No hand holding, tooltips or linear paths. Think, learn and adapt - if you will behave recklessly or do not prepare for the night, you will not survive.
Each choice you make is permanent, and will have impact on you, or Darkwood's inhabitants. Every time you play, you will see a different story unfold.
A breathing, procedurally generated world for you to explore. Each visit to Darkwood is unique, as all locations and events are randomized.
PERKS AND ABILITIES
Improve your character with skills that will give you advantage over your enemies.
A flexible crafting system which lets you experiment with loot to: create items, build barricades or traps, and improve your gear with addons.
You will start to question your sanity, as the line between reality and nightmarish fantasies will begin to blur.
Darkwood is currently in development and planned for release in the middle of 2014. It will be available on Steam.
If you like what you see, there's more stuff on Darkwood's website!
A year after our crowdfunding campaign, we're very pleased to announce that Darkwood is coming to Steam Early Access! Here's a teaser to celebrate:
Hope you like it! More info can be found on the Steam store page.
Be on the lookout for a specific release date in the coming days!
Latest tweets from @theacidwizard
@gabrielzeros it should run just fine, although there is no official controller support ATM!
Jul 2 2015, 5:01pm
Jun 29 2015, 4:58pm
@Whiteshadow_313 thanks, Ermac. You are a pretty awesome MK X character yourself!
Jun 29 2015, 6:18am
@Whiteshadow_313 ouch! Sorry about that, I'll check it out.
Jun 29 2015, 4:56am
@Whiteshadow_313 I dunno!
Jun 29 2015, 4:55am
@Whiteshadow_313 nope, sorry! We're still focusing on changing and improving mechanics.
Jun 26 2015, 7:59am
Jun 26 2015, 5:28am
@Brokonaut Thanks! Both tricks work because of a bug in the current version which makes some night events not happen :P
Jun 23 2015, 5:58am
@Brokonaut What strategies did you come across, except hanging around in the toilet at night? :P
Jun 22 2015, 2:57pm