Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - July

About Ultimate Apocalypse mod with 33 comments by Lord_Cylarne on Jul 12th, 2014


Ultimate Apocalypse Mod

News - July



We want to get rid of as many bugs as possible before its release! There are still lots of things to accomplish before the 1.74 final release and we get closer and closer to its completion (obviously :p). Now to point out some things, like you are aware, the 1.74 release will indeed include Inquisition Daemonhunters and Chaos Daemons!!! On top of that, bug fixes everywhere and balance + improved ai from version 1.73.

Overall the release is going to be huge and with two new races apart of the mod, it is back to the good ol' times like in the 1.72 days, only better. So here is the gist.

- Sounds -

 Flat out different music than 1.73. We replaced the musics in 1.73 with original 1.72 soundtrack + added more to the music at a total of just under 30 soundtracks to listen to during game and it is great. The sounds applied to the Manta, Boomy Turret, Hellfex, Necron Turret, and more was improved. Dark Eldar dark lance sound was improved.

- Infiltration Concept -

 So the attempt and reliability to click and click to stealth your units fails... players should not have to worry about that. Infiltrated units unfortunately in DOW has little to no work arounds for this, so I came up with a solution: if the in_combat_ext modifiers actually work in DOW, infiltrators remain infiltrated until they attack. Otherwise if not, infiltrators can attack when infiltrated again, and we will give some dedicated stealth detector units. All infantry units will be able to detect infiltrators like in 1.73.

- Sisters of Battle -

 End game has been fixed and on top of that, the unfinished and flawed release of the Sisters is all polished now and plays nicely once again! I even improved some gameplay advantages of the Sisters.

- Chaos Space Marines -

 We are reimplementing the Marks system. The specific mark chosen will allow chaos to field specific chaos champions with new abilities and more. The Daemon Prince applied to the champions appearance will not be changed, but will be stronger and different upon the mark chosen. Sorceror and Cultist benefits are unchanged and fine as is. Mark specific passive abilities will be applied to all units such as damage bonus (Khorne), health regen (Nurgle), ability recharge (Tzeentch), morale (Slaanesh). Mark specific superweapons will be added.

- Necrons -

 Completely different, similar to 1.72 style, and you will love them again. 1.73 Necrons were indeed bad and I goofed them up while trying out new concepts. They had a very, very, very, very poor economy style/flow and they were nerfed like a boss in 1.73, but in 1.74, their economy is different, and for those who like the bigger plasma generators, they are back and in action once again! New research, new base defense including shields (shields redone just like Tau) as well, and... new units.

- Tau -

 The Mako Titan and very few other units were indeed rebalanced. Tau in 1.73 were absolutely great, and in 1.74, they are ultimately improved. Mako beating Manta? Fixed. Tau shields visibility was now dimmed down by a lot so you can see your base. How shields work is also different like with Necrons.

- Orks -

New titan units. Fixes. Rebalanced.

- Space Marines -

Tons of new units. Bug fixes.

- Dark Eldar -

Little changes besides balance changes.

- Eldar -

Little changes besides balance changes.

- Imperial Guard -

Lots of new stuff and lots of new changes.

- Tyranids -

Global ability fx revamp and balance changes, plus giving them some late game love.

- Bonus map pack -

Maybe available before 1.74 release. Includes fixes and new maps!

That is pretty much 80% of the heart of 1.74. There will be one more thing included in 1.74 and you may have seen it from the past. ;)

As for the 1.74 work in progress, it is going good and strong. Chaos Daemons are almost done and Inquisition are getting an extreme make over by me. :O

So that's the plan. Any questions?




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)


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Post comment Comments  (410 - 420 of 578)
street_rider69er
street_rider69er Aug 15 2006, 5:54pm says:

the mod its good but a little unbalnced you loose at the start and win at the endits fun still seeing the units and having there style of play but still iv got the dark crusade first day pre ordered :crazy:

+1 vote     reply to comment
street_rider69er
street_rider69er Aug 15 2006, 5:51pm says:

yer thats being said every where its meant to be great carnt w8

+1 vote     reply to comment
street_rider69er
street_rider69er Aug 15 2006, 5:48pm says:

hey just one thing the new dow game has not had its name change its still dark crusade and why would they put two new races in and not tell ne one cause if it did they would make money offthem but there will tau and necrons for sure but them races may be in the campain along the way or they will be armys which start on the map with like a squad of nids just nertual things but no major thret

+1 vote     reply to comment
nidmeister
nidmeister Aug 9 2006, 5:03am says:

no its still a mod, it modifies the game doesent it, or are you telling me you can somehow get tau on winter assault without this mod.

+1 vote     reply to comment
nidmeister
nidmeister Aug 11 2006, 5:58am says:

actually i thought thay did a good job with the balance, even though it takes a long time to get around all the upgrades, ive never lost at the beginning, you just have 2 get used to the style of play where you build a load of fire warriors at the start(4 or 5 fire warrior squads) and then defend your base up untill you expand your base and defences untill youre fully happy with it and then expand your army. it always works 4 me. im not saying i never lose, just not at the start.

+1 vote     reply to comment
archaon
archaon Aug 11 2006, 1:05am says:

when u get dark crusade u'll have 2 Tau races the official and the modded one... i say wait for the expansion...

+1 vote     reply to comment
archaon
archaon Aug 11 2006, 1:04am says:

wow balance, did u ever play the tau mod, the Tau in that mod r way to weak in the beginning and way to strong at the end, i don't like the idea off losing when u just started and winning before u send ur troops...

+1 vote     reply to comment
archaon
archaon Aug 9 2006, 8:50am says:

why would u want the Tau on winter assault, if u have dark crusade, u already have the Tau and even the Necron, i rather have the expansion, it's not even an expension, because dark crusade is stand alone... u don't need the other games DoW and WA, and that makes is so COOL... forget the Tau mod, Get dark crusade!!!

+1 vote     reply to comment
archaon
archaon Aug 8 2006, 2:31am says:

it's not a Tau mod, anymore but a campaign...

+1 vote     reply to comment
nidmeister
nidmeister Aug 7 2006, 11:14am says:

actually the tau modders are still going they never stopped, they are concentrationg on a different campaign though, they are making there own and also the kroot are not available in the tau mod and never will be, thats a seperate mod alltogether.

+1 vote     reply to comment
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Dawn of War
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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