Inspired by Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.

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Cube World
Platforms
Windows, Mac
Developer & Publisher
Picroma
Engine
Custom Built
Contact
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Official Page
Picroma.com
Release Date
Released Jul 2, 2013
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