Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
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About War Eternal with 11 comments by ZmajOgnjeniVuk on Mar 30th, 2015

New map preview

Gather 'round guys, gather 'round.
A new map in Svarog Sector!!!

Welcome to Shapat. A world devoid of all but the most basic life forms. Average in almost all aspects it's an imperial backwater with low priority in the hierarchy of the sector. Neatly tucked in depth of Imperial possession in Svarog, it houses a small garrison, several Mechanicus outpost and excavation enterprises.

Small Imperial Guard garrison houses a listening post, but this deep within Imperial space, Shapat is mostly used as one of the frequent astropathic communication conduits.

There are rumors that Lord Svarog and Sector Command plan to upgrade this little outpost into a true communication hub and there are even whispers of colonization effort and terraforming with use of highly adaptable and aggressive Mandragore flora.

For now, how ever, Shapat stays a backwater world, untroubled by tides of war, safe and unassuming.

Although, to be completely honest, there is something which makes this world unlike any other in the sector.

Located in the deep desert, far away from few human settlements, ruins of ancient civilization breach the desert sands luring in archeo-analysts, Adeptus Mechianicus, historians, archeo-savants and a whole plethora of cultural institutions from all over Svarog with promise of knowledge, enticing hearts of men by speaking to curiosity that dwells within.

After a series of unfortunate events relating to research parties, excavation teams and other personnel involved in the project, dig site was sealed of by order of His most Holy Inquisition.
To this day, the ban is still in effect and sealed with it are secrets of Reflection City as well.

Enough of back-story :) More to follow once the map is out. Map is 4vs4, three height levels connected with ramps. It's not clustered with pathways as some of my other maps are. In fact, this is, besides Avet Alpha, the most open map so far.

On opposite sides you have 2 camps from which your troops descend straight to ancient city.
Resources are well balanced across the whole map and all 3 levels of the city so have no worries in that regard.

Map should represent and ancient city dug up from sand and as you read, it's 13.000 years old.
It's human in origin, for those thinking "Yep, I know this tune, here we go Necrons" :D
Given the nature of the map, that is a somewhat creepy excavation site, I and Tragicvision have prepared one or two SCAR surprises for you.

That's about it for now.
Enjoy the preview
Cheers.

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Imperial Warlord Titan for UA ver 005
Dawn of War

Imperial Warlord Titan for UA ver 005

Apr 8, 2015 Imperial Warlord Titan for UA Full Version 10 comments

Found many missing weapon FX, not all but most. Weapons should look much better now.

Imperial Warlord Titan for UA ver 004
Dawn of War

Imperial Warlord Titan for UA ver 004

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 5 comments

Weapons upgraded somewhat and custom weapon files made for each one, now no longer sharing weapons with Reaver and Warhound. Only missile launcher not...

Imperial Warlord Titan for UA ver 003
Dawn of War

Imperial Warlord Titan for UA ver 003

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 4 comments

Fixed pink box issues, found model and textures had been zero'ed out somehow, all fixed!

Imperial Warlord Titan for UA ver 002
Dawn of War

Imperial Warlord Titan for UA ver 002

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 1 comment

Updated with different model selected as first release was showing pink box with te_warlord, changed value to ig_warlord to fix problem.

Imperial Warlord Titan for UA
Dawn of War

Imperial Warlord Titan for UA

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 4 comments

Version .001, first alpha test release. Basic weapons working, movement, and basic abilities. Rough textures, missing some FX.

Beta Firestorm over Kaurava 2
Dawn of War

Beta Firestorm over Kaurava 2

Mar 18, 2015 DoW40k: Firestorm over Kaurava Full Version 36 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Post comment Comments  (430 - 440 of 642)
kris_lol
kris_lol Dec 13 2006, 10:04am says:

does any one have any tips on how to make models and skins of weapons and units for dawn of war (any version) on adobe photoshop 7.0 or any other programs (plz specify).

these tips will be helpful as im planing to make a mod ,one that ill submit when i finish it, and im sure you wont be disapointed.

you can email thesetips to kris(me)

at: sith_lord_kris@hotmail.com

:)

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 1 2006, 5:30pm says:

ya, i wouldnt bother with trying to put units and stuff in the game, you need a whole nother program called 3csmax 7 to make models, but then you have to code them. And as for the thing your talking about capturing a point, and then you get units. You have to know how to do scar coding, which i dont know how so i cant help you with that right now. Ill probably try and learn it in the future sometime.

My username online is _Ultra_, but im not really online ever, im either busy playing my ps3, or making maps for DOW.

what you can do, is save other peoples maps, and then fool around with them and try and fiure out how they did stuff, and learn from it. Hope i helped some

-BIO_Ultra_ \ Ultramarine_40000

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 1 2006, 4:38pm says:

ITS All messed up i can hardly b bothered it wont fu**ng save it the cun*

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 1 2006, 2:14pm says:

all the other mod stuff mostly the object editor how the hell does that work as i want to add a vhehicle to the chaos that is fast attk and is a light tank that can b upgraded and/or reinforced but how the hell do i do this?

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 1 2006, 1:48pm says:

now i can do it i worked it out thx alot and do u play online maybe u can try out my maps the more of a hilly type thing lots of different cover and most important fun to play i just ave a few things mor to get help on 1# it sais as when i clik on destructable in the object placement it comes up with a box all the time explain how i get destructable things 2# i would prefer u to anser this than #1 when i clik on the marker it sias on the map marker 1 but dosent do anything wot i want is that when u capture a point or sumthing that units appear to help u out or something like u control them if u get wot im saiyn? im a gud player on dow dc so if u see me my username is the master 7 (luky number)so add me to ur f list k ?and wots ur username on dc?

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Nov 30 2006, 5:01pm says:

nope, this isnt my job, im only 14 yeers old and am doing this for fun and for the community, and dont save them to the dark crusade root folder. You must save them to the normal dawn of war root folder, then copy them to your dc folder. Here ill put exactly what to do:

*first (once your done your map) save it to your ...\dawn of war\wxp\data\scenarios\mp\

*second -> if you want to play it in DC, then copy it ONCE IT IS FINISHED into ...\dawn of war - dark crusade\dxp2\data\scenarios\mp, not if its half done, if its only half done or not complete then keep it in your ...\dawn of war\wxp\data\scenarios\mp, you can open any maps from there. If you have a map in your ...\dawn of war\dxp2\data\scenarios\mp, and you want to open it back up and work on it again, then cut and paste it back into your ...\dawn of war\wxp\data\scenarios\mp\ folder, then you can reopen it from there and work on it in any manner you want to, then when its finished or modified, just copy it back to your ...\dawn of war - dark crusade\dxp2\data\scenario\mp\

p.s. dont worry your not pestering me, im happy being able to help anyone ;) and about the next game coming out in 2007.... you know as much as i do about it :D (nothing at all really :) )

-BIO_Ultra / Ultramarine_40000

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Nov 30 2006, 3:57pm says:

mayb if i joined ur mod team or sumthing cause this is getting annnoying 4 the both uv us i cant save anything into the dawn of war folder then i cant copy anyfing at all so now i've saved my map in YOUR MAP PAK 1 i added it to the list of new maps will that work u think?

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Nov 30 2006, 3:50pm says:

do u no what the game in 2007 will b like will it have all the races and wot changes will der b whats it name gunna b as well ? sry if i is pestering u.

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Nov 30 2006, 3:47pm says:

right the starting position now works and i saved it to /dawn of war dark crusade/data/scanarios/mp.when i copied it then it didn't load
p.s. is this ur job or sumthin?

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Nov 30 2006, 3:31pm says:

hmm... did you copy it to DC root folder or your \dawn of war - dark crusade\dxp2\data\scenarios\mp?

+1 vote     reply to comment
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Dawn of War
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Windows
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THQ
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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