Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About Search and Rescue Mod with 2 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

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Closer to Fluff 40k 0.2.6
Dawn of War

Closer to Fluff 40k 0.2.6

Aug 27, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 0 comments

Updates the SoB, Necrons, SM and Chaos Descriptions and Units. -Increases the size of all Chaos and Loyalist Space Marine units and vehicles.

Red Necrontyre Mod - Platinum Release
Dawn of War

Red Necrontyre Mod - Platinum Release

Aug 27, 2014 Red Necrontyre - Reborn Full Version 1 comment

This is the platinum release of Red Necrontyre Mod. Now with DoW2 models! Download and use all!

Closer to Fluff 40k 0.2.5
Dawn of War

Closer to Fluff 40k 0.2.5

Aug 26, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 2 comments

Minor Patch - Testing for bugs and gameplay issues. BALANCE IS NOT EVER GONNA BE A FOCUS Updates Sisters of Battle, SM Descriptions and Necron Units and...

The Forgotten Races 1.0
Dawn of War

The Forgotten Races 1.0

Aug 26, 2014 The Forgotten Races Full Version 1 comment

1.0 Release Please Enjoy The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten...

Closer to Fluff 40k 0.2
Dawn of War

Closer to Fluff 40k 0.2

Aug 24, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 1 comment

The Second Update Must download 0.1 from my Downloads page first!!!

Macabee Mod SS Balance Fix1
Dawn of War

Macabee Mod SS Balance Fix1

Aug 21, 2014 Macabee Mod (SS) Patch 0 comments

Health and health based balance fixes for the Beacon and Thomas Macabee / the Venerated Pariah.

Post comment Comments  (450 - 460 of 582)
A1 Apr 10 2006, 8:28pm says:

I downloaded the Tau mod last night and I have to say it was awesome!

+1 vote     reply to comment
DeathRaider May 28 2006, 2:24pm says:

i cannot findd where to download the 1.3 version of the mod tools. ive downloaded one version of it but it was not cooperating. can someone put the website as a hyperlink on the forums as to where they got the 1.3 version. ty

+1 vote     reply to comment
naffroman Mar 29 2006, 2:17pm says:

help please my modkeeps sayin missin shortcut and i did download it twice on the site and from my documents!!please help

+1 vote     reply to comment
scie Mar 29 2006, 8:43pm says:

i just down loaded the total war mod tried to play a skirmish and its telling me when i start the game that there is a fatal error with the ai can this be fixed ?? or is this mod only for online games please help

+1 vote     reply to comment
lionelllama7 Mar 25 2006, 10:51pm says:

the tau mod doesn't work i get something sayin' fatal error

+1 vote     reply to comment
Rubicon_Straits Mar 20 2006, 10:12pm says:

:cry: I am having trouble trying to make the Tau mod work, when i play it the screen reads "FATAL SCAR ERROR" Can someone help me make it work

+1 vote     reply to comment
nidmeister Mar 20 2006, 3:57pm says:

to mr reignofterror
do you not read. its just a mini beta test, the only model in the game is the genestealer, theres not supposed to be any other models. wont u look stupid when they bring out the next release and its awesome, btw the next release shouldnt be long and from the screenshots it looks like it could rival the tau mod, there just making the mod really well and removing loads of bugs and putting in new models and animations.

+1 vote     reply to comment
reignofterror Mar 19 2006, 9:49pm says:

te tyranid mod sucks the guys arent even tyranids i used to play nids and i find it a disgrace to the nids >.<

+1 vote     reply to comment
archaon Sep 2 2006, 7:04pm says:

uh...uhh... Tau mod obsolete

+1 vote     reply to comment
A1 Mar 5 2006, 8:34pm says:


+1 vote     reply to comment
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Dawn of War
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

Real Time Strategy
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