Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Some Chaotic developments on Veteran Mod

About [DC] Veteran Mod with 6 comments by GreenScorpion on Dec 11th, 2014

The armies of Chaos are seductive to almost every single type of people. From the poor inhabitant of the lower levels of a hive world to the rich and powerful planetary governor, the influence of the Dark Gods always finds a way to corrupt those that are not dedicated enough to the service of the Emperor.
Chaos as race provides some freedom in terms of gameplay ideas since the origins of its warriors are many and some may bring their expertise from being in Imperial Guard or other military force.

Lately I've been working on some Renegade related concepts, both visual and gameplay concepts although obviously most of what I will show here is the visual part.

  • Exalted Champion - pretty much a veteran version of a renegade champion with improved combat capabilities. Possesses a trophy rack to demonstrate its rank among renegade forces by displaying the results of his combat capabilities.
  • Renegade Medic - the name says pretty much everything. This guy is a renegade with a medkit and probably some experience as battlefield medic.

Renegade medic concept

  • Renegade Vox - a renegade operating a vox, likely a guard once with some knowledge about IG communitcation procedures and probably capable of deceiving IG air support or artillery to hit their own soldiers or at least capable of transmiting orders from one renegade group to another.

Renegade Vox

  • Renegade Champion with Banner - a champion carrying the banner of the chaotic force it serves, inspiring renegades nearby to fight harder (banner changes according to banner chosen in the army painter just like it happens with aspiring champions).

Renegade Champion with army banner

  • Preachers - filling the role of IG priests preacher in renegade armies would inspire the surrounding troops in a similar way.

Renegade preacher concept

  • Disciples - the most dedicated renegade forces, the disciples would be the equivalent to IG stormtroopers/kasrkins or veterans.

Renegade Disciples militia based Concept
(check this for more images Moddb.com )

Most of these concepts still need some texture work and some fx work to get them to look a bit more chaos like but are functionally working which was the initial objective.

Some more chaos concepts were also done related with cultists, including the "heavier" melee version of the cultist. Based on a renegade champion conversion with cultist parts, this concept is related with the creation of an heavier melee variation of the cultist that can do serious damage to enemies before getting killed. As with the basic cultists these guys will likely serve as a fast moving meatshield mostly useful at eliminating long range specialists or occupy units so heavier chaotic troops can take them out.

More images of the melee cultists Moddb.com

An heavier ranged variant of the cultist was also created based on a conversion of the renegade militia. From autoguns/lasguns, passing through plasma guns and going to missile launchers, these cultists can be equipped with a great variety of weapons.

Chaos cultist militia concept

More images of the ranged cultists Moddb.com

Ingame comparison of "traditional" cultists, renegades and the ranged version of the cultists.

Cultist militia ingame comparison

Renegade putrid projection
Pretty much the nurgle related renegades are intended to have an explosion on death kind of thing healing allies or hurting enemies (because of how explosion on death works it is only one thing at a time, either it would heal or it would cause damage with 50% of chance for each one). I based the associated fx on an already existing blood fx mixed with the plague cloud usually seen on the nurgle champion while breathing. What do you think? I must say i am not a fx expert. Weapons fx still need to be changed (i may have changed it and then forgetting about it didn't convert the whe again before going to object editor, will have to check) and will be changed when the rest is working as desired.

WARNING: THIS VIDEO MAY CONTAIN CULTISTS SCREAMING LIKE GIRLS! (one of my watchers at my moddb profile requested me to put this kind of warnings)

On renegade based concepts i would like to thank meloo who created the renegades militia and champion models and RT2 who did some body synchs that allowed me to do some of the conversion concepts based on meloo's work.

Not all is chaos though and other armies have also received some work like IG for example:
IG Defensive bunker concept
How it works:
It begins with 3 basic weapons available, namely wall mounted lasguns, plasma weapons and missile launchers. The north weapons are being used by the bunkers own soldiers but external squads are required to man the south, east and west defenses (check the bunker more to the right it only fires from one side until its is garrisoned by some squads). This means this is a directional defense, which is not that useful if your manned weapons are not pointing in the direction where the enemies come from but with a few additional men inside additional directions are safe from enemy interference.
It can be upgraded with additional weapons through add-ons (banners indicate bought add-ons), first with flamers for close ranged defense against infantry and later with heavy bolters for long range, low reload time anti-infantry capabilities.
Two additional add-ons will cover other areas than adding weapons, providing passive defensive bonus to nearby troops, making it easier to mount a strong defense with the Imperial Guard.
Banners are currently not implemented but will reflect the nature of the add-on so it is easy to notice what building has certain add-ons available and which are lacking. This modified infantry command is based on the already modified DoW Pro infantry command bunker with 4 add-ons available with respective banners.

Lootas choosing their own weapons
If you check the video you will notice those lootas change weapons up to 3 times after spawning. This random weapon choice is as much a visual change as it is a stats change as every weapon they may choose has different stats. This was possible using a version of the lootas with some OE code done by GrOrc and an interesting detail that exists in jONES's Black Templars mod.
Your lootas will be fighting way happier now that they have weapons of their own choosing! First 2 weapons will of course appear more easily than the last 2 as it is probability related.

As always feel free to comment below. Thanks for reading and seeing the images and videos above.

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Post comment Comments  (420 - 430 of 631)
Ultramarine_40000
Ultramarine_40000 Dec 1 2006, 5:30pm says:

ya, i wouldnt bother with trying to put units and stuff in the game, you need a whole nother program called 3csmax 7 to make models, but then you have to code them. And as for the thing your talking about capturing a point, and then you get units. You have to know how to do scar coding, which i dont know how so i cant help you with that right now. Ill probably try and learn it in the future sometime.

My username online is _Ultra_, but im not really online ever, im either busy playing my ps3, or making maps for DOW.

what you can do, is save other peoples maps, and then fool around with them and try and fiure out how they did stuff, and learn from it. Hope i helped some

-BIO_Ultra_ \ Ultramarine_40000

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 1 2006, 4:38pm says:

ITS All messed up i can hardly b bothered it wont fu**ng save it the cun*

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 1 2006, 2:14pm says:

all the other mod stuff mostly the object editor how the hell does that work as i want to add a vhehicle to the chaos that is fast attk and is a light tank that can b upgraded and/or reinforced but how the hell do i do this?

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Dec 1 2006, 1:48pm says:

now i can do it i worked it out thx alot and do u play online maybe u can try out my maps the more of a hilly type thing lots of different cover and most important fun to play i just ave a few things mor to get help on 1# it sais as when i clik on destructable in the object placement it comes up with a box all the time explain how i get destructable things 2# i would prefer u to anser this than #1 when i clik on the marker it sias on the map marker 1 but dosent do anything wot i want is that when u capture a point or sumthing that units appear to help u out or something like u control them if u get wot im saiyn? im a gud player on dow dc so if u see me my username is the master 7 (luky number)so add me to ur f list k ?and wots ur username on dc?

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Nov 30 2006, 5:01pm says:

nope, this isnt my job, im only 14 yeers old and am doing this for fun and for the community, and dont save them to the dark crusade root folder. You must save them to the normal dawn of war root folder, then copy them to your dc folder. Here ill put exactly what to do:

*first (once your done your map) save it to your ...\dawn of war\wxp\data\scenarios\mp\

*second -> if you want to play it in DC, then copy it ONCE IT IS FINISHED into ...\dawn of war - dark crusade\dxp2\data\scenarios\mp, not if its half done, if its only half done or not complete then keep it in your ...\dawn of war\wxp\data\scenarios\mp, you can open any maps from there. If you have a map in your ...\dawn of war\dxp2\data\scenarios\mp, and you want to open it back up and work on it again, then cut and paste it back into your ...\dawn of war\wxp\data\scenarios\mp\ folder, then you can reopen it from there and work on it in any manner you want to, then when its finished or modified, just copy it back to your ...\dawn of war - dark crusade\dxp2\data\scenario\mp\

p.s. dont worry your not pestering me, im happy being able to help anyone ;) and about the next game coming out in 2007.... you know as much as i do about it :D (nothing at all really :) )

-BIO_Ultra / Ultramarine_40000

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Nov 30 2006, 3:57pm says:

mayb if i joined ur mod team or sumthing cause this is getting annnoying 4 the both uv us i cant save anything into the dawn of war folder then i cant copy anyfing at all so now i've saved my map in YOUR MAP PAK 1 i added it to the list of new maps will that work u think?

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Nov 30 2006, 3:50pm says:

do u no what the game in 2007 will b like will it have all the races and wot changes will der b whats it name gunna b as well ? sry if i is pestering u.

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Nov 30 2006, 3:47pm says:

right the starting position now works and i saved it to /dawn of war dark crusade/data/scanarios/mp.when i copied it then it didn't load
p.s. is this ur job or sumthin?

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Nov 30 2006, 3:31pm says:

hmm... did you copy it to DC root folder or your \dawn of war - dark crusade\dxp2\data\scenarios\mp?

+1 vote     reply to comment
TheMasterOfEvil
TheMasterOfEvil Nov 30 2006, 3:13pm says:

ok im getting really p**sed off it sais that only in c:/programfiles / root folder/thq/dawn of war nothing mor if i type dat in it sais it can save but only to the root folder C:/thq/danw of war then i copied it to dc and it woldn't open ffs!!

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Dawn of War
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Windows
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THQ
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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