Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About Search and Rescue Mod with 2 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

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Closer to Fluff 40k 0.2.6
Dawn of War

Closer to Fluff 40k 0.2.6

Aug 27, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 0 comments

Updates the SoB, Necrons, SM and Chaos Descriptions and Units. -Increases the size of all Chaos and Loyalist Space Marine units and vehicles.

Red Necrontyre Mod - Platinum Release
Dawn of War

Red Necrontyre Mod - Platinum Release

Aug 27, 2014 Red Necrontyre - Reborn Full Version 3 comments

This is the platinum release of Red Necrontyre Mod. Now with DoW2 models! Download and use all!

Closer to Fluff 40k 0.2.5
Dawn of War

Closer to Fluff 40k 0.2.5

Aug 26, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 2 comments

Minor Patch - Testing for bugs and gameplay issues. BALANCE IS NOT EVER GONNA BE A FOCUS Updates Sisters of Battle, SM Descriptions and Necron Units and...

The Forgotten Races 1.0
Dawn of War

The Forgotten Races 1.0

Aug 26, 2014 The Forgotten Races Full Version 3 comments

1.0 Release Please Enjoy The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten...

Closer to Fluff 40k 0.2
Dawn of War

Closer to Fluff 40k 0.2

Aug 24, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 1 comment

The Second Update Must download 0.1 from my Downloads page first!!!

Macabee Mod SS Balance Fix1
Dawn of War

Macabee Mod SS Balance Fix1

Aug 21, 2014 Macabee Mod (SS) Patch 0 comments

Health and health based balance fixes for the Beacon and Thomas Macabee / the Venerated Pariah.

Post comment Comments  (440 - 450 of 582)
l33t_h4x0r May 16 2006, 10:15pm says:

* wa space marines *

+1 vote     reply to comment
l33t_h4x0r May 16 2006, 10:15pm says:

why do WA have RED eyes?
ARGHH it so annoying!!! :de:

+1 vote     reply to comment
A1 May 2 2006, 11:49pm says:

The Total War mods are the best of the best! I'd say better than the Tau mod.

+1 vote     reply to comment
warhammer40k Apr 25 2006, 10:47am says:

to everyone who says that the tau mod isnt working:
first of all, what version do you have? get the 1.5 (latest) if you can. Second of all, that scar fatal error thing happened to me every time i tried to do the tutuorial on almost any mod. All you have to do is play a skirmish. Third of all, you shouldnt be playing the tau mod. The tau are incredibly weak. I suggest you download the Steel Legion mod for WA or either of the Depth of Heresy mods. Cadian gate is especially cool since Chaos gets Terminators, Dreadnoughts, and a Land Raider.

+1 vote     reply to comment
A1 Apr 25 2006, 1:41am says:

I'm currently working on a necron army. I've finished a monolith, 20 warriors, and 2 pariahs.

+1 vote     reply to comment
Ethiir Feb 20 2007, 9:07am says:

This sounds awesome, I actually don't know what battletech is but I'm fully available to help you to do the coding if you need it, and I'm also good with the OE and I'm learning how to use the Audio Editor, and on top of all that I can try to design some custom UIs and Icons...

Really though, anything but modeling or animating (I lost 3ds) I'm pretty good with - I made my own mod by myself with new code, art, sounds, everything.

And also I work fast - if I work dedicatedly I can have a race completely coded in 2 weeks, and capped off in 3. Consider me!

+1 vote     reply to comment
evergreen Apr 21 2006, 2:59am says:

Hi im new and have no clue on how to downlode mods so cane someone please tell me????????????

+1 vote     reply to comment
Spec-ops-Grunt Apr 19 2006, 4:46pm says:

when does the new Expasion come out

+1 vote     reply to comment
Darcrular Apr 19 2006, 5:32pm says:

They should make an mod where u can use the titan that would be so cool but be the worst for your enemy. Like u can capture the guns and win u game with them but also have to protect them.

+1 vote     reply to comment
jonnyboy284 Apr 13 2006, 11:48am says:

has any one made a Necron army yet?

+1 vote     reply to comment
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Dawn of War
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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