You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
I'll give it a 7/10, though maybe it deserves 8.5/10
- great atmosphere
- good design of some monsters and levels
- great music, especially tracks with guitar
- some great moments, that happens
- this mod (or game?) is finally out, and it contains great amount of work, great
- all of this is second-hand. really.
author's just took enormous amount of things and decisions that they watched in Silent Hill (especially 3rd and 2nd), Condemned, maybe somewhere else.
Yes, Cry of Fear is free game made by enthusiasts..
BUT.. If you make smth like made before, try to make it better.
While Cry of Fear , pityfully, is a bag of weakness.
The storyline has too many unlogical (not surreal, just unlogical) things.
The heroes' characters are just WTF? While main hero is naive idiot, the girl is also cartoonish character, and actions that are made in heroe's narration is also weak and unstable.
Locations and city are also "random".
Of course, it was just Rumpel and his friends BUT
If you watch "No Escape" fanmade movie, you'll notice that the main story line is very similar to CoF's, the difference that in Cry of Fear main hero has much less people he lost.
There is "Mulholland Drive" and "Requiem for a Dream" story types.
CoF's is close to second, i mean general message of story and metaphor.
It's really sad that with all great amount of work, "Cry of Fear" is so "inspired by inspired".
- And also backtracking. Cry of Fear's level design is not perfect for it, cause all levels are more "long way", while for backtracking better when there are "independent but clear locations".
Well, Cry of Fear's team has nothing with that movie, sorry.
With exception for the weird bugs and crashes, the co-op seriously lacks some game design.
While I do have a great understanding for the limitations in the map design, and also the lesser detail on some of the objects, there still could have been used some better textures on objects, such as oven, chair , etc.
The transitions between levels could result in client crash or connection loss.
Monsters could walk straight though several objects, or walls.
Some maps were bugged or loaded incorrect events. In the building in the forest, where the doors would flip open and close, it would load Simon's health bar and play some music to that occasion. If that map was reloaded, ex due to death, it would not load.
Some monsters has the weirdest death scream.
Anyway, as for the game design.
It puzzles me that the aid for the team is so different from the various maps. Ex in the city you would have easy access to guns (because everyone in Sweden has guns.. who ever has that American idea). At the lake there are significant aid to the challenge ahead.
But in the forest it all of sudden changes, it becomes a running game, as that is just the best solution. While not just being under instant attack, if you died, you are given a branch (just a branch for some of the maps).
And then all of sudden we are back to a house, Rambo's house, shotguns, m16, powerful pistols, only the C4 is missing. While the giants can go though the walls like they were the size of a human, a single person has enough ammo to kill the entire forest.
Next up a sawman boss, where the rest of my team lost connection for some reason, you simply get stuck with a glock, a shotgun and saw-maniac.
As the intro (which takes years to play) state the mission, the story just doesn't follow the progression of all the corners which are filled with monsters (seriously, its not scary, DOOM did a better job on that part). After a while running around and checking doors, but with no initiative to follow, it gets boring
I first played the game solo... It is so creepy, so frightening that it can't be described unless you try it yourself. Cheap screamers but also a very polished atmosphere both await the player at every corner of the streets.
Then I played coop... And it is way way less scary when you have the moral support of your teammates. Still, it is a lot of fun when finishing off giant creepy monsters with nothing but a tree branch because of the scarce ammo.
Play it. If you're too chicken, play coop, but just play it.
Cry of Fear certainly lives up to the hype, and is a very special mod. It feels like a game, being close to 20 hours long I'd say. It's like a first-person Silent Hill in terms of gameplay, and at times, similar atmosphere too.
It's a very interesting journey through the twisted, distorted mind of a mentally unstable, suicidal individual. I'm a fan of horror titles like this, having played through the Mistake series and Grey, but Cry of Fear is on a whole different level. Amazing mod, it deserves most of the praise.
Some things that need tweaking are the chase sequences, in which a chainsaw wielding berserk rapidly pursues you down narrow, tight corridors. The enemy is many times faster than you, and for some reason you can only sprint for a few steps before getting exhausted. They're unbalanced and just annoying as a result, and player stamina is worse than a dead person.
There's a bit of platforming in Cry of Fear, and most of it is terrible. A lot of this can be attributed to level design, such as jumping through a construction set that has tiny metal poles everywhere obstructing your path, or terrible timed platforming sections in a horribly designed level.
Another annoyance can be found on every gun; iron sights zoom in way too much, like using a scope.