You have lost your soul and must work hard to reclaim it. Gain valuable soul energy by solving the glyph wall, successfully arranging scattered puzzle pieces, finding valuable Easter eggs, risking dire consequences at the death box. Beware! Danger lurks in the shadows at every turn!

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Dark Souls is a hard game. It can be satisfying. It can frustrating. It has its ******** moments.

Some of the scenarios the NPCs get in can be a bit contrived.
There is a variety of interesting locations connected to each other via some kind of shortcut you can access either early or later in the game.

Too many bottomless pits in this game. All the routes are tight and narrow with bottomless pits. Its the fall itself that kills you, not the sudden stop at the bottom.
To make things worse some enemies placement are so annoying.

Alot of secrets to discover.

Enemy attacks clip through walls and are able to hit you. Its very cheap. But your attacks get interupted when you hit a wall.

Hitboxes can be unfaire too. Enemies hit you when they clearly shouldnt.
Collision detection is also not so great. You sometimes cant get over un-even grounds. Like some kind of invisible wall is preventing you to.

The jumping controls is not so good. You hold down the run button and then tap it to jump. Tapping is also used for rolling. So you can end up rolling when you want to jump. Or jumping when you want to run. This can lead to deaths.

Some boss designs are misleading. For example you'd assume that a boss covered in flames would be immune to fire. But its not. You cant use logic to defeat bosses in this game. Your logic will betray you. Its alot of trial and error. And finding the right formula for each boss.
But despite that almost each boss encounter is the same scenario. You are locked in a room or small area (behind an impenetrable "Fog Gate") and cant leave until one of you die.
They should have changed the scenarios up a bit. The whole fog gate thing got repetitive.

I didnt find many of the bosses interesting except for maybe 3:
Gwyn the last boss, reminds me of Zeus.
Sif a giant dog with a sword in his mouth.
Quelaag a fire witch with a spider creature as her lower half.
All i can remember from the other bosses was...they were big..

The item descriptions are unclear or false. Its not easy formulating a good strategy when you're not sure what a weapon or piece of armor actually does.
You have to actually search the internet for that.

The game looks bad graphically. And is locked at 30. This can be fixed with a mod.
But even with the mod fix it stills looks pretty bad. I can barely see faces. I dont know what people's face look like in this game even when their faces are exposed.

Also the endings are a bit abrupt. The game has a very epic intro video.
But the ending is pretty much "you did it, now start the game back over"

A good game.


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Genion23 says

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