Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

Image RSS Feed Latest Screens
Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: What is planned/already done for the next release

About Search and Rescue Mod with 3 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Blue Horror Mod UA Release Version 1
Dawn of War

Blue Horror Mod UA Release Version 1

Sep 27, 2014 Blue Horrors Mod SS Full Version 0 comments

A new version of the Blue Horror Mod Compatible with the Ultimate Apocalypse Mod.

DC Updated Campaign Mod 1.0 release
Dawn of War

DC Updated Campaign Mod 1.0 release

Sep 27, 2014 DC Updated Campaign Mod Full Version 0 comments

This is the final version of DC Updated Campaign Mod. Have fun!

Blue Horrors Mod Release Version 1
Dawn of War

Blue Horrors Mod Release Version 1

Sep 25, 2014 Blue Horrors Mod SS Full Version 0 comments

Adds the Blue Horrors from the (old) Chaos codex to Dawn of War Soul Storm.

Survival Mod 1.7 .exe
Dawn of War

Survival Mod 1.7 .exe

Sep 24, 2014 Survival:The Art Of Defence Full Version 3 comments

An installer for the anniversary release of the Survival Mod for Dawn of War: Soulstorm

Daemons Mod - Patch 1.6
Dawn of War

Daemons Mod - Patch 1.6

Sep 21, 2014 Chaos Daemons Mod (Soulstorm) Patch 16 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Soulstorm Bugfix Mod Version 1.52
Dawn of War

Soulstorm Bugfix Mod Version 1.52

Sep 21, 2014 Soulstorm Bugfix Mod Full Version 0 comments

This update adds lots of map fixes by Kasrkin84 including various minimap fixes and ambient music fixes.

Post comment Comments  (420 - 430 of 608)
Ultramarine_40000 Nov 29 2006, 3:26pm says:

no, you use the Mission Editor, also known as ME, i just gave the link to you, and the 2005 one is the one you have to dl. I have know idea what that final sun thing is but thats not what you use to make maps, just use the link i gave you and go download it, if you need anyhelp post on the Map Makers Mod forum posty thingy ;)

+1 vote     reply to comment
Spec-ops-Grunt Nov 4 2006, 7:29am says:

i ment ending movie

+1 vote     reply to comment
Spec-ops-Grunt Nov 4 2006, 7:29am says:

Wt do u think thay mean

+1 vote     reply to comment
Zirty Nov 2 2006, 8:55am says:

Tau empire is overpowered with it's invisible unit's avaible at the start.
I've only played Dark Crusade but I think that warcraft 3 is much more balanced. There are also anoying pathfinding issues.

+1 vote     reply to comment
kris_lol Dec 16 2006, 10:14am says:

sure i was planing on asking u too join so ur in and yer i might check out the map tools thnx.
email me and send me ur email and ill get bak to you with the mod and some map ideas :)
via email (hint) halo

my email is : sith_lord_kris@hotmail.com

p.s anyone who does modling or skining or coding your help would be much appreciated.


+1 vote     reply to comment
A1 Oct 24 2006, 11:36pm says:

Yes I finally finished painting my Ogryns. Trust me guys they look sweet. Next I'm gonna paint the midget rattling snippers. I wonder why the rattlings arent in DOW?

+1 vote     reply to comment
nidmeister Sep 16 2006, 3:49am says:

i thought it was in the patch, because i hadnt done anything else to crack the game.

+1 vote     reply to comment
Ultramarine_40000 Dec 13 2006, 3:24pm says:

i prefer playstation, but its what ever kind you like. Im not a fan boy, its just i prefer ps3 over x-box 360. And 2 games to definetly get are halo 2, and Gears of War. And for a third if you want chrome hounds is good... o, and theres call of duty three aswell, o and rainbow 6 las vegas. All of those games are shooters, lol. I cant get enough shooters, they FUN! and im good at em ;)

no, to skin something master of evil you dont need 3dsmax 7, you just need a program that can vase targa files if i am correct, but im not certain, but i know for sure you dont need 3dsmax7, becasue it is for making new models, not skinning them.


+1 vote     reply to comment
archaon Sep 15 2006, 2:14pm says:

the new 1.5 patch has a no cd-crack feature :D

+1 vote     reply to comment
TheMasterOfEvil Dec 10 2006, 7:18am says:

i still cant work out how to spawn new units and i need to otherwise i cant make thge map properly and give to other ppl'z help plz?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Dawn of War
Send Message
Official Page
Release Date
Released Sep 19, 2004
Game Watch
Track this game
Community Rating



503 votes submitted.

You Say


Ratings closed.

Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

Real Time Strategy
Single & Multiplayer
Dawn of War II, Released Feb 18, 2009
Dawn of War, Released Sep 19, 2004
Embed Buttons

Promote Dawn of War on your homepage or blog by selecting a button and using the HTML code provided (more).

Dawn of War Dawn of War
Dawn of War
24 of 24,358
Last Update
3 months ago
271 members