Inspired by Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.
This game is rather fantastic.
At first it's difficult but as you familiarize yourself with the controls, it becomes much easier and funner.
Having major capabilities in terms of customization is a very good aspect of the game, and exploration is very addicting, which is good considering it's a big part of the game.
The character is fluid and fast, and the animation is nice for MOST parts of gameplay.
The monsters are quite a challenge, and the classes all vary with different strengths and weaknesses.
The pets are helpful in combat the stronger they get, as they should be.
Gliding in the air is so much fun and a very nice touch to the game as well.
The only major problem I have with this game is this;
You need a good computer to run it remotely decently, let alone at all.
However, that's expected as it's merely in Alpha and hasn't received a new update quite yet.
I recommend the game highly, but be wary of the requirements.
Be sure your Computer can handle it and test the demo screen first before giving this game your purchase, unless you feel like giving your money regardless, as I did at first.