You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

Review RSS Feed Nargual26 says
10 Nargual26

Feb 8th, 2015 0 people agree 0 people don't

Maybe the graphics aren't great, but has a great story, good scares, delicious atmosphere, nice puzles and it's FREE. COF may be my favourite horror game. Awesome: 10/10

Erethir says
10 Erethir

Jan 13th, 2015 0 people agree 0 people don't

Such a great mod! It has great atmoshphere, graphics (for a old game like half life!), good scares, music, sound... One of my favorite mods/games of all time!

ThaGuyWithCake says
10 ThaGuyWithCake

Nov 25th, 2014 0 people agree 0 people don't

This game is the sole source of inspiration for me to create my own game.

Cry of Fear has a very detailed and populated world that serves to add that extra immersion. Despite the main campaign being single player, I personally felt that each play through was as enjoyable as the last.

It's also incredible how Team Psykskallar has managed to build such a powerful game in the Goldsrc engine (Not that it's a bad engine), it's very refreshing to see creativity like this.

MasterOfPies says
10 MasterOfPies

Nov 11th, 2014 0 people agree 0 people don't

This game is one of the best I have ever played in my life. This game does lots of things right that other AAA games can't. The story is told in such a way that at moments I had to just lay back in my chair and comprehend what just happened. This game can be compared to the first person silent hill.

Y.T. says
8 Y.T.

Sep 14th, 2014 0 people agree 0 people don't

I really like this game. Great work!

Bradcad says
10 Bradcad

Sep 8th, 2014 0 people agree 1 person doesn't

Two Words!

Love It, I won't stop watching let's plays of this

"The review field must be at least 150 characters in length."

Hmmm what should I say? Oh yes

Cry of fear is awesome
Cry of fear is awesome
Cry of fear is awesome
Cry of fear is awesome
Cry of fear is awesome


Aug 29th, 2014 0 people agree 0 people don't

Masterpiece. One of the greatest horror games of all time. Great scares, atmosphere and probably the saddest and most disturbing story ive ever seen in a horror game

Ceatra says
10 Ceatra

Jul 21st, 2014 0 people agree 0 people don't


Great atmosphere (I don't know how to write that), great scares, nice Glock (Love that gun) JUST AN AMAZING GAME!!! Keep doing Team Psykskallar your awesome!!!

viper276 says
10 viper276

Jun 9th, 2014 0 people agree 0 people don't

awesome game with Silent Hill mixed in

eliasr says
1 eliasr

May 24th, 2014 2 people agree 2 people don't
This review may contain spoilers

With exception for the weird bugs and crashes, the co-op seriously lacks some game design.
While I do have a great understanding for the limitations in the map design, and also the lesser detail on some of the objects, there still could have been used some better textures on objects, such as oven, chair , etc.

The transitions between levels could result in client crash or connection loss.
Monsters could walk straight though several objects, or walls.

Some maps were bugged or loaded incorrect events. In the building in the forest, where the doors would flip open and close, it would load Simon's health bar and play some music to that occasion. If that map was reloaded, ex due to death, it would not load.

Some monsters has the weirdest death scream.

Anyway, as for the game design.
It puzzles me that the aid for the team is so different from the various maps. Ex in the city you would have easy access to guns (because everyone in Sweden has guns.. who ever has that American idea). At the lake there are significant aid to the challenge ahead.

But in the forest it all of sudden changes, it becomes a running game, as that is just the best solution. While not just being under instant attack, if you died, you are given a branch (just a branch for some of the maps).

And then all of sudden we are back to a house, Rambo's house, shotguns, m16, powerful pistols, only the C4 is missing. While the giants can go though the walls like they were the size of a human, a single person has enough ammo to kill the entire forest.

Next up a sawman boss, where the rest of my team lost connection for some reason, you simply get stuck with a glock, a shotgun and saw-maniac.

As the intro (which takes years to play) state the mission, the story just doesn't follow the progression of all the corners which are filled with monsters (seriously, its not scary, DOOM did a better job on that part). After a while running around and checking doors, but with no initiative to follow, it gets boring

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