You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
If Cry of Fear teaches us one thing, it's that it's not just about the story, but more about how it's delivered.
The game has a very retro and classic gameplay to it, with very limited inventory slots, solving strange puzzles to advance in a world that doesn't make sense, not because it was badly made, but on the contrary, because it was made to be confusing and ominous.
The Stamina bar is your worst enemy in this game, with very scarce ammunition for your fire arms, and with each of your movements (except regular walking) costing stamina, it becomes very clear that the stamina plays a major role in the game, and that is fine to accentuate the survival feeling of the combat, but during many nightmare sequences, or platforming sequences, the player is required to sprint and jump multiple times, and having to wait for your Stamina to recharge in a nightmare sequence can get tedious, but overall the addition of this gameplay mechanic adds a lot to the game.
On a technical point of view, this game is a marvel, I have found myself amazed multiple times at how good this looks for GoldSource, the ViewModels are amazing, and the enemies are not so bad themselves, I appreciated the fact that they move and behave differently than the regular Half Life NPCs, it did not feel like Half Life at all.
The weakest point of the game would be it's gameplay, many times the player is required to backtrack to very early stages of the game, to be able to move forward, and even if some plans placed around the game help, you really have to walk around and try to open every door and just try "Everything" you can think of to find the correct route.
Overall this is a good game for everyone who likes survival horror, I found myself wanting to stop playing multiple times, frustrated by annoying sequences, or just because I was lost, but the story kept me going, I just wanted answers, and answers I got.
This game isn't for everyone, but if you like this style, then you will love this one.
Cry Of Fear isn't what it's all cracked up to be. People praise it for being an amazing achievement in the horror genre, but for me it just falls flat on all scares around the half-way point. It has a lot of issues that will hinder the experience, and some of the game breaking glitches may cause you to never want to touch the game again. However, they do nail some things pretty nicely such as the story element, environments, and even some of the monsters.
The Save System is pretty awesome, and reminds me some of the old-school horror games like Silent Hill, and Resident Evil.
The inclusion of the Health System via morphine.
Story can be quite entertaining, and is well worth a playthrough just to experience it.
Some of the enemies feel terrifying, and will prove some challenge.
Co-op mode with 4 players.
It's free if you own Half-Life 1
A ton of glitches, and game breaking issues that can really ruin the experience.
Some of the weapons feel incredibly useless, and you're better off just running.
The "horror" gets old after the first three chapters. Jump-scares tend to lose their appeal.
Some elements of the story can be a tad over-bearing, and seem to push the depression onto you to the point of being annoying.
Sometimes feels a little too much like the original Silent Hill, but doesn't deliver as well as Silent Hill.
Game feels unpolished.
Flawed mechanics such as melee combat, and the dual wielding system.
The inventory system is extremely frustrating to manage.
Over-all it's not a horrible game, but it's no where near an amazing game either. I can't really recommend this to anyone, unless you're a hardcore fan of horror games, and don't mind having to deal with frustrating elements, and poor game design. However, the story is well worth a play-through even though it can be too depressing for it's own good.
A major disappointment. While the game isn't necessarily bad, it's not good. The story is... "interesting," at best, the VA is *decent* for a mod, and some key elements such as the inventory system or awkward. The horror atmosphere itself isn't bad, however the jump scares are used far too often to remain interesting. Pretty soon you get too used to it, and it just becomes a dark semi-thriller. The level design isn't always particularly interesting, but it is far above what many GoldSrc mods offer.
Truth be told, despite being my most anticipated GoldSrc mod of the last few years, it's nothing special, and is a big disappointment. The mod's developers are clearly talented, but the most impressive thing in this mod is their conversion from GoldSrc to just a weaker version of Source.
This game is so far one of the best horror I've seen. Plus, it's a HALF LIFE MOD which was made in 1998.
I almost thought it was Half Life 2 though.. The scares and the others like made me jelly for days son.
I feel that the first scare was kinda scarier than the rest.