You’ll be able to play as one of the four people that got trapped inside this haunted hotel. As a survivor your main objective will be finding your way out, as well as helping your fellows get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to hunt down and kill you and your friends. You’ll also be able to play as the monster. You’ll assume an ethereal form, which you’ll use to haunt the survivors, triggering eerie noises and events. You’ll also assume a physical form, which will allow you to hunt and kill the survivors trapped in the hotel. It’ll be your killing spree. Minimum Requirements: - Processor: 2.0+ GHz (dual core recommended); - Memory: 2 GB RAM; - Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series

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Couple Bugs To Mention (Games : Damned : Forum : Bug Reports : Couple Bugs To Mention) Locked
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Sep 18 2013 Anchor

After playing a couple games with some friends, we just want to point out a couple bugs that we came across:

-When you go to pick up the key on the ironing board outside the laundry room on Bodem, it will not appear in your inventory nor can you open any doors. (like the person never picked it up in the first place) This causes any survivors that spawn in that area to become trapped and can not pass through into the Game Room.
-We were starting a map, and when someone went to select a monster, they were able to select the new monster. We thought "Okay, maybe something is new that we didn't hear about." The game loaded and the match started, the monster didn't have an ethereal state, and could see everyone right off the bat, the weird part was that we could see each other, but the monster saw the players as pinkish models with no textures and were halfway transparent? That would be the best way to describe it. Something that we have personally never seen before until tonight anyways. (Crimson Map by the way) To add on to this weird occurrence, ever trap that a survivor walked past would trip, even when the monster hadn't set any traps yet, and they would keep going off every time that you would walk past them.
-The small cabinet in the kitchen on Bodem still gets it's doors stuck, causing a player to get trapped and can not get in or out. Found out that the monster is able to pull the doors open while players can't. (Mostly the door on the right side when standing outside of the cabinet)

It would be great to see these fixed. I do want to personally thank you guys for staying on top of things when it comes to finding fixes and responding on the forums. Thanks for a great game, and we look forward to helping in every way that we can until the game is officially released.

Sincerely,
Vaxorth, Sunshineeface, Purgatio, Tarnos, & Siaru1

Sep 18 2013 Anchor

Thanks for the feedback.

Edit
- Fixed for the next patch.
- Looking for this tomorrow (the monster still didn't launch).
- Fixed for the next patch.

Edited by: 9heads

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