rubicon_Straits
Rubicon_Straits Mar 20 2006, 10:12pm says:

:cry: I am having trouble trying to make the Tau mod work, when i play it the screen reads "FATAL SCAR ERROR" Can someone help me make it work

+1 vote     reply to comment
nidmeister
nidmeister Mar 20 2006, 3:57pm says:

to mr reignofterror
do you not read. its just a mini beta test, the only model in the game is the genestealer, theres not supposed to be any other models. wont u look stupid when they bring out the next release and its awesome, btw the next release shouldnt be long and from the screenshots it looks like it could rival the tau mod, there just making the mod really well and removing loads of bugs and putting in new models and animations.

+1 vote     reply to comment
reignofterror
reignofterror Mar 19 2006, 9:49pm says:

te tyranid mod sucks the guys arent even tyranids i used to play nids and i find it a disgrace to the nids >.<

+1 vote     reply to comment
archaon
archaon Sep 2 2006, 7:04pm says:

uh...uhh... Tau mod obsolete

+1 vote     reply to comment
A1
A1 Mar 5 2006, 8:34pm says:

I

+1 vote     reply to comment
1n3flip
1n3flip Feb 26 2006, 5:47pm says:

DoW is better but winter assualt is kinda ok but have weaker units

+1 vote     reply to comment
tveita
tveita Feb 26 2006, 10:35am says:

when are tyranids game ready for reales

+1 vote     reply to comment
dogos
dogos Feb 26 2006, 6:31am says:

after you do that, enter the game and go to game manager, pick your mod, and if you have the right version of the game, voila, it should work. if it don't work, then you probably need winter assualt.

+1 vote     reply to comment
blahblah1234
blahblah1234 Feb 25 2006, 11:57pm says:

HOW DO I DOWNLOAD MODS ????????? I WANT NEW ARMYS I HAVE IT DOWNLOADED BUT HOW DO I GET IT ON THE GAME TO PLAY WITH?????????????????HELP ME PLEASE I NEED HELP......

+1 vote     reply to comment
barbara
barbara Feb 21 2006, 2:08am says:

whats the thing that makes the game not need to use disk

+1 vote     reply to comment
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Dawn of War
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Released Sep 19, 2004
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497 votes submitted.

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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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