Darkness is a linear (with optional side-quests) first-person Horror Adventure game. Six people over the prior month have gone missing from a hotel. You, a hired detective, have been brought in to investigate. Only problem is, this investigation will be a bit more than you bargained for. The setting is in the early 1920s. World War 1 just ended, prohibition just got added as the 18th Amendment to the United States Constitution. The world is in a frenzy and you're at the thick of it, dealing with possibly one of the most unique cases you've ever had. Will you - Can you survive the darkness?

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[WIP] Flashlight
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Elementalist
Elementalist - - 732 comments

... Wow. I'm sure partially it's incredimazing because it's rendered out-of-engine, but it's still incredimazing. Awesome texture job, awesome modeling job. Poly count looks absolutely fantabulous to me.

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wbokunic Author
wbokunic - - 114 comments

I swear you're secretly /sarcasm-ing me lol. I personally don't like it, but you're not going to be seeing the build really at all (which is the worst part I think). It's only about 350 polygons, I'm probably going to up it to around 800 or so to smooth out the edges a bit.

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wbokunic Author
wbokunic - - 114 comments

The bulb that is*

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JohnnyMaverik
JohnnyMaverik - - 469 comments

No that texture work is nice. Why up it to 800 though? It looks great as it is...

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wbokunic Author
wbokunic - - 114 comments

Well, I was doing a test for when the flashlight is in-front of the camera, using a WIP of the hands to hold it. You can visibly see the low poly count. I upped it to 640 though, and you can barely tell now. Looks pretty smooth.

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Avenger2150
Avenger2150 - - 496 comments

Man now that flashlight is unreal !
i can't imagne how powerfull it would be.

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wbokunic Author
wbokunic - - 114 comments

It won't be powerful. We're talking about the 1920s here. The portable battery pack for them was just invented a few years prior (1914). Lightbulbs were also relatively new for that matter. It's big because of the limited technology, not a very powerful flashlight though.

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HounderKnight
HounderKnight - - 1,660 comments

Definitely liking it, especially the aged/ vintage-y look it has about it

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SIGILL
SIGILL - - 1,157 comments

Hehe it looks.. funny. Really nice, though. And it could use a bit more tris. If it's going to be a first person model, why not just model it as nice as you want, as long as it stays under, say, 3000 tris? First person models are generally 'higher poly'.

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wbokunic Author
wbokunic - - 114 comments

It's 674 tris right now, and actually looks very nice in first-person view. I'd post a screen of it, but the hand holding it isn't final yet.

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Description

Demon Prowler is working on the fps hands (at the moment about 6 hours into it). I decided to give modeling and texturing a shot myself and made this flashlight. What do you all think? I have considered upping the poly count around the edges, but am not certain if I should or shouldn't.

By the way, this is replacing the lantern, so you'll be seeing it a lot. Keep that in mind.