In May of 1990, three high school students from the remote town of Cull, Maine are found dismembered in a seemingly demonic ritual. Jason, a recluse resident and former patient of the now abandoned Cull State Asylum, has become the prime suspect. Himself, and several other town folk who have been threatened by the ensuing witch hunt, have retreated into isolation in the dense forests surrounding the town. It is now October, temperatures are dropping and the days are growing shorter. Jason returns to the town in the hopes that the murderer has been found and can obtain goods for the coming winter. What he finds instead is a town completely empty of life. Cars are abandoned and the homes are broken into, but no bodies are found. Desperate messages written on buildings and blood found on walls tell him that something hellish has invaded his small town and it is spreading. With the sun setting, Jason realizes there is now something hideous stalking him.

Post news Report RSS First Character Working In Game

After months of modeling in Blender, tutorials on Rigging in 3DS Max, and reading up on importing to CryEngine, finally have the main character "Jason" walking around in game.

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After months of modeling/texture painting in Blender, tutorials on Rigging in 3DS Max, and reading up on importing to CryEngine, finally have the main character "Jason" walking around in game. I've rigged this character to the default skeleton given in the "Free Sample Assets" download from CryEngine on Steam. Hopefully this will save hours of time in animating, since I'll have access to a library of basic animations, such as walking,running, crawling, jumping, etc...

Now that I have the first character working I should be able to use this as a template and start making a multitude of antagonists in much less time.

If anyone else is working on characters for Cryengine, feel free to ask any questions! Hopefully I'll have time to make a tutorial.

Main Character Jason

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