Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
FOR SOULSTORM!!!!!!!! Hi this is my first Published mod so try to bare with me The first thing i will tell you that all races max squad cap is - 60 max support cap - 40 All sight ranges have been upgraded to be an average around 29 - 35 The best part for me is that all BODIES and Vehicles stay on the battle field after they die. The average starting weapon ranges will be 30 - 35. Also, This Mod Takes ALL squads and levels them down. ch choas Tacs - 3 cultists - 4 Havos - 3 guardsmen - 4 (increase able with upgrade) Dark eldar - 5 SM Tacs - 3 Assualt marines - 3 scouts - 2 NEW SQUAD - intitate attack team - 9 (SM race) NEW SQUAD - Conscript Battailon - 18 (IG race) Ork sluggas - 8 Eldar guardians - 5 So there are the basics i dont want to tell you more because i think you'll find it enjoyable to find out what each race in more detail there is. Also for SM and Choas tacs and scouts you need to purchase the weapon upgrade for them to wield advanced weapons. For example Heavy Bolters.
Please note that all bodies and vehicles will stay on the battle for 16 mins so if u want to have a perfect performance might want to turn down the graphics settings.
KNOWN BUGS:
THE BIGGEST - Sight After death. When a unit dies the sight that he has stays still lifting the fog of war and still see any enemies nearby in his sight range:
The Smallest - When a unit gets killed using a sync kill RARELY it will keep replaying that sync but only with the unit that got killed not the unit that did the killing get it.
UPDATES SOON TO COME:
Flying air Moddb.com
solid vehicles ( path blocking)
And some little tweaks here and there.
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LOOK closly at the pic u can see a dead dreadnought a hellound and obviously a great load of guys that died defending.
remeber this mod is to make vehicles stay on the field for awhile as well as bodies. oh AND a dead land raider.
I downloaded this mod, I hope to see more units added. Tyranids, ID and Deamons.