Install it under c:\program files\thq\dawn of war...
Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
While i have been considerably busy lately i still found some time to develop a few concepts on several areas like kitbashes and attribute coding.
Guardsmen leaders concept:
The 4 leaders for the guardsmen squad are the sergeant obviously, ammo carrier which increases rate of fire (globaly so the more ingame the better guardsmen are at killing), vox soldier which will have some abilities active/passive and finnaly the corporal which will provide some more melee power to the squad by being a tough melee fighter.
Kasrkin leaders concept:
4 leaders for this squad also (damn ogryns will be harder to get done). Basically there is the regular sergeant, a commando priest (minor priest) with eviscerator as upgradable weapon perhaps by research, a psyker commando (kasrkin that had already most of the training complete when the psychic powers were discovered) and finnaly a corporal with the possibility to change the sword into a powerfist and if i desire, the capability to employ an execute animation.
Raptors with melee weapon upgrades
Assault Apothecary (leader concept not attachable unit)
Bad Dok with power claw upgrade
The gifts of the dark gods are many and the cultits always try to receive more and more of them. While this can lead them to devolve into chaotic mutants the risk is compensated by the greater power received. In this case the gift is an aura of chaotic flames always burning around the cultists and dealing damage to surrounding units while leaving its bearer unharmed. This power is not available from the begining, being unlocked through a research related to the cultists specifically.
As always comments and feedback are appreciated.
Highest Rated (19 agree) 10/10
For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.
8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.
10/10 because I always experienced something new in it.
10/10 100% warhammer
10/10 for Dawn of War I and Winter Assault campaign
7/10 for Dark Crusade and Soulstorm campaign
10/10 for your epic stories and hard work combined.
Oct 27 2011, 4:50pm by Lord_Doofus
Lowest Rated (2 agree) 5/10
So much more could have been done, that was ignored during development.
Betas should of had more input.
Only saving grace is that there is a Modding community with which to complete the incomplete game... :(
Sep 8 2012, 12:33pm by RT2...