By fans, for the fans, Developed by a team of experienced modders from the Paradox Interactive forums, Darkest Hour is a stand-alone Hearts of Iron game featuring a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century, from the outbreak of the Great War up to the onset of the Cold War. Darkest Hour will introduce a new artificial intelligence that is now able to react to hundreds of different situations simultaneously, along with a dynamic diplomatic system that will allow the player to have a real impact on the course of history.

Darkest Hour - Dev Diary #23 - New Map 2.0 and Improved Logs

Darkest Hour - Dev Diary #23 - New Map 2.0 and Improved Logs

Mar 20, 2011 Article 0 comments

This dev diary shows off Darkest Hour's all new map.

Darkest Hour - Dev Diary #22 - Countries Release and Rebel Systems

Darkest Hour - Dev Diary #22 - Countries Release and Rebel Systems

Mar 20, 2011 Article 0 comments

A new dev diary about rebels and releasing countries.

Darkest Hour - Dev Diary #21 - Mobilization system

Darkest Hour - Dev Diary #21 - Mobilization system

Mar 20, 2011 Article 0 comments

Darkest Hour has a brand new mobilization system that will be explained in this dev diary.

Darkest Hour - Dev Diary #20 - Production screen & AI

Darkest Hour - Dev Diary #20 - Production screen & AI

Mar 20, 2011 Article 0 comments

A dev diary about the production screen and the AI.

Darkest Hour - Dev Diary #19 - Generic Decisions

Darkest Hour - Dev Diary #19 - Generic Decisions

Mar 20, 2011 Article 0 comments

This Darkest Hour dev diary is about the generic decisions.

Darkest Hour - Dev Diary #18 - Tech Tree Part 2

Darkest Hour - Dev Diary #18 - Tech Tree Part 2

Mar 20, 2011 Article 0 comments

Another developer diary about the new tech tree system.

Darkest Hour - Dev Diary #17 - Tech Tree Part 1

Darkest Hour - Dev Diary #17 - Tech Tree Part 1

Mar 20, 2011 Article 0 comments

This dev diary is about the all new tech tree that DH has.

Darkest Hour - Dev Diary #16 - Trade & Stockpile systems

Darkest Hour - Dev Diary #16 - Trade & Stockpile systems

Mar 20, 2011 Article 0 comments

This dev diary deals with the new trade and stockpile systems.

Darkest Hour - Dev Diary #15 - Questions & Answers Session Part 2

Darkest Hour - Dev Diary #15 - Questions & Answers Session Part 2

Feb 14, 2011 Article 0 comments

Another Question and Answers session with the Darkest Hour team.

Darkest Hour - Dev Diary #14 - Modding with Darkest Hour Part 4

Darkest Hour - Dev Diary #14 - Modding with Darkest Hour Part 4

Feb 14, 2011 Article 0 comments

Darkest Hour is very moddable. Part four of this dev diary shows you in what ways.

Darkest Hour - Dev Diary #13 - Modding with Darkest Hour Part 3

Darkest Hour - Dev Diary #13 - Modding with Darkest Hour Part 3

Feb 14, 2011 Article 0 comments

Darkest Hour is very moddable. Part three of this dev diary shows you in what ways.

Darkest Hour - Dev Diary #12 - Modding with Darkest Hour Part 2

Darkest Hour - Dev Diary #12 - Modding with Darkest Hour Part 2

Feb 14, 2011 Article 0 comments

Darkest Hour is very moddable. Part two of this dev diary shows you in what ways.

Darkest Hour - Dev Diary #11 - Modding with Darkest Hour Part 1

Darkest Hour - Dev Diary #11 - Modding with Darkest Hour Part 1

Feb 14, 2011 Article 0 comments

Darkest Hour is very moddable. This dev diary shows you in what ways.

Darkest Hour - Dev Diary #10 - Improved Interface Part 2

Darkest Hour - Dev Diary #10 - Improved Interface Part 2

Feb 14, 2011 Article 1 comment

The dev diary deals with some of the improvements Darkest Hour has made to the interface.

Darkest Hour - Dev Diary #9 - Questions & Answers Session

Darkest Hour - Dev Diary #9 - Questions & Answers Session

Jan 13, 2011 Article 0 comments

The Darkest Hour team answers some questions asked by the fans on the Paradox Interactive forums.

Darkest Hour - Dev Diary #8 - Improved Interface Part 1

Darkest Hour - Dev Diary #8 - Improved Interface Part 1

Jan 11, 2011 Article 0 comments

This dev diary deals with Darkest HourĀ“s improved interface.

Darkest Hour - Dev Diary #7 - Missions, Interface and Leader Traits

Darkest Hour - Dev Diary #7 - Missions, Interface and Leader Traits

Jan 10, 2011 Article 1 comment

This dev diary talks about missions, the interface and leader traits.

Darkest Hour - Dev Diary #6 - It's Your Decision

Darkest Hour - Dev Diary #6 - It's Your Decision

Jan 9, 2011 Article 1 comment

Darkest Hour has a new decision system that makes events in game happen far more dynamic. This dev diary is all about that.

Darkest Hour - Dev Diary #5 - Claims

Darkest Hour - Dev Diary #5 - Claims

Jan 8, 2011 Article 1 comment

This dev diary is all about DH's new claim system.

Darkest Hour - Dev Diary #4 - Implementing Modifications

Darkest Hour - Dev Diary #4 - Implementing Modifications

Dec 29, 2010 Article 0 comments

A dev diary on Darkest Hour's mod support (mod launcher, etc.)

Darkest Hour - Dev Diary #3 - Spying System

Darkest Hour - Dev Diary #3 - Spying System

Dec 5, 2010 Article 1 comment

This developer diary deals with Darkest Hour's improved spying system.

Darkest Hour - Dev Diary #2 - Maps

Darkest Hour - Dev Diary #2 - Maps

Dec 2, 2010 Article 1 comment

This dev diary is all about Darkest Hour's new map.

Darkest Hour - Dev Diary #1 - Introduction to Darkest Hour

Darkest Hour - Dev Diary #1 - Introduction to Darkest Hour

Nov 21, 2010 Article 0 comments

What is Darkest Hour and who are its the developers?

Feature List

Feature List

Nov 21, 2010 Article 1 comment

All the cool new stuff that Darkest Hour will offer.

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Darkest Hour
Platform
Windows
Developer
Darkest Hour Team
Engine
Europa Engine
Contact
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Official Page
Forum.paradoxplaza.com
Release Date
Released Apr 4, 2011
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