Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - Until THB Release

About Ultimate Apocalypse Mod (DOW SS) with 70 comments by Lord_Cylarne on Mar 11th, 2015




Ultimate Apocalypse Mod

News - Until THB Release



We have a new Wiki page!

Thanks to Jordan Lane aka Smoothrunes, a Wikipedia was established roughly two weeks ago and the Wikipedia page is a good place to go to look up anything and everything about the Ultimate Apocalypse mod! It has forums, it has pages of interest, it has videos, screenshots, and tons more! So this is a newly created webpage. The page is under construction and we need your help finishing it!

We are currently seeking Wiki help!

There is a bunch of content, loads of it that the Ultimate Apocalypse mod contains that needs to be implemented on the Wiki. We need your help to add content to this web page. Feel free to contribute anything to the wiki. A sentence, a comment, an image? Maybe an entire page of statistics about a unit or an ability? ANYTHING! We welcome all contribution, and treat this website like it would be your own.

Post on our wiki page all of your thoughts, suggestions, and most importantly, stats. of units or anything about the factions that you like to see pasted here on the wiki! Any feedback welcome. :)

Its contents provide:

  • Chaos Space Marines (10% done)
  • Chaos Daemons (1% done)
  • Dark Eldar (40% done (Is to be completed by Lord Cylarne, nobody touches))
  • Eldar (10% done)
  • Imperial Guard (25% done)
  • Inquisition Daemonhunters (1% done)
  • Necrons (10% done)
  • Orks (35-55% done)
  • Space Marines (10% done)
  • Sisters of Battle (1% done)
  • Tau Empire (25% done)
  • Tyranids (1% done)

So come join us fill in the blanks! Here is the link to all factions.

Eranthis Aconite has a new UA mod addon installed on MOD DB!

Eranthis Aconite, the creator of the Chaos Dreadnought VO, Chaos Sorceror Lord VO (Also Greyloc), Commissar Cadets VO (Also Jazz Sandwhich), Stormhammer VO, Plague Marines VO (also Jazz Sandwhich), Noise Marines VO (also Jazz Sandwhich), and much more has made several icons for the Necrons which are worth the download! Just look at them all...

Easy to install and a must get!

In Other News:

Do not discuss or ask for release dates:

Here is why:

  1. If a promised release date is given and does not come out, the hype will be for nothing.
  2. Time Zones. If a date was to be scheduled on say, the 19th, and it is the 20th in your area, this will make confusion on the other side of the planet.
  3. We have no idea when the mod will be released. Mods are time consuming, and large projects like this will take time to polish and make a wonderful release out of.
  4. We are remaking and implementing two fully functional new factions from scratch!!!
  5. We are revamping the skirmish gameplay completely in the THB Grand Release.
  6. We are revamping the AI completely in the THB Grand Release.
  7. Mods take time to make. Less people demanding, the more the creator is inspired to work on the mod.
  8. Keep these 7 reasons in mind the next time you want to ask for release dates...

Mod Progress

Going well. We have 5 major things to do (Will take the longest time):

  • Finish Tyranids AI
  • Finish Eldar AI
  • Finish Dark Eldar AI
  • Finish Inquisition Daemonhunters faction.
  • Censored and private information.

We have 3 moderate things to accomplish (Moderate amount of time):

  • Chaos Space Marines AI completion
  • Tyranids faction polished gameplay
  • Continuation of bug hunting and play testing

Final things to accomplish (Quick):

  • Overmassive bug fixing / suggestions applied
  • Test overmassive fixing

Then release. Don't ask when.

A clarification of what the difference is between 1.74 and THB

Okay, so I also got a lot of people saying, "What is 1.74?" | "What is THB?" | "What is the difference between them?" Well here it is, gents!

Version 1.74 will not ever exist. It was supposed to be a patch for version 1.73.9 that will be fixing a lot of things of the 1.73 release. It was cancelled due to the fact that a large margin of people wants to wait for the all time upcoming "The Hunt Begins" Grand Release.

THB is the next Grand Release. NOT A PATCH. It stands for "The Hunt Begins" and it will include two new factions on top of an overall improved skirmish gameplay interface. It has been worked on in private development for a little over a year now, and it has been worked on that long for several reasons: To include skirmish, AI, and two new faction overhaul. This will also be added to the FAQ.

A gist of what we can promise you THB will bring:

  • Inquisition Daemonhunters
  • Chaos Daemons
  • New advanced AI for all races, including but not limited to: improved competence and for some races, tactics the player may not expect.
  • AI relic unit and titan fielding error is fixed
  • Some AI with multiple strategies
  • More strategies will be applied to all AI after the THB releases (patches as there is not enough time)
  • Way improved build order + build base strategies
  • Less AI city building (less structures fielded until they get loads of resources)
  • All other factions receive new content
  • All other factions receive greater and better polish better than 1.73 version factions
  • Better gameplay
  • More encouragement of capturing Strategic Points + Critical Locations especially
  • More balance
  • Changed up music
  • Changed up and fixed main mod theme
  • New extended gameplay
  • Less spamming of relic units and titans
  • Elite units cost more, especially more required population
  • Relic units cost more
  • Changed up relic resource in general
  • More winconditions
  • More maps
  • Fixed winconditions
  • More abilities
  • More units
  • More structures
  • More research
  • More addons
  • More races
  • More fun

Now let us talk about the THB release:

THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.

We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.

Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.

Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D - A clarification of what THB is.

Changelog:

- Will be released here: Moddb.com

When? Before March 20th.


In other news:

Competition - UA Official Logo

Is now officially our new logo and will be displayed everywhere possible upon the THB release. We are very glad to replace our old logo, and very soon, this will be applied as our official UA mod logo! You can see more details here:

Moddb.com

or click on the image itself above!!!

We are doing the contest again, and we already have three other logo participants willing to publish their items in the future! You can be one of them! ;)


We cannot wait to see the THB release at last! Sorry it took us a while to post the news.




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Beta Firestorm over Kaurava 2
Dawn of War

Beta Firestorm over Kaurava 2

Mar 18, 2015 DoW40k: Firestorm over Kaurava Full Version 28 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Codex 3.6 (beta)
Dawn of War

Codex 3.6 (beta)

Mar 15, 2015 Codex Full Version 16 comments

Codex 3.6 (beta). Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change...

Codes Base files - Part 3
Dawn of War

Codes Base files - Part 3

Mar 14, 2015 Codex Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2
Dawn of War

Codes Base files - Part 2

Mar 14, 2015 Codex Full Version 6 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1
Dawn of War

Codes Base files - Part 1

Mar 14, 2015 Codex Full Version 20 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Eternal Confrontation 2.3 PATCH
Dawn of War

Eternal Confrontation 2.3 PATCH

Mar 8, 2015 Eternal Confrontation Patch 15 comments

This is (again) PATCH for version 2.0 of my mod for Soulstorm and it come with new race. Tyranids are now a requirement for this new version.

Post comment Comments  (420 - 430 of 641)
Ultramarine_40000
Ultramarine_40000 Dec 4 2006, 3:34pm says:

I am with two other mappers in the Map Makers Mod team, if you want to distribute your maps, then a good place is dowfiles.com, or dawnofwar.filefront.com, there both the same place ;) just click the link on the side of the page that says "submit files" and read the instructions, then do them and they'll put your map up for other people to download.

to change the sound of your men walking in water, click the icon on the left of the impass editor, and it should say "cover" or "footfall" (or something like that), change it to cover, then foot fall again (theres a little gllitch that starts it in the cover spot, but the options it gives are for footfall. Then you should get some options like "water", "dirt", "rock", "grass", and "uknown", just click the one you want, then choose the part of that map you wan your guys to make the sound of on. About the water. In your heightmap editor, there should be an option that it "set value", then a little further down the side, change the option "level" i think it is, to "chest-high water", "waste high water" ect. but dont put deep water, becasue it is impassable.

Hope this helped some, but it might be a little confusing because like i previously said, i suck at explaining things ;)

-BIO_Ultra_

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 4 2006, 12:27pm says:

So are u in a team of modders of maps and how does it work can i make one or u help toi assemble one plz? p.s. im having troble with the water i make a water in an area but no units of any kind can pass i want it resonably deep but it isnt that deep at all wot should i do ?

pss : which ever unit passes on my map it seems as if they are walking in water because of the sounds when they step and the water rings how do i change this? iv been asking about the team of mappers fer a bit now so could u anser that ?

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 6 2006, 3:33pm says:

those are just mods that im currently watching, if they get any new updates or news, then it automatically notifys me about it. And no problem about those controls ;)

-BIO_Ultra_

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 2 2006, 5:21pm says:

oops, sorry for double post, put i put detailed, i meant to put boring, lol, i have no idea why i said that intead of boring, lol, awell

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 2 2006, 4:59pm says:

i make my maps on my own yes, and i dont find it detailed, i find it actually fun and challenging. I am very artistic and have great computer skills, so i learn quickly at these things, maybe some day i could upload some of my drawings and show yas. I actually plan on being a computer animator when im older, so this little hoppy like thing is also going to my advantage.

-BIO_Ultra_

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 2 2006, 4:14pm says:

Dont u get bored of being ere all the time and making very detailed maps? sounds like dullsville to me? but y?by urself? if u in team i want join plz

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 2 2006, 1:05pm says:

well i got a map it's alright its got a game camera if u want to watch it in the map maker or mm i think player 1 has a slight advantage though but nobody nows really because im always him. so now i need to give everyone the map i may need some help 4 dat frm u prehaps? im 14 aswell im starting to get bored doing it bye myself can i have somebody else to work in a team wiv me even if it's 1 guy? or 2 could u find me sum1? i cant figure out how to get rid of things on the map how? i mean apart from the undo/redo ?

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 2 2006, 3:40am says:

they need the maps to play, and no im not from america... im from Canada :D and i do play my own aps, mainly against computers, sometimes with friends with my LAN, after i get months map pack done ill probably sit back and play some DC online. The main reason i havent really played it much online is ive been busy with school, making maps, and trying to get used to the crons that i havent really had time to play online. But this month were a little ahead of schedule so ill probably get some time to play some of my maps online... if anyone has them downloaded ;) hopefully they will :D if they dont then... :(

btw, if you were planning on getting a ps3, then do it, they is awesome *my precious* lol

-BIO_Ultra_

p.s. head over to dawnofwar.fiilefront.com if you like necron tomp like maps ;) cus mines up and so far the ranks are looking good ;) jk, jk, btw... its called "The Awakening" ;)

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 2 2006, 3:29am says:

we dont get the ps3 till march cause they flamingoed it up somehow i mean come on its been 5 years workin on this how much fu*ing longer?!! and i can only save 1 map and its crp the problem is that i dont remember how it waz sorta confusing but i should get it so u frm america then ? i used to livew there myself. im frm the u.k. wots the point making maps if u dont play them ? and if i make a map in the map maker their should b a mini map otherwise i dont have ****** clue where i am like on a map which is 1024x1024 i now want to play wiv u and or me mates when i go online with these maps can they also play without downloading my stuff?

+1 vote     reply to comment
kris_lol
kris_lol Dec 13 2006, 10:04am says:

does any one have any tips on how to make models and skins of weapons and units for dawn of war (any version) on adobe photoshop 7.0 or any other programs (plz specify).

these tips will be helpful as im planing to make a mod ,one that ill submit when i finish it, and im sure you wont be disapointed.

you can email thesetips to kris(me)

at: sith_lord_kris@hotmail.com

:)

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Unknown
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Official Page
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Release Date
Released Sep 19, 2004
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9.6

512 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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