Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Blog RSS Feed Post news Report abuse Related News: Icon Improvements / Style Alteration

About Eranthis' Dawn of War HUD with 2 comments by Eranthis on Aug 30th, 2015

So some new changes are being implemented into the mod. After doing several icons in the 3.0 style, I began noticing that the overall look was too "varied", as the icons didn't match very well between different races. The paintings that I did took too long and there wasn't a consistent lighting scheme to each of the units. The new style that I'm working with is faster and more matching.

style1


Each of the bottom pictures represents the newer style. I use only one brush to paint and I begin finishing the icons in exactly a day (compared to the previous 3.0 icons which took two days to finish one). Backgrounds will stay the same between races and the borders will be updated to look more appealing. The dimensions of the icons are also stretched and distorted so the images will be better suitable for 1920x1080 screen resolutions. For those worried about me redoing the icons already made in 3.0, I will be repainting them to match this newer look. The hardest part is usually setting up a pose.

style2


I also plan on implementing extra icons for squad weaponry. For example, setting a space marine squad with all heavy bolters will change the portrait to a heavy bolter icon. This will give the game more variation. I have also spoken with Necronguy on the UA mod team and new leader icons and weapon icons will be added to make this mod more compatible with the Ultimate Apocalypse mod.

Icons covered in the release:

Space Marines: Servitor, Scout Marines, Tactical Marines, Force Commander
Leaders: Sergeant, Apothecary, Skull Probe, Banner Bearer
Weapons: Bolter, Shotgun, Sniper Rifle, Flamer, Plasma Gun, Heavy Bolter, Melta Gun, Missile Launcher
-----
Chaos Space Marines: Heretic, Cultists, Chaos Space Marines, Chaos Lord
Leaders: Aspiring, Icon Bearer
Weapons: Grenade Launcher, Plasma Gun, Flamer, Heavy Bolter, Melta Gun, Missile Launcher
-----
Orks: Gretchin, Grotz, Slugga Boys, Big Mek
Leaders: Grot Leader, Kannon Kart, Zzzap Kart, Nob Leader
Weapons: Burna, Big Shoota, Rokkit Launcha
-----
Eldar: Bonesinger, Guardian Defenders, Storm Guardians, Farseer
Leaders: Warlock, Shuriken Cannon, Brightlance Cannon, D-Cannon Grav Platform
Weapons: Flamer, Fusion Gun
-----
Imperial Guard: Techpriest, Conscripts, Guardsmen, General
Leaders: Sergeant, Field Medic, Anti Tank Support, Banner Bearer, Priest, Psyker, Commissar, Vox Operator
Weapons: Grenade Launcher, Plasma Gun, Flamer, Sniper Rifle, Melta Gun
-----
Tau: Earth Caste Builder, XV15 Stealth Team, Fire Warriors, XV22 Commander
Leaders: Shas'Vre, Shas'Ui, Shield Drone, Healer Drone, Marker Drone
Weapons: Fusion Blaster, Pulse Rifle, Flamer, Missile Pod, Fusion Blaster, Plasma Rifle
-----
Necrons: Builder Scarabs, Attack Scarabs, Necron Warriors, Necron Lord
-----
Dark Eldar: Tortured Slave, Mandrakes, Warriors, Archon
Leaders: Warrior Sybarite, Incubus
Weapons: Splinter Cannon, Darklance
-----
Sisters of Battle: Servitor, Missionary, Battle Sisters, Canoness
Leaders: Veteran Superior, Imagifier, Hospitaller, Missionary
Weapons: Flamer, Heavy Flamer, Heavy Bolter, Melta, Multi-melta
-----
Tyranid: Ripper Swarm, Genestealers, Raveners, Hive Tyrant
Weapons: Barbed Strangler, Bio Plasma, Rending Claws
-----
Inquisition Daemonhunters: Archivist, Body Guards, Storm Troopers, Inquisitor Lord
Leaders: Acolyte, Sergeant
Weapons: Flamer, Grenade Launcher, Plasma Gun, Melta Gun
-----
Chaos Daemons: Lost Soul, Furies, Flesh Hounds, Daemon Lord

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Post comment Comments  (430 - 440 of 654)
TheMasterOfEvil
TheMasterOfEvil Dec 5 2006 says:

oops forgot to mention when the F*** is that tyranid mod out i love those guys + they were one of the fist races when the hek is it gunna b out the FULL version with all of em ?

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 5 2006 says:

well alright im not getting into anthing expensive but if u have it perhaps you could possibly make a few monkeys here and their just a suggestion i have a few mor like for a map make it mountainous im making my best map yet looks good should b finished in 2 days it looks gud the middle is jungle the bit b4 the middle is mountains of rok which seperates into 3 routes they all lead to the same place and hidden around their are "secret" artefacts which i havent made yet... but its good if i new how to take pictures of the map i would show u that only infantry can pass the quikest route. im guessin wes is friends now then ?i try to make maps where it isnt the same as all the other boring ones i thinks yours are good in paticular i've seen em and another thing gretihin with a cannon it looks a bit old and crp if u dont mind me saing because i no there stupid but the year 40,000 and they'd copy other races a bt mayb but woteva. but the other stuff looks gr8.If ur on my maps if u download em which i havent as there not made yet ask me about em as their is stuff hard to spot and u can get easily killed if not careful enough in sum or 1 of them i think it's white light the one im making now.

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 5 2006 says:

if u make the maps bye urself how does the team work then do they make maps in a map pack and say which ones u keep and throw away? i want to join if possibly if it dosen't cause u any trouble?
i have 1 Q: it sais stelath cover in an option i notice a lot of things and have good inititve i checked it out and it seems that when i make this type of cover it in the game sais that is does this - point1
-point2
-point 3
u might get wot im saying i hope but wtf is dat about? if u hover over stuff it tell u thighs like
- this unit is effective against this unit
-infantry
u see wot im on about? for cover its that it protects against ranged attacks.etc.
ps i probably come ere to often dont i but i try not to make small posts they are gennereally long if u can be bothered to read 'em. i want to make a new race with monkeys in em! of different kinds. i presume u need the object editor and/or attribute editor to do this? if so :( but i could try it but it'll b a pain in the but.

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 4 2006 says:

I am with two other mappers in the Map Makers Mod team, if you want to distribute your maps, then a good place is dowfiles.com, or dawnofwar.filefront.com, there both the same place ;) just click the link on the side of the page that says "submit files" and read the instructions, then do them and they'll put your map up for other people to download.

to change the sound of your men walking in water, click the icon on the left of the impass editor, and it should say "cover" or "footfall" (or something like that), change it to cover, then foot fall again (theres a little gllitch that starts it in the cover spot, but the options it gives are for footfall. Then you should get some options like "water", "dirt", "rock", "grass", and "uknown", just click the one you want, then choose the part of that map you wan your guys to make the sound of on. About the water. In your heightmap editor, there should be an option that it "set value", then a little further down the side, change the option "level" i think it is, to "chest-high water", "waste high water" ect. but dont put deep water, becasue it is impassable.

Hope this helped some, but it might be a little confusing because like i previously said, i suck at explaining things ;)

-BIO_Ultra_

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 4 2006 says:

So are u in a team of modders of maps and how does it work can i make one or u help toi assemble one plz? p.s. im having troble with the water i make a water in an area but no units of any kind can pass i want it resonably deep but it isnt that deep at all wot should i do ?

pss : which ever unit passes on my map it seems as if they are walking in water because of the sounds when they step and the water rings how do i change this? iv been asking about the team of mappers fer a bit now so could u anser that ?

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 6 2006 says:

those are just mods that im currently watching, if they get any new updates or news, then it automatically notifys me about it. And no problem about those controls ;)

-BIO_Ultra_

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 2 2006 says:

oops, sorry for double post, put i put detailed, i meant to put boring, lol, i have no idea why i said that intead of boring, lol, awell

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 2 2006 says:

i make my maps on my own yes, and i dont find it detailed, i find it actually fun and challenging. I am very artistic and have great computer skills, so i learn quickly at these things, maybe some day i could upload some of my drawings and show yas. I actually plan on being a computer animator when im older, so this little hoppy like thing is also going to my advantage.

-BIO_Ultra_

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 2 2006 says:

Dont u get bored of being ere all the time and making very detailed maps? sounds like dullsville to me? but y?by urself? if u in team i want join plz

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 2 2006 says:

well i got a map it's alright its got a game camera if u want to watch it in the map maker or mm i think player 1 has a slight advantage though but nobody nows really because im always him. so now i need to give everyone the map i may need some help 4 dat frm u prehaps? im 14 aswell im starting to get bored doing it bye myself can i have somebody else to work in a team wiv me even if it's 1 guy? or 2 could u find me sum1? i cant figure out how to get rid of things on the map how? i mean apart from the undo/redo ?

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Unknown
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Official Page
Dawnofwargame.com
Release Date
Released 2004
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9.6

519 votes submitted.

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Highest Rated (20 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011 by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012 by RT2...

Style
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Dawn of War
Dawn of War Single & Multiplayer Real Time Strategy
Dawn of War II
Dawn of War II Single & Multiplayer Real Time Tactics
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