Infinite Worlds

A main feature of Cube World is the random world generation. In contrast to many games, worlds are not designed by a level designer, but generated procedurally by the game using math and random numbers. The result is an endless world (nearly endless, i.e. players can't reach the borders), so players can explore new landscapes all the time.Players can generate their own worlds by specifiying one single number, the seed. The same seeds result in exactly the same world, so players can share their worlds with friends by telling them their seeds.Worlds are generated on-the-fly while playing, so there are neither long precomputations nor huge save files at the beginning.

No borders

There are no artificial borders. You can literally reach each cube the world is made of. If you see a mountain on the horizon, you can climb that mountain. If you see a tree, you can climb on top of the tree. At least if your climbing skill is good enough. :)

Landscapes

Cube World consists of different lands with varying climates and themes. There are grasslands, snowy landscapes, wide oceans, dangerous lava lands, jungles, and deserts. Landscapes are full of mountains, caves, rivers, lakes, forests, rocks, dungeons, castles, ruins, catacombs, temples, villages, and more.

Adventure Skills

Being an exploration RPG, an important focus of Cube World is exploration and adventure. In Cube World, players are equipped with a set of skills that a true adventurer needs:

  • Climbing allows players to ascend the highest rocks and reach the deepest abyss.
  • Swimming through rivers, lakes and oceans is routine for a Cube World adventurer.
  • Diving to the ground of a lake or exploring underwater caves is also possible.
  • Hang gliding from a mountain right into a lush valley is a common task in Cube World.
  • Sailing enables ocean explorers to travel quickly from one island to another.

Dungeons

Dungeons are dangerous places full of rare loot and are integrated seemlessly into the world. Dungeon enemies are often stronger than normal enemies and there are dungeon bosses. Dungeons occur in different forms, such as castles, ruins, temples, pyramids, and catacombs. Apart from that, there are overworld dungeons, which are less structured and consist of disconnected buildings.

Missions

Every Cube World day, new missions are available. Missions send players to dungeons or huge boss monsters. Completing a mission gives valuable rewards like weapons, armor and platinum coins. Platinum coins can be used to upgrade weapons and armor.If a player likes a land he can basically stay forever in that land and just do daily missions.

And lots lots more!

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Post comment Comments  (30 - 40 of 44)
zgrillo2004
zgrillo2004 Jul 17 2013, 7:19pm says:

yet another minecraft ripoff.....

-2 votes     reply to comment
Guest
Guest Jul 20 2013, 9:17pm replied:

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zgrillo2004
zgrillo2004 Jul 21 2013, 2:20am replied:

go get an account or make like a tree and leave

0 votes     reply to comment
moddyboy
moddyboy Aug 24 2014, 8:39pm replied:

You really need to stop being a **** to people

+1 vote     reply to comment
Urby
Urby Jul 17 2013, 7:38pm replied:

Did you even watch the gameplay footage? Do you see any mining? Are you referring to the fact that the world is made of voxels? You are aware Minecraft was essentially a rip off of infiniminer right?

Check your facts. Also, slap yourself in your stupid face before you leave.

0 votes     reply to comment
zgrillo2004
zgrillo2004 Jul 17 2013, 8:00pm replied:

you sound mad. I dont care if MC is ripped off from infiniminer. ever since MC was released, many voxel type games sprout afterwards. problem?

-1 votes     reply to comment
Urby
Urby Jul 18 2013, 1:58pm replied:

That's game development for you. It's not ripping it off.

By your way of thinking, Half-Life would have been a ripoff of Quake, which would have been a ripoff of Doom, which would be a rip off of 3D Monster Maze.

+5 votes     reply to comment
Guest
Guest Jul 17 2013, 6:08pm says:

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mine_jesus
mine_jesus Jul 16 2013, 5:59pm says:

you know what would be funny and kind of ironic? ._. if the dos attack was from mojang because wollay quit...

also amazing game :D!

+3 votes     reply to comment
Xerberus86
Xerberus86 Jul 9 2013, 12:00pm says:

hi, sadly your website seems to be down (wanted to buy the alpha) :(. why don't you use desura as a distribution platform?!

+1 vote     reply to comment
senjineer
senjineer Jul 7 2013, 3:22pm says:

Hi guys ! Do you know where to buy this game ?

-1 votes     reply to comment
Guest
Guest Jul 5 2013, 9:36am says:

I had too high expectations for this game.
Turns out there's not much to do and no motivations to do anything.

Exploration is fantastic, it's just that everything kills you, so before you explore you have to kill hundreds of creatures which takes forever and you only get 1-2 exp for each..

In the beginning you only have two attacks.
Most if the time you're just running away from things, especially if you are ranged.
It seems combat is too heavily reliant on stats rather than skill, because you don't have enough damage to kill some of the enemies. Unless you spend an hour kiting around and shooting, but who has time for that? Or rather, who wants to.

Better weapons only marginally increase stats and the high level ones you can't even use.

After you've found the basic gathering things, like shrubs, scrubs, cotton, ginseng, there's no more variety to it.

NPCs all talk about the weather or their favorite food, it's interesting that you can see them fight and help or ignore them.
But other than that they feel completely lifeless.

I thought you could make your own armor and weapons, but there's only a limited form of customization where you can add blocks to your weapon. Like brown woodcubes (yay..) Even though all the wooden items are orange, and there is a max limit of 32 blocks.

The game is good at it's core, but it will take tons of content to make it interesting.
It's obvious that most of the crafting was neglected in favor of exploration.
It's just not worth playing right now without the variety that tons of items and crafting provides, what use is there to explore the vast and really huge world if there aren't any exciting goodies to bring back.

+6 votes     reply to comment
Guest
Guest Jul 9 2013, 10:07am replied:

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Patrykq
Patrykq Jul 6 2013, 6:20am replied:

You are 100% correct my friend. I thought exactly the same. This game have potential, but there is a lot more to be added and improve.

+4 votes     reply to comment
CostarGamerZ
CostarGamerZ Jul 5 2013, 4:22pm replied:

Dude It's the alpha stage to say something like the game is finished, they're still working hard

-3 votes     reply to comment
Guest
Guest Jul 6 2013, 6:17pm replied:

I know it's still an alpha, but as I said, I was expecting too much.
I have been following this game for a long time, but I don't see a reason to play it in it's current state.
So I will wait until there is more content.

The one thing that truly disappointed me though was not being able to make your own weapons and armor from scratch.
I would play the game solely for that.

+4 votes     reply to comment
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Cube World
Platforms
Windows, Mac
Developer & Publisher
Picroma
Engine
Custom Built
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Official Page
Picroma.com
Release Date
Released Jul 2, 2013
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9

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Highest Rated (2 agree) 10/10

Fantastic concept, pleasing aesthetics, and fun cooperative gameplay.

Jul 7 2013, 11:17am by IamV

Style
Genre
Role Playing
Theme
Fantasy
Players
Single & Co-op
Project
Indie
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Last Update
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