Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About Search and Rescue Mod with 3 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

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Blue Horror Mod UA Release Version 1
Dawn of War

Blue Horror Mod UA Release Version 1

Sep 27, 2014 Blue Horrors Mod SS Full Version 0 comments

A new version of the Blue Horror Mod Compatible with the Ultimate Apocalypse Mod.

DC Updated Campaign Mod 1.0 release
Dawn of War

DC Updated Campaign Mod 1.0 release

Sep 27, 2014 DC Updated Campaign Mod Full Version 0 comments

This is the final version of DC Updated Campaign Mod. Have fun!

Blue Horrors Mod Release Version 1
Dawn of War

Blue Horrors Mod Release Version 1

Sep 25, 2014 Blue Horrors Mod SS Full Version 0 comments

Adds the Blue Horrors from the (old) Chaos codex to Dawn of War Soul Storm.

Survival Mod 1.7 .exe
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Survival Mod 1.7 .exe

Sep 24, 2014 Survival:The Art Of Defence Full Version 3 comments

An installer for the anniversary release of the Survival Mod for Dawn of War: Soulstorm

Daemons Mod - Patch 1.6
Dawn of War

Daemons Mod - Patch 1.6

Sep 21, 2014 Chaos Daemons Mod (Soulstorm) Patch 16 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Soulstorm Bugfix Mod Version 1.52
Dawn of War

Soulstorm Bugfix Mod Version 1.52

Sep 21, 2014 Soulstorm Bugfix Mod Full Version 0 comments

This update adds lots of map fixes by Kasrkin84 including various minimap fixes and ambient music fixes.

Post comment Comments  (440 - 450 of 608)
street_rider69er
street_rider69er Aug 15 2006, 5:54pm says:

the mod its good but a little unbalnced you loose at the start and win at the endits fun still seeing the units and having there style of play but still iv got the dark crusade first day pre ordered :crazy:

+1 vote     reply to comment
street_rider69er
street_rider69er Aug 15 2006, 5:51pm says:

yer thats being said every where its meant to be great carnt w8

+1 vote     reply to comment
street_rider69er
street_rider69er Aug 15 2006, 5:48pm says:

hey just one thing the new dow game has not had its name change its still dark crusade and why would they put two new races in and not tell ne one cause if it did they would make money offthem but there will tau and necrons for sure but them races may be in the campain along the way or they will be armys which start on the map with like a squad of nids just nertual things but no major thret

+1 vote     reply to comment
nidmeister
nidmeister Aug 9 2006, 5:03am says:

no its still a mod, it modifies the game doesent it, or are you telling me you can somehow get tau on winter assault without this mod.

+1 vote     reply to comment
nidmeister
nidmeister Aug 11 2006, 5:58am says:

actually i thought thay did a good job with the balance, even though it takes a long time to get around all the upgrades, ive never lost at the beginning, you just have 2 get used to the style of play where you build a load of fire warriors at the start(4 or 5 fire warrior squads) and then defend your base up untill you expand your base and defences untill youre fully happy with it and then expand your army. it always works 4 me. im not saying i never lose, just not at the start.

+1 vote     reply to comment
archaon
archaon Aug 11 2006, 1:05am says:

when u get dark crusade u'll have 2 Tau races the official and the modded one... i say wait for the expansion...

+1 vote     reply to comment
archaon
archaon Aug 11 2006, 1:04am says:

wow balance, did u ever play the tau mod, the Tau in that mod r way to weak in the beginning and way to strong at the end, i don't like the idea off losing when u just started and winning before u send ur troops...

+1 vote     reply to comment
archaon
archaon Aug 9 2006, 8:50am says:

why would u want the Tau on winter assault, if u have dark crusade, u already have the Tau and even the Necron, i rather have the expansion, it's not even an expension, because dark crusade is stand alone... u don't need the other games DoW and WA, and that makes is so COOL... forget the Tau mod, Get dark crusade!!!

+1 vote     reply to comment
archaon
archaon Aug 8 2006, 2:31am says:

it's not a Tau mod, anymore but a campaign...

+1 vote     reply to comment
nidmeister
nidmeister Aug 7 2006, 11:14am says:

actually the tau modders are still going they never stopped, they are concentrationg on a different campaign though, they are making there own and also the kroot are not available in the tau mod and never will be, thats a seperate mod alltogether.

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Release Date
Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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