"This is my last Battle! And even if I can't win, I will fight until the bitter end. There is nothing left to return to, nothing left then walk down this last road." -Pilot- This Game is about a nameless Pilot fighting a lost Battle. A dark, cyberpunk themed Arcade Shoot Em Up. It paints a picture of lost World where our presence lead to a future of decay. The Earth is lost, Society had messed it all up. Even if he wins his fight, there is just nothing left to return to, and the only thing left for him to do is holding his head up high while walking down his path. It is a metaphor about mortality and transience. Everyone got to die some day and as we reach that moment in life where everything comes to an end we will have to deal with that alone. We can't escape this progression. But everyone can choose directions. Every day is a new start. Every moment allows to choose what to do with the time that's left. Crumble up in a corner crying or stand up for ourselves; your choice.
An Introduction to my Cyberpunk 3776 Arcade Sidescroller Project.
Posted by phannDOTde on Dec 27th, 2013
The Project I'm currently working on is called "Cyberpunk 3776". It is a classic Sidescrolling Shooter in a Post-apocalyptic Setting where the Player fights a lost Battle against an Alien Invasion. I was frustrated the day I started the project and I used my emotion to paint a picture of lost World where our presence lead to a hopeless future. The World is lost, Society had messed it all up and the Invaders are just the last straw. The Protagonist can't win, there is nothing left to return to, and the only thing left for him to do is fight his last battle until the bitter end. It is a really dark setting, I'm aware of that but I like it that way. Anyhow our civilization is heading to a dark future anyways if we continue the current direction. But that might be a different topic. Do you know the Movie "Ghost Dog" by Jim Jarmusch? I like this inevitable path that things have to go no matter what. Everything moves on. Every hour, every minute leads to the inevitable End. Your only choice is to hold your head up high while walking down this road or crumble in a dark corner crying.
I am, developing the Game currently with Unity and Playmaker, aiming to complete it in the first quarter of 2014. It is somehow a training project for me to get back into saddle after the break I took from developing and get comfortable with my (for me) new Dev Tool Pipeline. With this in mind at this Point I'm primarily developing for PC only, supporting Gamepad and Mouse steering.
If you got any suggestions drop me a line your feedback is appreciated. If you want to support this little Project at this Stage just Tweet about it or share it via Facebook.
Everything helps. Thanks a lot.