No hand holding, tooltips or linear paths. Think, learn and adapt - if you will behave recklessly or do not prepare for the night, you will not survive.
Dying is a part of the game, and you don't have extra lives. But not all of your progress is lost, as some things carry on to your next incarnation.
A breathing, procedurally generated world for you to explore. Each visit to Darkwood is unique, as all locations and events are randomized.
Improve your character with skills that will give you advantage over your enemies.
A flexible crafting system which lets you experiment with loot to: create items, build barricades or traps, and improve your gear with addons.
You will start to question your sanity, as the line between reality and nightmarish fantasies will begin to blur.
This is actually news from a month ago, but somehow we forgot to post it here on IndieDB.. So in case you missed it, be sure to check out some gameplay footage from Darkwood after porting it to Unity!
You can also read about Darkwood's progress on on our blog: Acidwizardstudio.com
Latest tweets from @theacidwizard
oh, and you can get the soundtrack from The Elephant's Garden here: T.co . so good.
Dec 4 2013, 5:40am
Why do drugs when you can watch some amazing work by Felix Colgrave instead? T.co
Dec 4 2013, 5:34am
@rpg_edo lol, this should be a thing for all indie studios!
Dec 2 2013, 12:31pm
Dec 2 2013, 7:31am
Nov 27 2013, 9:15am
Nov 19 2013, 3:37pm