Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About War Eternal with 11 comments by ZmajOgnjeniVuk on Mar 30th, 2015

New map preview

Gather 'round guys, gather 'round.
A new map in Svarog Sector!!!

Welcome to Shapat. A world devoid of all but the most basic life forms. Average in almost all aspects it's an imperial backwater with low priority in the hierarchy of the sector. Neatly tucked in depth of Imperial possession in Svarog, it houses a small garrison, several Mechanicus outpost and excavation enterprises.

Small Imperial Guard garrison houses a listening post, but this deep within Imperial space, Shapat is mostly used as one of the frequent astropathic communication conduits.

There are rumors that Lord Svarog and Sector Command plan to upgrade this little outpost into a true communication hub and there are even whispers of colonization effort and terraforming with use of highly adaptable and aggressive Mandragore flora.

For now, how ever, Shapat stays a backwater world, untroubled by tides of war, safe and unassuming.

Although, to be completely honest, there is something which makes this world unlike any other in the sector.

Located in the deep desert, far away from few human settlements, ruins of ancient civilization breach the desert sands luring in archeo-analysts, Adeptus Mechianicus, historians, archeo-savants and a whole plethora of cultural institutions from all over Svarog with promise of knowledge, enticing hearts of men by speaking to curiosity that dwells within.

After a series of unfortunate events relating to research parties, excavation teams and other personnel involved in the project, dig site was sealed of by order of His most Holy Inquisition.
To this day, the ban is still in effect and sealed with it are secrets of Reflection City as well.

Enough of back-story :) More to follow once the map is out. Map is 4vs4, three height levels connected with ramps. It's not clustered with pathways as some of my other maps are. In fact, this is, besides Avet Alpha, the most open map so far.

On opposite sides you have 2 camps from which your troops descend straight to ancient city.
Resources are well balanced across the whole map and all 3 levels of the city so have no worries in that regard.

Map should represent and ancient city dug up from sand and as you read, it's 13.000 years old.
It's human in origin, for those thinking "Yep, I know this tune, here we go Necrons" :D
Given the nature of the map, that is a somewhat creepy excavation site, I and Tragicvision have prepared one or two SCAR surprises for you.

That's about it for now.
Enjoy the preview

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Titanum Wars Mod 1.00.31 (DC)
Dawn of War

Titanum Wars Mod 1.00.31 (DC)

Apr 19, 2015 Titanium Wars Mod Full Version 1 comment

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Imperial Warlord Titan for UA ver 005
Dawn of War

Imperial Warlord Titan for UA ver 005

Apr 8, 2015 Imperial Warlord Titan for UA Full Version 10 comments

Found many missing weapon FX, not all but most. Weapons should look much better now.

Imperial Warlord Titan for UA ver 004
Dawn of War

Imperial Warlord Titan for UA ver 004

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 5 comments

Weapons upgraded somewhat and custom weapon files made for each one, now no longer sharing weapons with Reaver and Warhound. Only missile launcher not...

Imperial Warlord Titan for UA ver 003
Dawn of War

Imperial Warlord Titan for UA ver 003

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 4 comments

Fixed pink box issues, found model and textures had been zero'ed out somehow, all fixed!

Imperial Warlord Titan for UA ver 002
Dawn of War

Imperial Warlord Titan for UA ver 002

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 1 comment

Updated with different model selected as first release was showing pink box with te_warlord, changed value to ig_warlord to fix problem.

Imperial Warlord Titan for UA
Dawn of War

Imperial Warlord Titan for UA

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 4 comments

Version .001, first alpha test release. Basic weapons working, movement, and basic abilities. Rough textures, missing some FX.

Post comment Comments  (410 - 420 of 642)
Ultramarine_40000 Dec 8 2006, 3:28pm says:

i have no idea how to use the A-editor, sorry


+1 vote     reply to comment
TheMasterOfEvil Dec 8 2006, 11:02am says:

there is an attribute editor and i allows me to change the caps and health morale techtree , area of effect etc, so where do i save it to the dc folder or copy and paste to dc after dow like wiv da maps?

+1 vote     reply to comment
TheMasterOfEvil Dec 8 2006, 10:59am says:

so when u make a map u juust do anything that comes to ur miond eh? i've got a gud one i think it is mountnous and jungly in cntre oter edge has 2 relics and 4 slag deposits if u zoom out enough at the top of the map it sais DIE this isnt on the game map but the outer edge i still cant work out though how to make new units appear one the map or their is something i neeed an old titan cannon frm DOW-WA so that it costs 300 power to fire and everyone controls one itsa a 6 player map so , how do i get titan cannons on it and/ or my very own loading screen ? so everyone nows i made it, itll say The Masters map or something ...

+1 vote     reply to comment
Ultramarine_40000 Dec 7 2006, 7:36pm says:

oops, forgot about the nids, and i dont believe they have different groups/chapters of guys.


+1 vote     reply to comment
Ultramarine_40000 Dec 7 2006, 4:35pm says:

ok, lol. Ok heres the races for Warhammer 40,000: (i know because i collect tabletop ;))

*necrons (i collect em)

*spacemarines (ultramarines, the main spacemarine chapter) (i collect them too)

*tau (starting to collect em)


*imperial guard


*chaos spacemarines

*dark eldar

*witch hunters

*and many different chapters of spacemarines, heres lots of the em... Blood ravens, Deamon Hunters, Black Templars, Space Wolves, Raven Guard, Crimson Fists, Iron Hands, Salamanders, Revilers, Hawk Lords, Storm Lords, White Consuls, White Scars, Red Templars, Mentors, Imperial Fists and thats all of them that i know of.

*theres also different kinds of followers of chaos like nurgle, zeentch (i don know how to spell it as i dont collect them), khorne, and the other one ;) and different chapters of chaos spacemarines aswell like normal spacemarines, such as Iron Warriors, Emperors Children, Death Guard, and World Eaters, and thats all i can think of for them right now.

*also many different kinds of other races aswell, like imperial guard, eldar and orks, i dont know if tau and dark eldar do. I know for fact crons dont tho.

Ya 3500 dollars is costly, but its the most used Program for making things. I bet they use it to make most things in x-box 360 games, and ps3 games.

As for games you should get for your x-box 360, i wouldnt know because i dont have one, i have a ps3. But two you should get for sure (if you dont already have them) are Gears of War, and Halo 2. Ive played halo 2 and can say its a good game, as for Gears of War, ive heard many good things about, and some bad things, but more good than bad. Its pretty much only the online pla that has bad stuff about it. And halo 2 is just good inpaticular offline and online... except for Screaming elmos, there quite annoying ;)


p.s. i have no idea for what kind of map you could make :'( Sorry

+1 vote     reply to comment
TheMasterOfEvil Dec 7 2006, 2:45pm says:

what kinds of maps do you think i should make cause i cant think of any??? and i added u to my e-mail .the tyranid mod dosen't work for dc fer some rason y ?i wanted to try it out,which xbox 360 games are the best for single/multiplayer i must no b4 christmas plz tell!a.s.a.p.!! what r all the races IN DOW ALTOGHTER I WANT TA KNOW sry caps lok and y does it cost 3,500 thats redickulas for a stupid unit editor??? y???im starting to get bored or making maps ... so wot i do then? and the next map i make u i hope will like i'll try putting it in the fielfront for u should b called "good maps for u!"but i'll tell you when i have done rerlased it so dont go lokkin as it hasnt been done yet.

+1 vote     reply to comment
TheMasterOfEvil Dec 6 2006, 2:05pm says:

i no wot ur sain about the slow time taking but its been a year now and 3,500 are they *****G mental!?! so when i saw ur profile it showed a watch mod ,it had with extra units and stuff wats dat about? thx fer telling me about those to controls sounds handy and i cant really think of any map types to make i dnt know!!

+1 vote     reply to comment
Ultramarine_40000 Dec 5 2006, 5:51pm says:

dont push em master, there doing what they can. Id rather have a well done slow coming mod then a fast crappy mod. And im sorry i cant make you monkeys... i dont YET have the program, and i cant animate, texture or code, and i cant get the modelling program (3dsmax7), because it costs around 3 and a half grand. I will get it when im older tho, becasue im becoming a computer animator when i am older. Sure, you could consider us friends, and to take screenshots of your map, while your in the program press "print Scr" (a button on your keyboard somewhere) and open paint, then go up to the top and press edit, then paste. Then just save your pic and do what ever with it. If you want to send it to me, send it through email, my email is cody_bourgeois@hotmail.com. O and heres a tip, to make map making a WHOLE lot easier, press "ctrl+f", and "ctrl+k", this will turn the fog off, and the sky, making it eaiser to see your map while you make it. Just press them again to turn if back on.


+1 vote     reply to comment
TheMasterOfEvil Dec 5 2006, 4:00pm says:

oops forgot to mention when the F*** is that tyranid mod out i love those guys + they were one of the fist races when the hek is it gunna b out the FULL version with all of em ?

+1 vote     reply to comment
TheMasterOfEvil Dec 5 2006, 3:58pm says:

well alright im not getting into anthing expensive but if u have it perhaps you could possibly make a few monkeys here and their just a suggestion i have a few mor like for a map make it mountainous im making my best map yet looks good should b finished in 2 days it looks gud the middle is jungle the bit b4 the middle is mountains of rok which seperates into 3 routes they all lead to the same place and hidden around their are "secret" artefacts which i havent made yet... but its good if i new how to take pictures of the map i would show u that only infantry can pass the quikest route. im guessin wes is friends now then ?i try to make maps where it isnt the same as all the other boring ones i thinks yours are good in paticular i've seen em and another thing gretihin with a cannon it looks a bit old and crp if u dont mind me saing because i no there stupid but the year 40,000 and they'd copy other races a bt mayb but woteva. but the other stuff looks gr8.If ur on my maps if u download em which i havent as there not made yet ask me about em as their is stuff hard to spot and u can get easily killed if not careful enough in sum or 1 of them i think it's white light the one im making now.

+1 vote     reply to comment
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Dawn of War
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Released Sep 19, 2004
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513 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

Real Time Strategy
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Dawn of War II, Released Feb 18, 2009
Dawn of War, Released Sep 19, 2004
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