Just out of pure boredom, you play a game. Why? Because someone tells you to. The game? To collect chests. Why? You don't know and no one will tell you. But as you uncover the secrets that lie in the apples, you start to run. You run and run and eventually go through an epic journey.
Despite all the rumours that may have been spread about Reactor 17 being a dead project, I'm here to tell you that they're all false!
Posted by Leo_V117 on Apr 6th, 2013
Hello once again, it's been a very long time since I updated you guys on the goings on of Delta Studios and Reactor 17. Well, it's high-time I actually did something around here and I thought it was appropriate that I update you on the most important matters first. Those being that Reactor 17 is not a dead project, however Delta Studios is.
Wait, Delta Studios is Dead?
Yeah, Delta Studios is dead. But for a reason! Lately, I've been working with a new team. Dubbed Project Rogue, by myself, and running under the name of Rogue Rage. Project Rogue still involves a lot of the original team, a lot meaning just myself... With a few new members thrown in, a few meaning about eight or nine members.
So, the new team means what, exactly?
Well, to answer that question, I'm not going to have to do a great deal. For starters, the new team now has a YouTube partnership, which means we're getting paid... Soon. Secondly, we're already in the process of designing our first team game, the second one will be Reactor 17. Although, I tend to end up multitasking and working on both at once. The new team may not be as talented in games design as I am, however their views on the RPG environment is pretty good, and this would aide me in developing Reactor 17 to be a more entertaining game.
So Reactor 17 is going to be an RPG?
Yes, and it was destined to become one from the very beginning. Although, the story may need re-inventing around the four new characters that will be introduced at a later date. We'll also be introducing the RPG crafting system and fusing the traditional RPG environment with that of a point-and-click adventure game, such as "The Secret of Monkey Island", "Myst" and "Shadowgate", and a First Person Shooter... Creating some monstrous hybrid FP-RP-PnC game... Hah, no. We'll just be making it a First Person Role-playing Adventure game, where exploration is key.
Now? We wait... Or, you wait. Whatever floats your boat.
I'll update you when I can, and I'll keep you posted on YouTube.