Daikatana is a 3D first-person action game developed by ION Storm. Daikatana contains a unique story, a vast amount of diverse environments to explore, ranging through 4 different time zones. It includes an enormous amount of enemies, weapons, 2 Artificial Intelligence(AI) Sidekicks, and spectacular 3D-accelerated graphics.

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In the long run nothing other than finally getting feedback on progress and suggestions. Since the start of 2011 we've been working on this project simply as a team of two (admittedly it initially started off with me working on the project alone) so it's been hard making sure we don't waste too much time on things that aren't important and focus ourselves more on what the player wants to see in the game, recreating Daikatana as it was in 1997 is one thing but making sure that people actually enjoy it or even want to play it is another thing entirely. Lately keeping focus has been something we've struggled with a little, especially as we begin rewriting large portions of the engine and have to then spend time updating documentation or just letting each other know where things have been moved; quite honestly it's a real pain. Before we ditched QuakeC we amusingly had the game-logic about 60% complete but after having a few issues I decided to "roll the dice" as they say and move all the game-logic into C, most of the basic stuff was finished in about a week but then ended up being revised several times to just make it more readable or easier to manage. I pretty much spend everyday revising a lot of the code so expect a lot of "revised" comments everywhere in the code!
I'm sure there's going to be a lot that won't be finished by release so when the game is near completion I'll most likely end up creating my own copy of the source and trimming it down until we get something clean which I can release, of course that would be the same code for the build of the game you'll play and we'll release all that at the same time as the release of the game (as those are the requirements of GPL). "Take your time with it" is what I'm sure a lot of people will say, things don't need to be cut since we don't have any pressure but to be quite honest I think both of us just want to get this thing done, I know I do and the only thing which keeps me sane is working on the engine or cleaning up the game-logic. But that's not to say we're going to just shove this out the door, anything you work on should always have the dedication to make sure it turns out to be a good project/product and I really am dedicated to working on this despite my lack of interest in the game itself, gameplay-wise it should be a blast and I will of course play it when we finally release it.


As I stated earlier we really do plan on improving on a lot of the design and of Daikatana for OpenKatana to make sure that the game is much more friendly to newer players while also offering a real challenge, it's a matter of balancing everything really so that players don't feel frustrated with the game. Shooting an enemy should be satisfying which is something we're rather focused on achieving in OpenKatana.

Finally I'm not sure how many people on this site visit daikatananews.net but if you have then I hope you've seen a lot of the news on this project during its development. All future updates will probably be here on Moddb so you can more easily find them though there may be some things on my blog (if there is then I'll add a link) and not only that but I do hope to make updates more frequently since I'm sure none of you like being left in the dark.

Thanks for reading guys and I hope you're excited for OpenKatana! If you'd like to ask any questions then please feel free to do so in the comments section below, if I don't respond then I'll most likely respond to it in an upcoming pod-cast.

~hogsy

CTF-1on1-8AudiBuster

CTF-1on1-8AudiBuster

Multiplayer Map 0 comments

CTF-1on1-8AudiBuster is an ultimately simplified CTF map for duel by beginners with custom textures and sounds!

Daikatana's Official Mappack

Daikatana's Official Mappack

Multiplayer Map 0 comments

Exciting Map Pack with 11 brandnew maps for Daikatana. Including a port of Quake's DM3 map by Stevie Case, and also a port of Doom 2's MAP11 by Larry...

Daikatana 1.2 Patch (UK)

Daikatana 1.2 Patch (UK)

Patch 0 comments

The official Daikatana v1.0 to v1.2 Patch (UK version!). Place the executable into your Daikatana directory and execute it.

Daikatana 1.2 Patch (US)

Daikatana 1.2 Patch (US)

Patch 2 comments

The official Daikatana v1.0 to v1.2 Patch. Place the executable into your Daikatana directory and execute it.

IonRadiant for Daikatana

IonRadiant for Daikatana

Mapping Tool 3 comments

The official mapping tool for Daikatana by Ion Storm.

Daikatana DM 1.2.1 (Full)

Daikatana DM 1.2.1 (Full)

Full Version 2 comments

That's a full-standalone multiplayer built of Daikatana, approved by John Romero to be shared with the public. It was created by "The EO" and .petroid...

Post comment Comments  (10 - 20 of 24)
silverfox2
silverfox2

Need some help if anyone cares. Trying to find the letter "E" in Daikatana . On level part #5 The Aeropolis.Please if anyone knows the answer,HELP>>>>>>>>>>>>>Love the game and little corny but intersesting

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Chunky
Chunky

This is a good example of how looks arn't everything and how you should never judge a book by its cover...

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Derringer
Derringer

or by it's ad's campaign XD

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HangPhyr
HangPhyr

This game was terrible. I bought it a few years ago for 75 cents (haggled the EB games guy, it was pretty hilarious).

This game has so many flaws that the single player was unbearable for me. Babysitting your allies was annoying as hell.

Multiplayer coop on the other hand was awesome. If you have the right buddies to play it with, this game can be one of best coop games ever.

It was one hilarious moment after another. Whether we were killing each other on elevators due to hitbox bugs, or rocket jumping to skip parts of levels, it was awesome.

We ran into some critical map script bugs which would have made a few levels unbeatable, but using our rather unconventional means of beating them, we managed to get through all broken levels but one.

We got to one level where an invisible wall appeared in a hall after the first player passed. We had saves but the recent one was corrupted and the previous save was two episodes back, and weren't about to give up at this broken level, so we worked on it for about 1.5 hours till we gave up.

We cursed Romero's name for fainally defeating us. We play a LOT of coop games, and the only other game aside from this one that could defeat us was System Shock 2, because of this one horrible bug that destroyed our game near the end.

In conclusion, this game is crap, but buy this game and play it coop anyway.

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Darkness
Darkness

I just wonder if there're any mods around for this...:confused:

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Robo_Ronald
Robo_Ronald

Obviously the game can't be that good... it appears on neither the developer's nor the publisher's website (and yes there are older games still on them). If the makers don't think their game is good, why should we?

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Yokto
Yokto

I got the game becuse of the bad rep. To my suprise it was not as bad as everyone say it is. It was not a good game but not that bad ether. gueas thats what happens when you hype a game. Odd that i did not hear about it until long after it came out. Maybe thats why i do not think the game is that bad.

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Ducky511
Ducky511

This game looks craptastic

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leilei
leilei

That's because you're getting it from happy-puppy

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Sajt
Sajt

I've always wanted to play this game, but no matter where I download it, the demo is a bad archive. I want to play it!

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Daikatana
Platforms
Windows, N64
Developer
Ion Storm
Publisher
Eidos Interactive
Engine
id Tech 2
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Ionstorm.com
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Highest Rated (2 agree) 7/10

Exciting Single and Multiplayer game whith an amazing amount of outstanding weapons and enemies. The levels look decent, however there are barely any open places (you can easily kill yourself with the weapons that have splash damage) and a few monsters that are had to hit. So there are a few things that might tick the average gamer off but the story is so interesting and the style is so inspiring that it still keeps you playing. Sadly, the third and fourth episode are the weakest in the game. It…

Dec 29 2011 by eukos

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