Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Some Chaotic developments on Veteran Mod

About [DC] Veteran Mod with 6 comments by GreenScorpion on Dec 11th, 2014

The armies of Chaos are seductive to almost every single type of people. From the poor inhabitant of the lower levels of a hive world to the rich and powerful planetary governor, the influence of the Dark Gods always finds a way to corrupt those that are not dedicated enough to the service of the Emperor.
Chaos as race provides some freedom in terms of gameplay ideas since the origins of its warriors are many and some may bring their expertise from being in Imperial Guard or other military force.

Lately I've been working on some Renegade related concepts, both visual and gameplay concepts although obviously most of what I will show here is the visual part.

  • Exalted Champion - pretty much a veteran version of a renegade champion with improved combat capabilities. Possesses a trophy rack to demonstrate its rank among renegade forces by displaying the results of his combat capabilities.
  • Renegade Medic - the name says pretty much everything. This guy is a renegade with a medkit and probably some experience as battlefield medic.

Renegade medic concept

  • Renegade Vox - a renegade operating a vox, likely a guard once with some knowledge about IG communitcation procedures and probably capable of deceiving IG air support or artillery to hit their own soldiers or at least capable of transmiting orders from one renegade group to another.

Renegade Vox

  • Renegade Champion with Banner - a champion carrying the banner of the chaotic force it serves, inspiring renegades nearby to fight harder (banner changes according to banner chosen in the army painter just like it happens with aspiring champions).

Renegade Champion with army banner

  • Preachers - filling the role of IG priests preacher in renegade armies would inspire the surrounding troops in a similar way.

Renegade preacher concept

  • Disciples - the most dedicated renegade forces, the disciples would be the equivalent to IG stormtroopers/kasrkins or veterans.

Renegade Disciples militia based Concept
(check this for more images Moddb.com )

Most of these concepts still need some texture work and some fx work to get them to look a bit more chaos like but are functionally working which was the initial objective.

Some more chaos concepts were also done related with cultists, including the "heavier" melee version of the cultist. Based on a renegade champion conversion with cultist parts, this concept is related with the creation of an heavier melee variation of the cultist that can do serious damage to enemies before getting killed. As with the basic cultists these guys will likely serve as a fast moving meatshield mostly useful at eliminating long range specialists or occupy units so heavier chaotic troops can take them out.

More images of the melee cultists Moddb.com

An heavier ranged variant of the cultist was also created based on a conversion of the renegade militia. From autoguns/lasguns, passing through plasma guns and going to missile launchers, these cultists can be equipped with a great variety of weapons.

Chaos cultist militia concept

More images of the ranged cultists Moddb.com

Ingame comparison of "traditional" cultists, renegades and the ranged version of the cultists.

Cultist militia ingame comparison

Renegade putrid projection
Pretty much the nurgle related renegades are intended to have an explosion on death kind of thing healing allies or hurting enemies (because of how explosion on death works it is only one thing at a time, either it would heal or it would cause damage with 50% of chance for each one). I based the associated fx on an already existing blood fx mixed with the plague cloud usually seen on the nurgle champion while breathing. What do you think? I must say i am not a fx expert. Weapons fx still need to be changed (i may have changed it and then forgetting about it didn't convert the whe again before going to object editor, will have to check) and will be changed when the rest is working as desired.

WARNING: THIS VIDEO MAY CONTAIN CULTISTS SCREAMING LIKE GIRLS! (one of my watchers at my moddb profile requested me to put this kind of warnings)

On renegade based concepts i would like to thank meloo who created the renegades militia and champion models and RT2 who did some body synchs that allowed me to do some of the conversion concepts based on meloo's work.

Not all is chaos though and other armies have also received some work like IG for example:
IG Defensive bunker concept
How it works:
It begins with 3 basic weapons available, namely wall mounted lasguns, plasma weapons and missile launchers. The north weapons are being used by the bunkers own soldiers but external squads are required to man the south, east and west defenses (check the bunker more to the right it only fires from one side until its is garrisoned by some squads). This means this is a directional defense, which is not that useful if your manned weapons are not pointing in the direction where the enemies come from but with a few additional men inside additional directions are safe from enemy interference.
It can be upgraded with additional weapons through add-ons (banners indicate bought add-ons), first with flamers for close ranged defense against infantry and later with heavy bolters for long range, low reload time anti-infantry capabilities.
Two additional add-ons will cover other areas than adding weapons, providing passive defensive bonus to nearby troops, making it easier to mount a strong defense with the Imperial Guard.
Banners are currently not implemented but will reflect the nature of the add-on so it is easy to notice what building has certain add-ons available and which are lacking. This modified infantry command is based on the already modified DoW Pro infantry command bunker with 4 add-ons available with respective banners.

Lootas choosing their own weapons
If you check the video you will notice those lootas change weapons up to 3 times after spawning. This random weapon choice is as much a visual change as it is a stats change as every weapon they may choose has different stats. This was possible using a version of the lootas with some OE code done by GrOrc and an interesting detail that exists in jONES's Black Templars mod.
Your lootas will be fighting way happier now that they have weapons of their own choosing! First 2 weapons will of course appear more easily than the last 2 as it is probability related.

As always feel free to comment below. Thanks for reading and seeing the images and videos above.

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Christmas Patch
Dawn of War

Christmas Patch

Dec 23, 2014 The Imperium of Man Patch 1 comment

Fix numerous spotting issues and adds vulture for Steel Legion. Just extract into your imperium of man folder and overwrite the files when asked (installation...

Soulstorm: Strongholds [v1.32a hotfix]
Dawn of War

Soulstorm: Strongholds [v1.32a hotfix]

Dec 20, 2014 Soulstorm: Strongholds Patch 11 comments

Just a small update this time, mainly to fix a bug on the Deimos Peninsula that was caused by the changes in the last patch. Unfortunately, it's also...

Ultimate Apocalypse Patch - 1.73.9
Dawn of War

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Ultimate Apocalypse mod Patch 62 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Bug FIX
Dawn of War

Bug FIX

Dec 14, 2014 Dawn of Conflict - Planetary Conflict Patch 3 comments

fixes bugs with Deathwing race, I hope you get him to run modification

patch on the taskbar
Dawn of War

patch on the taskbar

Dec 14, 2014 Dawn of Conflict - Planetary Conflict Patch 0 comments

patch on the taskbar, open access to additional buildings!

Dawn of Conflict - Planetary Conflict 1.5.23 part3
Dawn of War

Dawn of Conflict - Planetary Conflict 1.5.23 part3

Dec 12, 2014 Dawn of Conflict - Planetary Conflict Demo 24 comments

This mod is based on an all-out war with massive armies, resize, orcs and all the equipment, there are new units, abilities, icons, voices in Dawn of...

Post comment Comments  (450 - 460 of 630)
archaon
archaon Sep 15 2006, 2:14pm says:

the new 1.5 patch has a no cd-crack feature :D

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 10 2006, 7:18am says:

i still cant work out how to spawn new units and i need to otherwise i cant make thge map properly and give to other ppl'z help plz?

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 13 2006, 11:16am says:

to make stuff like weapons eg, u'll need 3sdmax7 which costs 3,500 money in dollars i think otherwise i would b making fast attak vehiles liuke a fast attck tank kool huh?that can reinforce 4 times. just a sujjestion and give it an upgradble gun

+1 vote     reply to comment
A1
A1 Sep 3 2006, 11:33pm says:

Id buy winter assault agian if it didnt come with the 1st dow. as long as i have winter assault in my pc though i can still install the new dow.

+1 vote     reply to comment
nidmeister
nidmeister Sep 3 2006, 7:49am says:

infact i didnt even try 2 crack it, i just patched it up one day when i went online and then the next day i forgot to put the disk in, clicked on the icon and it still worked so i thought, hmmmmm its cacked 2 my pc, oh well.

+1 vote     reply to comment
nidmeister
nidmeister Sep 3 2006, 7:46am says:

why didnt u crac it to yur pc, i did, i dont need a cd

+1 vote     reply to comment
A1
A1 Sep 3 2006, 3:24am says:

No I broke my wh40k winter assault disk! Why god! Why! Well Im alright as long as I got Doom3 and Oblivion.

+1 vote     reply to comment
kris_lol
kris_lol Dec 16 2006, 10:41am says:

dont worry about the pics just yet i had something entirely new for this mod

+1 vote     reply to comment
rusengan
rusengan Sep 27 2006, 3:32pm says:

Well ALL of my patches are coruppted so i can't uppdate a thing plz help me.
Me so sad.=(

+1 vote     reply to comment
P0PP3T
P0PP3T Aug 30 2006, 1:09pm says:

What?

+1 vote     reply to comment
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Dawn of War
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Windows
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THQ
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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