Hello once again, it's been a very long time since I updated you guys on the goings on of Delta Studios and Reactor 17. Well, it's high-time I actually did something around here and I thought it was appropriate that I update you on the most important matters first. Those being that Reactor 17 is not a dead project, however Delta Studios is.
Wait, Delta Studios is Dead?
Yeah, Delta Studios is dead. But for a reason! Lately, I've been working with a new team. Dubbed Project Rogue, by myself, and running under the name of Rogue Rage. Project Rogue still involves a lot of the original team, a lot meaning just myself... With a few new members thrown in, a few meaning about eight or nine members.
So, the new team means what, exactly?
Well, to answer that question, I'm not going to have to do a great deal. For starters, the new team now has a YouTube partnership, which means we're getting paid... Soon. Secondly, we're already in the process of designing our first team game, the second one will be Reactor 17. Although, I tend to end up multitasking and working on both at once. The new team may not be as talented in games design as I am, however their views on the RPG environment is pretty good, and this would aide me in developing Reactor 17 to be a more entertaining game.
So Reactor 17 is going to be an RPG?
Yes, and it was destined to become one from the very beginning. Although, the story may need re-inventing around the four new characters that will be introduced at a later date. We'll also be introducing the RPG crafting system and fusing the traditional RPG environment with that of a point-and-click adventure game, such as "The Secret of Monkey Island", "Myst" and "Shadowgate", and a First Person Shooter... Creating some monstrous hybrid FP-RP-PnC game... Hah, no. We'll just be making it a First Person Role-playing Adventure game, where exploration is key.
Now? We wait... Or, you wait. Whatever floats your boat.
I'll update you when I can, and I'll keep you posted on YouTube.
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