You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
Don't get me wrong on this one, regardless of anything I might have stirred up before now, I wanted to like this mod. But you have to realize, yes, it was in development for quite a long time, I've heard 4 years, and they've obviously got talent, but they just didn't use that talent properly, to be brutally honest.
I'm not going to complain too much about the jump scares, because you DO need to throw a few at the player, if you want that horror atmosphere to mean anything. But there's such a thing as doing it a bit too much. Without giving anything specific away, there's a map where they have a jump scare and, apparently, thought it was scary enough to use it several times in that same map.
The backtracking also wouldn't be too bad, if it weren't for the fact most of the maps aren't particularly interesting or unique, and some of it just feels unnecessary. Chapter 4 in particular, without, again, being too specific, requires you to backtrack through areas you've mostly already been to, find two items, in this long process, just to open a door. You then later find a way back around to the area you used those two items in so you can retrieve them to progress to a new area.
It's also not always clear where you need to go, since, again, the maps aren't the most interesting or unique. I was stuck in one area because it turns out that there was a bus with a broken window in it that I had to climb through. I had to look this up to find out, because it's just not that clear that you had to do that.
The voice acting is also a bit detrimental, but I don't expect grade A acting out of a Half-Life mod.
I will say, the visuals are quite impressive, for the most part. They've done some very impressive things with the engine, it's just a shame the game itself isn't that good.
I could also mention it just isn't really scary, and the story isn't particularly well done, but overall, Cry of Fear is impressive as a mod, it just isn't particularly GOOD.
This game is so far one of the best horror I've seen. Plus, it's a HALF LIFE MOD which was made in 1998.
I almost thought it was Half Life 2 though.. The scares and the others like made me jelly for days son.
I feel that the first scare was kinda scarier than the rest.
It's just 10/10 (even 11/10), because it's just the best you can get for Half Life. Extra menus, Cutscenes, ok narration, great gfx, audio, COOP and most of all incredible and CREEPY AS F..K art design. You guys rock, let's say AoM: DC was great... and this is like 10 times greater.
Greatest and scariest HL mod and that's not that easy to achieve with stuff like "The Gate", "Escape from the Darkness" or "Heart Of Evil". You guys deserve a lot of alcohol... or better not, if You we're able to thought all of those scary things.
I'm not gonna sleep tonight.
+ Great storyline.
+ Breaking GoldSrc engine make this mod awesome.
+ This mod is friggin scary.
- Graphics bugs.
- Game crash if playing for a long time.
- Monster look stupid when play for a long time.
This mod is awesome but need patch to fix horrible bugs.