You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
One of the scariest mods evar.
It's incredible what the mod developers acomplished with such an old engine.
Amazing accomplishment on technology many consider out of date, with Beautiful environments, imaginative original setpieces, a haunting score and menacing creatures- this is the best Half-Life mod ever made. I want to vote 9.5 but I can't and 10 is perfect (there is no such thing imho).
Full review to come at a later date...
Ever since I discovered this mod in 08 I been a patience tracker and that patience has seriously payed off!
Cry of Fear has got to be the scariest mod on Goldsrc I played in a while. It has all horror mod fans would love. Dark atmosphere, wonderful detailed monsters, and a story that will keep guessing while watching your back for any monsters that will attack you from behind.
The main character Simon is to me very interesting since as you play as him you can tell hes been having a crappy life with the slit wrists and him getting run over by an unknown person. This is when the questions started in my head "Who was that man asking for help? Who was in the car and tried to run Simon over nearly killed him and made him a cripple?, Was that Simon slamming that guy's head into a wall?" These questions kept me thinking during the entire game. Sadly only a few questions were answered although I only gotten one ending "4".
The inventory is what some say it's like the old Resident evil game(which I never played) but it was because of that system which inspired Rumpel and I must say it's a great system. It makes it so the playing doesn't feel like Rambo in a horror game (Fear 3). Mostly in the game the player has 6 slots 1 is for your phone until a certain level where you lose your bag and it's reduce to 3 making the game tougher. Gameplay is a mix between melee and shooting since ammo is scarce you have to use a knife or a police baton.
This mod was worth waiting for and I can't wait to see the other endings and co-op. But they're were a few questions unanswered in the game. Like who tried to kill Simon, Who was that man in the intro, and who was sending Simon those messages during the blood-room parts such as "I hate you" or "I just want you to die" etc. I honestly can't wait for the next mod Team Psykskallar will make next but they deserve a break for this masterpiece of a horror mod :).
The graphics are outstanding and make you forget it's GoldSrc. The animations are very smooth and carefully made. The story was intriguing yet sometimes a little confusing. Much more content than one would expect - a wonderful co-op mode, several hoodies to unlock, doctor mode, 4 different difficulties (including nightmare mode), multiple endings, several supported languages. All of this taken into account results in incredible replay value. Great music, although sometimes goes on too long or is not fitting. There were also several clipping errors.
The game would be good, because it has a well written story and very nice gameplay. However, the game is full of severe technical issues, which our dearest Rumpel did neglect and he wasn't ashamed of releasing the game without fixing these sever issues. First of all the mod suffers from severe stability issues. It randomly freezes and textures glitch. Eventually textures may also fail to load, which crash the game. The game loads really long. I don't know how you could give this mod more than 9 points. You must either be fanatics of this game, or the design blinded you and didn't see this technical issues. It could have been fun,but the developer didn't want to create a stable game, thinking that people will play it anyway. Not to mention that the mod promised coop, which isn't working and another modder had to mod (!) his mod to fix the coop. And that one isn't really functioning well. But oh well, we learnt a big lesson from this mod: if you are incompetent then the best is not being arrogant and taking the help of more competent people.
Cry of Fear is (or was) a mod for Half Life 1 (moddb singleplayer mod of the year 2012, scariest game of the year 2012). Don't let the age of the engine put you off, it has been totally modified with new graphical and gameplay features. And since Valve broke many HL1 mods with their latest update, it is getting an overhauled stand-alone release on 24th April. If this had been released in 2004 it would have easily competed with professional games.
When I was younger I found Alien vs Predator 1 incredibly scary, but now I feel hardly anything when I play it. Amnesia was scary, but completable. I can sit through any horror film no problem. This is the first game that made me wonder if I should stop playing it because it was unhealthy to stress my mind this much. It's the first game that made my bladder spasm. As a baseline, think of the Iron Maiden moment in Amnesia and imagine if the whole game was that constant level of scary instead of a momentary peak.
Some people try and generalise it saying it's jump scares, but that's mainly the beginning. Cry of Fear does jump and atmospheric fear incredibly well so you never relax. It borrows a lot from old school survival horror. There are environmental puzzles, exploration, inventory management and you're constantly low on ammo. It drags a little with the second Fuse quest in the middle of the game but other than that it's tip-top. Combat is a crucial part of survival horror IMO. In Amnesia you know that no matter how bad an enemy is, you're not expected to defeat them. The game has to be designed to give you an out, to let you bypass them entirely as 1 hit will kill you. In this game the enemies aren't going anywhere. You know you will have to confront them.
Also replicates the variety of content from old survival horror games. Multiple endings, a big singleplayer campaign, an Assignment Ada style bonus campaign that lets you play a short campaign from an NPC character's pov, and on top of that a more action-orientated Mercs style co-op campaign featuring the survivors of the local police force.
I hope to god someone mods it for Oculus Rift compatibility. Will be downloading and permanently writing this to DVD on Wednesday.
this game is so cool i just want to have "cry of fear2" coming soon:( with the doctor mode included.
This modification is really impressive. The only lackdown is that for Windows 7 users and, propably, Windows 8, OpenGL lags a lot. But that's not a problem for other OP's. So, wonderful game.
Lame mod like every other Horror game. Apart from the graphics which are really impressive for the HL1 engine, everything else is pure garbage, full of the usual cheap tactics like jumpscares or darkness everywhere. I can't understand why all the effort got wasted in making such a boring mod.
Cry of Fear is arguably the best mod I´ve ever enjoyed. For me it is much more than just that, I consider it one of the best things that happened to genre of survial-horror when it was dying (sadly already dead by now..). The plot, soundtrack and atmosphere takes it to the level of the best Silent Hill games, again just my opinion.
More than all the mentioned Cry of Fear opened my eyes, once again, at the time I played it. That year (2014) I realized how the essence of the real horror genre didn´t exist anymore, being Sient Hill: Shattered Memories (2009) what I considered to be the last authentic experience. With such a disappointing outlook I was losing hope to ever find anything close to that essence, until Steam showed me Cry of Fear. After all this and finishing the game I came to a conclusion: the modding community had the power to do big things, to revive a dead genre killed by the industry.
The people who did Cry of Fear deserve a lot, yet they did everything just because they shared the love for this genre. They had the power to create a full experience and put hell a lot of effort on it. It is amazing how a small group could make such a big work and get thousands of us to the good old days.
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