Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - July

About Ultimate Apocalypse mod with 38 comments by Lord_Cylarne on Jul 12th, 2014


Ultimate Apocalypse Mod

News - July



We want to get rid of as many bugs as possible before its release! There are still lots of things to accomplish before the 1.74 final release and we get closer and closer to its completion (obviously :p). Now to point out some things, like you are aware, the 1.74 release will indeed include Inquisition Daemonhunters and Chaos Daemons!!! On top of that, bug fixes everywhere and balance + improved ai from version 1.73.

Overall the release is going to be huge and with two new races apart of the mod, it is back to the good ol' times like in the 1.72 days, only better. So here is the gist.

- Sounds -

 Flat out different music than 1.73. We replaced the musics in 1.73 with original 1.72 soundtrack + added more to the music at a total of just under 30 soundtracks to listen to during game and it is great. The sounds applied to the Manta, Boomy Turret, Hellfex, Necron Turret, and more was improved. Dark Eldar dark lance sound was improved.

- Infiltration Concept -

 So the attempt and reliability to click and click to stealth your units fails... players should not have to worry about that. Infiltrated units unfortunately in DOW has little to no work arounds for this, so I came up with a solution: if the in_combat_ext modifiers actually work in DOW, infiltrators remain infiltrated until they attack. Otherwise if not, infiltrators can attack when infiltrated again, and we will give some dedicated stealth detector units. All infantry units will be able to detect infiltrators like in 1.73.

- Sisters of Battle -

 End game has been fixed and on top of that, the unfinished and flawed release of the Sisters is all polished now and plays nicely once again! I even improved some gameplay advantages of the Sisters.

- Chaos Space Marines -

 We are reimplementing the Marks system. The specific mark chosen will allow chaos to field specific chaos champions with new abilities and more. The Daemon Prince applied to the champions appearance will not be changed, but will be stronger and different upon the mark chosen. Sorceror and Cultist benefits are unchanged and fine as is. Mark specific passive abilities will be applied to all units such as damage bonus (Khorne), health regen (Nurgle), ability recharge (Tzeentch), morale (Slaanesh). Mark specific superweapons will be added.

- Necrons -

 Completely different, similar to 1.72 style, and you will love them again. 1.73 Necrons were indeed bad and I goofed them up while trying out new concepts. They had a very, very, very, very poor economy style/flow and they were nerfed like a boss in 1.73, but in 1.74, their economy is different, and for those who like the bigger plasma generators, they are back and in action once again! New research, new base defense including shields (shields redone just like Tau) as well, and... new units.

- Tau -

 The Mako Titan and very few other units were indeed rebalanced. Tau in 1.73 were absolutely great, and in 1.74, they are ultimately improved. Mako beating Manta? Fixed. Tau shields visibility was now dimmed down by a lot so you can see your base. How shields work is also different like with Necrons.

- Orks -

New titan units. Fixes. Rebalanced.

- Space Marines -

Tons of new units. Bug fixes.

- Dark Eldar -

Little changes besides balance changes.

- Eldar -

Little changes besides balance changes.

- Imperial Guard -

Lots of new stuff and lots of new changes.

- Tyranids -

Global ability fx revamp and balance changes, plus giving them some late game love.

- Bonus map pack -

Maybe available before 1.74 release. Includes fixes and new maps!

That is pretty much 80% of the heart of 1.74. There will be one more thing included in 1.74 and you may have seen it from the past. ;)

As for the 1.74 work in progress, it is going good and strong. Chaos Daemons are almost done and Inquisition are getting an extreme make over by me. :O

So that's the plan. Any questions?




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)


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Post comment Comments  (420 - 430 of 578)
archaon
archaon Aug 6 2006, 4:22am says:

since they heard about dark crusade the necron modders and Tau modders have stopped...

+1 vote     reply to comment
nidmeister
nidmeister Aug 10 2006, 1:44pm says:

because dark cruisade is going to be different, possiby in the cap, the units you can build and most certainly the balance, which we all know never perfect in officia thql games. and you get tau free, wheres the point in paying money to waste more space on your hard drive for a whole expansion pack when u can install the tau mod, which comes with a capaign. dark crusaide has a campaign but it has battles in a non linear style of play which removes the story apect from it, although i like the idea of choosing where to fight next, the story is gone, the only thing you see worth fighting for is gaining control over that land. and besides ill probably get both so i dont know why im wasting my time telling you why the tau mod is not a complete waste of time. i mean you get tau, now, before dc, what more do you want?

+1 vote     reply to comment
Lork4
Lork4 Jul 31 2006, 5:33am says:

Serktorm, go to dow files, you'll certainly find what you want about necrons

+1 vote     reply to comment
SEKtormk3
SEKtormk3 Jul 27 2006, 12:33am says:

i dont see necron mod download anywhere in the list. can any1 help?

+1 vote     reply to comment
gwledig
gwledig Jul 13 2006, 11:11am says:

Hi I have tried to review MODs that work with DOW 1.5 see:
Draigweb.co.uk
gwledig

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 11 2006, 5:04pm says:

i suppose i'll have to do boring type maps :( really changes things who can i ak 4 help then?do u no or where somebody can anser me cause im not waiting for 2 months or something

+1 vote     reply to comment
RobSkib
RobSkib Jun 11 2006, 5:15pm says:

Okay if you guys have any questions about how to get our Tyranids mod working, please just post it Tyranids.dowfiles.com here

+1 vote     reply to comment
A1
A1 May 29 2006, 2:08am says:

HEY guys how do put an image on my commets like u guys?

+1 vote     reply to comment
A1
A1 May 28 2006, 4:59pm says:

HEy if u wanna see what dark crusade is about check out gamespot! thaey have varrified the 2 races are tau and necrons, + they got a trailor.

+1 vote     reply to comment
DeathRaider
DeathRaider May 28 2006, 10:31am says:

i downloaded the necron modes but i dont no how to activate them? any suggestions?

+1 vote     reply to comment
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Dawn of War
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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