Newest Version of Darkness Exhumed with many new features.
The game also focuses on buiding mechanisms in order to aid your survival (however it is possible to survive without). On rare occasions larger more powerful creatures will come and attack you (which has similar links to Terraria's bosses). The games survival aspect is loosely based on Haven and Hearth and includes permadeath!
Just wanted to give everyone another quick update as we approach 0.038, which will be the multiplayer update. Currently there are a few bugs that need ironing out but it shouldn't take too long. The game is looking really smooth now and multiplayer has a ton of features!
I'll post all of them when I make the 0.038 update.
Heres a few though:
Entities - Zombies and (maybe other creatures?) can now spawn in multiplayer and they are very tough. You will have to work hard to kill these guys and will have to work as a team.
Health Stamina and hunger have been added - You can now starve, sprint and lose all your health and again, die.
PVP - You can now kill your buddies! Wooooooo!
Bunch of damage and attacking related polish.
Here is a screenshot from last nights multiplayer test (there were a few bugs, like torches rendering underwater:
But overall it was fairly successful.
I need to add a few things related to inventory and polish it up a bit. I also think I might have decided on a pixel artist however things arnt final!
Once I get the first finished sprite sheet I'll post him here. :D
Latest tweets from @slooowpoke
@mikeeroe loooooooooooool fairs. make sure you show us all screenshots further down! :D
5hours 21mins ago
@mikeeroe more time to work on gameplay?
5hours 49mins ago
5hours 50mins ago
@GameDesignDan I cant my head is basically stuck there.
23hours 4mins ago
@MrGame64 there is an alternative called lion or something
May 23 2013, 7:37am
May 22 2013, 9:55am
@mikeeroe you can hold me if you want.
May 22 2013, 9:43am
@Hannahlcanfly :( let me know if I can ! :)
May 22 2013, 8:43am
@Hannahlcanfly Ohhh. Anything I can do to help?
May 22 2013, 7:51am