Painkiller
First Person ShooterYou play as Daniel Garner, a seemingly regular guy who has just been killed in an horrific car accident. Trapped in a dark and unwelcoming world between...
This was originally a Tech Demo that Cody made to see if he can make something decent in FPSC.
He then got plunged into a immersing world. Creating a thrilling plot and leading to the creation of CENOS, the paranormal mode of transportation portrayed in the game. Dark Minds title comes from the companies head CEO's intentions for CENOS. Dark Minds will be Escada Team!'s first ever game produced. And best of all, it will be free.
Now to Cam's joining of the project.
Cam tagged along while both Cody and Cam where in a Skype call, both tinkering with FPSC. Cody started rambling about Dark Minds, and then he got to his wall. Coding. Cody can't code. (Ironic right?) So Cam became the official Coder for Dark Minds.
Hammer and Thomas's part in this game is still pending, as they have not contributed at all so far.
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Didn't much like it. It was ok to begin with, but the controls are dodgy, the long, black corridors were boring with nothing in, it could've been much better, but all I can say is good luck on Dark Minds, hope you take my comment into account.
Would you list some base-line syst. specs for prosperity's sake ? I'm curious.
Well..........hmmm........
I did put the shading for best for performance...
and the texture shading to medium....
Not really the guy to awnser this question... I'll ask Cam about this one..
Remember to push the limits of the engine asmuch as possible, and don't be afraid to look on youtube for ways to make your games better (and also for modifications to the engine)
I know. Remember, this is just a demo.
Beta will have all the game content.
Full will be Bug Free.