Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - Until THB Release Part 2!

About Ultimate Apocalypse Mod (DOW SS) with 36 comments by Lord_Cylarne on May 4th, 2015




Ultimate Apocalypse Mod

News - Until THB Release part 2!




Video News Above:

Mod Progress

Going well. We have 1 major thing to do (Will take the longest time):

  • Finish Inquisition Daemonhunters faction.

We have 3 moderate things to accomplish (Moderate amount of time):

  • Continuation of bug hunting and play testing

Then release. Don't ask when.

Edit: May 6th, 2015:

Ok, 200 subs I said? Make that 300, thank you!!! :D

Edit: May 5th, 2015:


Lord Cylarne (creator of UA mod speaks): Well. :D Looks like I wanna do a 200 subscriber special!! This... is unexpected, awesome, motivating, I feel blessed, and I mostly want to thank YOU, each and every single person for watching my videos, and especially for those who subscribed!

I mean here I was less than two weeks ago working my butt off trying to achieve just 100, and it took me a month to do. I was expecting... not this and it is remarkable. I was expecting to get 200 subs in two months, 300 in three months, etc. but I come on today and I AM FULL OF JOY!

Thank you guys for enjoying (at least some) of my content. I dunno what to post for my 200 subs special because I thought I'd not get there this month so I didn't really put any thought into it, but, I'll think of something...

But yeah anyway, I'll shutup now. Again thanks for 200 subs!

THB release and what it is:

THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.

We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.

Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.

Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D - A clarification of what THB is.

In Other News:

Do not discuss or ask for release dates (even though it might be coming this month of May):

Here is why:

  1. If a promised release date is given and does not come out, the hype will be for nothing.
  2. Time Zones. If a date was to be scheduled on say, the 19th, and it is the 20th in your area, this will make confusion on the other side of the planet.
  3. We have no idea when the mod will be released. Mods are time consuming, and large projects like this will take time to polish and make a wonderful release out of.
  4. We are remaking and implementing two fully functional new factions from scratch!!!
  5. We are revamping the skirmish gameplay completely in the THB Grand Release.
  6. We are revamping the AI completely in the THB Grand Release.
  7. Mods take time to make. Less people demanding, the more the creator is inspired to work on the mod.
  8. Keep these 7 reasons in mind the next time you want to ask for release dates...

Ultimate Apocalypse Downloads:


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Jaguar Titan
Dawn of War

Jaguar Titan

May 4, 2015 Legio Titanicus for Ultimate Apocalypse Full Version 8 comments

map optimized for titan testing, skirmish against orc AI's. Allows up to Imperator sized titans to move freely about.

Legio Titanicus for Ultimate Apocalypse 1.01
Dawn of War

Legio Titanicus for Ultimate Apocalypse 1.01

May 4, 2015 Legio Titanicus for Ultimate Apocalypse Full Version 3 comments

Update to Legio Titanicus adding Lucius Pattern Reaver, fixing Warlord voice, stream lining excess files, and a full rebalance of ALL titans to fit UA...

Zvezda mod 1.0.0.
Dawn of War

Zvezda mod 1.0.0.

May 4, 2015 Francois Zvezda Full Version 5 comments

Zvezda mod 1.0.0 Simply extract all the file in the main Soulstorm folder: -Engine -W40k -Badges -Banner ------------------- Change log: -Adds the Quartered...

Soulstorm: Strongholds [v1.4.0]
Dawn of War

Soulstorm: Strongholds [v1.4.0]

Apr 23, 2015 Soulstorm: Strongholds Full Version 3 comments

It's finally here - the biggest update yet for Soulstorm: Strongholds. In addition to a fully revamped Thur'Abis Catacombs mission, v1.4.0 also sees the...

Titanum Wars Mod 1.00.31 (DC)
Dawn of War

Titanum Wars Mod 1.00.31 (DC)

Apr 19, 2015 Titanium Wars Mod Full Version 1 comment

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Beta Firestorm over Kaurava 2
Dawn of War

Beta Firestorm over Kaurava 2

Mar 18, 2015 DoW40k: Firestorm over Kaurava Full Version 43 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Post comment Comments  (420 - 430 of 644)
TheMasterOfEvil
TheMasterOfEvil Dec 5 2006, 4:00pm says:

oops forgot to mention when the F*** is that tyranid mod out i love those guys + they were one of the fist races when the hek is it gunna b out the FULL version with all of em ?

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 5 2006, 3:58pm says:

well alright im not getting into anthing expensive but if u have it perhaps you could possibly make a few monkeys here and their just a suggestion i have a few mor like for a map make it mountainous im making my best map yet looks good should b finished in 2 days it looks gud the middle is jungle the bit b4 the middle is mountains of rok which seperates into 3 routes they all lead to the same place and hidden around their are "secret" artefacts which i havent made yet... but its good if i new how to take pictures of the map i would show u that only infantry can pass the quikest route. im guessin wes is friends now then ?i try to make maps where it isnt the same as all the other boring ones i thinks yours are good in paticular i've seen em and another thing gretihin with a cannon it looks a bit old and crp if u dont mind me saing because i no there stupid but the year 40,000 and they'd copy other races a bt mayb but woteva. but the other stuff looks gr8.If ur on my maps if u download em which i havent as there not made yet ask me about em as their is stuff hard to spot and u can get easily killed if not careful enough in sum or 1 of them i think it's white light the one im making now.

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 5 2006, 11:51am says:

if u make the maps bye urself how does the team work then do they make maps in a map pack and say which ones u keep and throw away? i want to join if possibly if it dosen't cause u any trouble?
i have 1 Q: it sais stelath cover in an option i notice a lot of things and have good inititve i checked it out and it seems that when i make this type of cover it in the game sais that is does this - point1
-point2
-point 3
u might get wot im saying i hope but wtf is dat about? if u hover over stuff it tell u thighs like
- this unit is effective against this unit
-infantry
u see wot im on about? for cover its that it protects against ranged attacks.etc.
ps i probably come ere to often dont i but i try not to make small posts they are gennereally long if u can be bothered to read 'em. i want to make a new race with monkeys in em! of different kinds. i presume u need the object editor and/or attribute editor to do this? if so :( but i could try it but it'll b a pain in the but.

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 4 2006, 3:34pm says:

I am with two other mappers in the Map Makers Mod team, if you want to distribute your maps, then a good place is dowfiles.com, or dawnofwar.filefront.com, there both the same place ;) just click the link on the side of the page that says "submit files" and read the instructions, then do them and they'll put your map up for other people to download.

to change the sound of your men walking in water, click the icon on the left of the impass editor, and it should say "cover" or "footfall" (or something like that), change it to cover, then foot fall again (theres a little gllitch that starts it in the cover spot, but the options it gives are for footfall. Then you should get some options like "water", "dirt", "rock", "grass", and "uknown", just click the one you want, then choose the part of that map you wan your guys to make the sound of on. About the water. In your heightmap editor, there should be an option that it "set value", then a little further down the side, change the option "level" i think it is, to "chest-high water", "waste high water" ect. but dont put deep water, becasue it is impassable.

Hope this helped some, but it might be a little confusing because like i previously said, i suck at explaining things ;)

-BIO_Ultra_

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 4 2006, 12:27pm says:

So are u in a team of modders of maps and how does it work can i make one or u help toi assemble one plz? p.s. im having troble with the water i make a water in an area but no units of any kind can pass i want it resonably deep but it isnt that deep at all wot should i do ?

pss : which ever unit passes on my map it seems as if they are walking in water because of the sounds when they step and the water rings how do i change this? iv been asking about the team of mappers fer a bit now so could u anser that ?

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 6 2006, 3:33pm says:

those are just mods that im currently watching, if they get any new updates or news, then it automatically notifys me about it. And no problem about those controls ;)

-BIO_Ultra_

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 2 2006, 5:21pm says:

oops, sorry for double post, put i put detailed, i meant to put boring, lol, i have no idea why i said that intead of boring, lol, awell

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Dec 2 2006, 4:59pm says:

i make my maps on my own yes, and i dont find it detailed, i find it actually fun and challenging. I am very artistic and have great computer skills, so i learn quickly at these things, maybe some day i could upload some of my drawings and show yas. I actually plan on being a computer animator when im older, so this little hoppy like thing is also going to my advantage.

-BIO_Ultra_

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 2 2006, 4:14pm says:

Dont u get bored of being ere all the time and making very detailed maps? sounds like dullsville to me? but y?by urself? if u in team i want join plz

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 2 2006, 1:05pm says:

well i got a map it's alright its got a game camera if u want to watch it in the map maker or mm i think player 1 has a slight advantage though but nobody nows really because im always him. so now i need to give everyone the map i may need some help 4 dat frm u prehaps? im 14 aswell im starting to get bored doing it bye myself can i have somebody else to work in a team wiv me even if it's 1 guy? or 2 could u find me sum1? i cant figure out how to get rid of things on the map how? i mean apart from the undo/redo ?

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Unknown
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Official Page
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Release Date
Released Sep 19, 2004
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9.6

513 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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