You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

boredgunner says

7/10 - Agree (2) Disagree (1)

Cry of Fear certainly lives up to the hype, and is a very special mod. It feels like a game, being close to 20 hours long I'd say. It's like a first-person Silent Hill in terms of gameplay, and at times, similar atmosphere too.

It's a very interesting journey through the twisted, distorted mind of a mentally unstable, suicidal individual. I'm a fan of horror titles like this, having played through the Mistake series and Grey, but Cry of Fear is on a whole different level. Amazing mod, it deserves most of the praise.

Some things that need tweaking are the chase sequences, in which a chainsaw wielding berserk rapidly pursues you down narrow, tight corridors. The enemy is many times faster than you, and for some reason you can only sprint for a few steps before getting exhausted. They're unbalanced and just annoying as a result, and player stamina is worse than a dead person.

There's a bit of platforming in Cry of Fear, and most of it is terrible. A lot of this can be attributed to level design, such as jumping through a construction set that has tiny metal poles everywhere obstructing your path, or terrible timed platforming sections in a horribly designed level.

Another annoyance can be found on every gun; iron sights zoom in way too much, like using a scope.