Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About Search and Rescue Mod with 3 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

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Macabee Mod SS and Macabee Mod UA Dual Release 1
Dawn of War

Macabee Mod SS and Macabee Mod UA Dual Release 1

Sep 14, 2014 Ultimate Apocalypse mod Full Version 6 comments

Mod author: Ezarik | This addon adds Thomas Macabee (Venerated Pariah) into game for Ultimate Apocalypse! As an addon, make sure you acquire version 1.73...

Macabee Mod SS and Macabee Mod UA Duel Release 1
Dawn of War

Macabee Mod SS and Macabee Mod UA Duel Release 1

Sep 12, 2014 Macabee Mod (SS) Full Version 0 comments

current versions Macabee Mod SS and Macabee mod UA in one download, also includes a minor fix for the Necron Beacons and a minor balance / crash prevention...

Diasporex Invasion 1.0 Torrent
Dawn of War

Diasporex Invasion 1.0 Torrent

Sep 11, 2014 Dawn of Immolation - Diasporex Invasion Full Version 6 comments

Download torrent of Diasporex Invasion and play it! Vostroya will win!

Pariah Legion Mod unfinished 2012
Dawn of War

Pariah Legion Mod unfinished 2012

Sep 8, 2014 Macabee Mod (SS) Demo 0 comments

An old offshoot of the Macabee mod as it was in 2012

Soulstorm Bugfix Mod Version 1.51
Dawn of War

Soulstorm Bugfix Mod Version 1.51

Sep 7, 2014 Soulstorm Bugfix Mod Full Version 0 comments

This is a minor update to fix some small issues, including fixing the Dark Eldar Wyches AI bugging out when using the Combat Drugs ability and the Assassinate...

Macabee Mod UA Taskbar Patch
Dawn of War

Macabee Mod UA Taskbar Patch

Sep 6, 2014 Macabee Mod (SS) Patch 2 comments

Fixes the error where the Ultimate Apocalypse taskbar was overridden.

Post comment Comments  (420 - 430 of 598)
TheMasterOfEvil
TheMasterOfEvil Dec 13 2006, 11:16am says:

to make stuff like weapons eg, u'll need 3sdmax7 which costs 3,500 money in dollars i think otherwise i would b making fast attak vehiles liuke a fast attck tank kool huh?that can reinforce 4 times. just a sujjestion and give it an upgradble gun

+1 vote     reply to comment
A1
A1 Sep 3 2006, 11:33pm says:

Id buy winter assault agian if it didnt come with the 1st dow. as long as i have winter assault in my pc though i can still install the new dow.

+1 vote     reply to comment
nidmeister
nidmeister Sep 3 2006, 7:49am says:

infact i didnt even try 2 crack it, i just patched it up one day when i went online and then the next day i forgot to put the disk in, clicked on the icon and it still worked so i thought, hmmmmm its cacked 2 my pc, oh well.

+1 vote     reply to comment
nidmeister
nidmeister Sep 3 2006, 7:46am says:

why didnt u crac it to yur pc, i did, i dont need a cd

+1 vote     reply to comment
A1
A1 Sep 3 2006, 3:24am says:

No I broke my wh40k winter assault disk! Why god! Why! Well Im alright as long as I got Doom3 and Oblivion.

+1 vote     reply to comment
kris_lol
kris_lol Dec 16 2006, 10:41am says:

dont worry about the pics just yet i had something entirely new for this mod

+1 vote     reply to comment
rusengan
rusengan Sep 27 2006, 3:32pm says:

Well ALL of my patches are coruppted so i can't uppdate a thing plz help me.
Me so sad.=(

+1 vote     reply to comment
P0PP3T
P0PP3T Aug 30 2006, 1:09pm says:

What?

+1 vote     reply to comment
A1
A1 Aug 28 2006, 12:31am says:

Hey guys guess what?

+1 vote     reply to comment
archaon
archaon Aug 20 2006, 12:15am says:

dude major balance issue!!!

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Unknown
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Release Date
Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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