Crysis Wars is the standalone multiplayer game bundled with Crysis: Warhead. Building upon the original Crysis' multiplayer game, it has been expanded and improved with a new gamemode as well as many new maps.

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Update 0.16.2 Released!

Update 0.16.2 Released!

MechWarrior: Living Legends

New and updated cockpit art for many ‘Mechs and most ASF and VTOLs, as well as 3 new camos! Also the usual balance adjustments, bugfixes, and QoL improvements...

Shaders pack build 170124

Shaders pack build 170124

News 2 comments

Cryengine 2 Shaders pack (build 170124) is available for download.

All antagonists of Crysis: Alternative Wars

All antagonists of Crysis: Alternative Wars

Crysis: Alternative Wars

EN: On the agenda it is worth talking about all the antagonists of the serial DLC of Crysis: Alternative Wars RU: На повестке дня стоит...

Crysis Wars Anniversary Match on CryServ.de

Crysis Wars Anniversary Match on CryServ.de

CryServ.de - Crysis Wars Multiplayer Platform

Prepare for an epic Crysis Wars multiplayer battle dedicated to the 15th anniversary of the game on CryServ.de

CE2 Shaders project

CE2 Shaders project

News

Shaders Pack for CryEngine 2. New features for modders.

Update 0.16.0 Released!

Update 0.16.0 Released!

MechWarrior: Living Legends 2 comments

The long-awaited heavy VTOLs - Karnov and Anhur - have finally deployed!

Tutorial. How to create player classes

Tutorial. How to create player classes

Crysis: The Other Side 1 comment

A little guide on how to create your own player class for The Other Side: Conquest.

The Other Side - Conquest is released (build 4011)

The Other Side - Conquest is released (build 4011)

Crysis: The Other Side 3 comments

New mod update! Let's talk about the future of the modification, as well as touch on the innovations that have appeared.

We've rebranded!

We've rebranded!

MechWarrior: Living Legends 2 comments

Check out what this new MechWarrior: Living Online Legends plays like!

Zombie-survival mod

Zombie-survival mod

Zombie-survival mod 7 comments

Hi all! Today I release zombie mod for CW! Hope you enjoy!

ThreeV3 Tournament - Signups Open!

ThreeV3 Tournament - Signups Open!

MechWarrior: Living Legends

The ThreeV3 Tournament returns November 12th and 19th! Prove you have what it takes to be a living legend of the arenas!

Update 0.15.4 Released

Update 0.15.4 Released

MechWarrior: Living Legends

A small set of fixes and balance adjustments, plus some audio and asset variant tweaks.

Development Review: June - July

Development Review: June - July

MechWarrior: Living Legends

A new map, two new weapon systems, and a surprise new mech! Also new Inner Sphere-tech laser sounds!

Update 0.15.0 Released!

Update 0.15.0 Released!

MechWarrior: Living Legends 1 comment

Many months in the making, v0.15.0 is here with a thoroughly revised VTOL flight model and two major weapon changes, along with a multitude of fixes and...

Development Review: August - November

Development Review: August - November

MechWarrior: Living Legends

A bunch of gameplay adjustments and hotfixes were released over the fall season! This review will cover updates 0.14.5 through 0.14.10.

RELEASE Back to Hell Episode 1.0 FILES

RELEASE Back to Hell Episode 1.0 FILES

Back to Hell - Episode 1 7 comments

This is the Full Mod. The Day finally has Come, Back to Hell Episode 1 is done! Have Fun! This Mod is for Crysis Wars, which you can download on ModDb...

Update 0.14.4 Released!

Update 0.14.4 Released!

MechWarrior: Living Legends

Here's a small update to the 0.14.x series, featuring several critical bug fixes and adjustments!

Realistic Ocean

Realistic Ocean

News 2 comments

Realistic Ocean in CryEngine 2, modified water shader.

Rendering CE2

Rendering CE2

News

Advanced engine tunning for photorealistic render. Island... modified ocean shader and engine variables for distance view.

Development Review: April - June

Development Review: April - June

MechWarrior: Living Legends 6 comments

We're back with a huge recap of all that's happened in the land of MWLL dev these past few months! This includes April's major v0.14.0 release that introduced...

v0.14.0 Preview!

v0.14.0 Preview!

MechWarrior: Living Legends

We've been pretty quiet about 0.14.0's development, but as the update nears readiness it's time to unveil some of the exciting changes in store!

Update v0.13.4 - Taking care of that lag!

Update v0.13.4 - Taking care of that lag!

MechWarrior: Living Legends

Happy new year and merry patchmas! v0.13.4 is here, packing a light changelog but a couple important changes - chief among them is a potential fix for...

Kind of still alive

Kind of still alive

Back to Hell - Episode 1 4 comments

Back to Hell, the inofficial sequel to Crysis, I wanted you guys know the project is (kind of) alive and how to contact me. Also new Screenshots and a...

Updates 0.13.1 and 0.13.2, and hotfix 0.13.3 Released!

Updates 0.13.1 and 0.13.2, and hotfix 0.13.3 Released!

MechWarrior: Living Legends 1 comment

Behold our cleanup patch with some neat other stuff tacked on! Includes bunch of HUD changes, bugfixes, adjustments, and QoL updates! Several days later...

Update 0.13.0 Released!

Update 0.13.0 Released!

MechWarrior: Living Legends

Update 0.13.0 is out and the new assault tanks are here! This update brings you the Mars and Behemoth tanks, new guns, C3 Master, autoflamer turrets...

Design screenshots

Design screenshots

News 2 comments

A few vegetation design screens with new models. Concept Art.

Work in progress

Work in progress

News

Some technicals screens with new models of vegetation.

New project development screenshots

New project development screenshots

News 1 comment

A few screenshots of new project, temporary no name.

High resolution images

High resolution images

Archipelago Coral Islands

A few ACI mod images were rendered in high resolution. All images from editor, but used a static skybox.

Updates 0.12.0 and 0.12.1!

Updates 0.12.0 and 0.12.1!

MechWarrior: Living Legends

Another huge update is here! 0.12.0 brings the long awaited Sunder and Kodiak assault mechs, a massively reworked resource structure, and numerous adjustments...