New version of the Search and Rescue mod, that now supports Codex and Titanium Wars mod. It features the new "Endless Search", "Reinforcements" and "Rescue...
Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
A long time has passed. I was very busy and progress was very slow, but now the new version is ready for you.
It now supports the Codex and the Titanium Wars mod. The SaR start script detects your installations as usual. So just start it and select.
Also new are the modes of Search and Rescue, that let you customize your battles. There is the "Endless Search" mode, that allows you to rescue prisoners until there are no cages left. In this mode you cannot go back to your drop point and get caught up, so you have to annihilate all your enemies.
There is the "Rescue Enemies" mode, too. It makes you able to free your enemies prisoners when you are finished rescueing your own.
Two of my favourites are the "Reinforcements" modes. You can choose to get reinforcements after 10 or after 20 minutes. The reinforcements allow you to build up a base like in normal matches.
Then there are new winconditions to turn auto-requisitioning for builders on/off and to allow you to build mines.
And finally it includes the "Campaign Buildings". As mentioned before these winconditions make the game spawn more buildings randomly. You can take control of these buildings by capturing the near strategic point, objective or relic in most cases. Some of the buildings need you to fortify the related strategic point or relic.
I changed the way the Resurrection Beacon works. It does not spawn Necron Warriors anymore, but you can produce one squad per Beacon. I also added the Beacon of the Void Dragon, that can make enemies loose control. Moreover you can select the Tower of Khorne, that can slay infantry units around it. And there is the Blood Pit available, which I like most. It allows you to sacrifice your own troops and to get blood from them. Then you can spend the blood to summon Khorne Berserkers.
Highest Rated (19 agree) 10/10
For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.
8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.
10/10 because I always experienced something new in it.
10/10 100% warhammer
10/10 for Dawn of War I and Winter Assault campaign
7/10 for Dark Crusade and Soulstorm campaign
10/10 for your epic stories and hard work combined.
Oct 27 2011, 4:50pm by Lord_Cylarne
Lowest Rated (3 agree) 5/10
So much more could have been done, that was ignored during development.
Betas should of had more input.
Only saving grace is that there is a Modding community with which to complete the incomplete game... :(
Sep 8 2012, 12:33pm by RT2...