You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
I first played the game solo... It is so creepy, so frightening that it can't be described unless you try it yourself. Cheap screamers but also a very polished atmosphere both await the player at every corner of the streets.
Then I played coop... And it is way way less scary when you have the moral support of your teammates. Still, it is a lot of fun when finishing off giant creepy monsters with nothing but a tree branch because of the scarce ammo.
Play it. If you're too chicken, play coop, but just play it.
Cry of Fear certainly lives up to the hype, and is a very special mod. It feels like a game, being close to 20 hours long I'd say. It's like a first-person Silent Hill in terms of gameplay, and at times, similar atmosphere too.
It's a very interesting journey through the twisted, distorted mind of a mentally unstable, suicidal individual. I'm a fan of horror titles like this, having played through the Mistake series and Grey, but Cry of Fear is on a whole different level. Amazing mod, it deserves most of the praise.
Some things that need tweaking are the chase sequences, in which a chainsaw wielding berserk rapidly pursues you down narrow, tight corridors. The enemy is many times faster than you, and for some reason you can only sprint for a few steps before getting exhausted. They're unbalanced and just annoying as a result, and player stamina is worse than a dead person.
There's a bit of platforming in Cry of Fear, and most of it is terrible. A lot of this can be attributed to level design, such as jumping through a construction set that has tiny metal poles everywhere obstructing your path, or terrible timed platforming sections in a horribly designed level.
Another annoyance can be found on every gun; iron sights zoom in way too much, like using a scope.
This game, THIS GAME GUYS, It's awesome i have never been more scared to play a game not since amnesia the build up for scares are just amazing, Just so many times i just went NOPE and turned off the game, I've replayed the game so many times i love the item system although i did kind of die a few times opening the inventory, The bottom line this game rocks, And thanks Team Psykskallar for this amazing game keep up the amazing work guys.
Cry of Fear is quite possibly one of the best horror mods ever to grace ModDB. It appears to be a spiritual successor to Afraid of Monsters, sharing several themes and a similar artstyle. However, it is done professionally enough to be its own title rather than a mod, enough that I would gladly shell out the price of a full title for it. The graphics push the archaic GoldSrc engine to limits I didn't even think were possible; in places it actually looks good enough to be a Source game.
The atmosphere of the game is genuinely terrifying and the story even more so in more ways than one. A word of warning: this is by no means a "feel-good" title or a title for kids. The story is very good, yet very disturbing and covers many real issues such as drug addiction, suicide, and murder. And that's not even going into what's in some of the notes you find scattered around. Do NOT play this mod if you are easily upset by such things.
I'm pleased to say that even though this is a V1.0 release, the gameplay is much less buggy than AoM was. As of about 3 hours in, I have found no game-breaking bugs and only a few minor visual and AI bugs that were fixed by restarting the mod.
However, the gameplay itself is not perfect and still suffers from a few of the problems I had with AoM. Ammo and health placement is still an issue, especially with one particular mid-game boss, however it is better than AoM. This is compounded by the fact that CoF has done away with standard saving in favor of a save point system. CoF team, on the offchance you read this: in future releases, please, for the love of god, give an option to turn that off in favor of save-anywhere. There's a reason modern games have all but done away with that system.
Despite my issues with it, the story and atmosphere of the game more than makes up for my nitpicks and the game still merits a 10. With a ton of gameplay in the single-player story, co-op, and unlockables, any horror fan will find a home here.