No hand holding, tooltips or linear paths. Think, learn and adapt - if you will behave recklessly or do not prepare for the night, you will not survive.
Each choice you make is permanent, and will have impact on you, or Darkwood's inhabitants. Every time you play, you will see a different story unfold.
A breathing, procedurally generated world for you to explore. Each visit to Darkwood is unique, as all locations and events are randomized.
PERKS AND ABILITIES
Improve your character with skills that will give you advantage over your enemies.
A flexible crafting system which lets you experiment with loot to: create items, build barricades or traps, and improve your gear with addons.
You will start to question your sanity, as the line between reality and nightmarish fantasies will begin to blur.
Darkwood is currently in development and planned for release in the middle of 2014. It will be available on Steam.
If you like what you see, there's more stuff on Darkwood's website!
A year after our crowdfunding campaign, we're very pleased to announce that Darkwood is coming to Steam Early Access! Here's a teaser to celebrate:
Hope you like it! More info can be found on the Steam store page.
Be on the lookout for a specific release date in the coming days!
Latest tweets from @theacidwizard
Prototyping a brand new world generator for Darkwood. Better paced, more satisfying progression. MUCH EXCITE.
1hour 36mins ago
@DRainford probably in the future, it's not a priority at this time.
Aug 27 2014, 5:07am
@iltiez This is weird. Could you contact Steam support, maybe it's just a bug?
Aug 27 2014, 4:19am
@DRainford The log updates itself when you start the game so it's not possible to not have it. But I need the save file more ;)
Aug 27 2014, 4:16am
Aug 27 2014, 3:57am
@HedGamer Losowe zbliżenie - losowo generowany świat w Darkwoodzie. Przypadek? NIE SĄDZĘ.
Aug 26 2014, 5:27pm
@SabreUr_Pl no ETA yet.
Aug 26 2014, 11:07am
Tweaking Darkwood combat all day today!
Aug 26 2014, 10:54am
@greywardening Hell yeah! Happy dying! :D
Aug 26 2014, 9:17am