Darkout is a sandbox, with strategy and survival components. One of the clearest influences present in the game comes from titles like Minecraft or Terraria, sandbox platformers where the player can build up facilities and modify his environment at will. But in Darkout there are some interesting points that make it worth to look at, starting by the importance that light has in the game. System Requirements -OpenGL Graphics card that can display at least 1024x768 res (Nvidia 8000 series or better) -2 Gig Ram -Fully compatible with Windows XP SP3 / Vista / Windows 7 -Intel Pentium Core 2 Duo 1.3 Ghz or Better -2.5 Gig HDD Space -.NET Framework 2.0 DARKOUT GREENLIGHT PAGE: bit.ly/195QTUS Darkout Gameplays / Tutorials playlist on Youtube (daily updates): bit.ly/155YwGW Darkout F.A.Q.s bit.ly/15A5lxu
Updated review for version 1.2: After this update the game feels a lot more finished and playable. There are upgrades everywhere: visuals, lighting, user interface, game world. The starting tutorial is also welcome for new players. There *are* still bugs -- for instance, right at the beginning I dropped my gun and could not pick it up. Still, it has evolved into a more inviting sandbox/exploration game now.
Previous review: An interesting concept... I am a fan of Terraria and a game like that but in a sci-fi setting is a dream. However, current version is still very unstable. At first I could not play at all, then for some reason I started being able to load up games... at times. For this reason I still cannot rate this higher than a five out of ten.
Darkout is basically a game that wants to be Terraria but have what they consider to be nicer graphics. The game is fine and good and you'll notice I have given it 7 out of 10. I will just concentrate on the things I think need attention but that doesn't mean it's a "bad review".
It's true that the lighting effects in particular are very nice. It feels as if visibility and clarity is sacrificed though.
A general point is that there seems to be not enough feedback in the game. For example when you hover your spade over the ground, the squares that will be dug up are clearly highlighted. When you are going to chop down a tree though, it's not highlighted. This is the same as Terraria. At least in Terraria though, when you are chopping the tree you get visual indication of it through particles flying off. With this you get a sound but that's it- it's almost as if you are swinging the axe at the air.
Some things in the world like a door or a bed have ghost copies of themselves when you try to place them so you can easily see where they can and can't go. Other things like torches don't, and it's often hard and frustrating to place them.
It also seems that some things you place can be removed in the world and some, like torches, can't. This is annoying when you accidentally place torches you didn't want to place, which I suppose is something I will get used to with time.
Overall it's a good game though. If you like the idea of Terraria but hate pixel graphics you will be all over it. It does seem a bit too similar to Terraria at least to me at this early stage though.