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5 comments by ruMpel on Jun 7th, 2013

Campaign Competition Results

The 9 months old Campaign Competition has finally reached it's end! The results are here, and we have a winner! The reason it was delayed was due to some conflicts and the work with Cry of fear stand alone.

Watch the video below to find out the scores and the winner of the competition.

New Coop Campaign

64 Bit Patch

Earlier this week, we released a patch that was made by the community. This patch is meant to make Cry of Fear more stable, and fix a couple of memory crashes.

You can download it here, but keep in mind that you need to be a 64 bit user and have at least 4 GB of RAM:

Download Cry of Fear on Steam

As said on previous news. Cry of Fear was released on Steam not too long ago. If you haven't read the news about it yet, you can read it here. It contains the changelists and release notes as well:

You can download it straight from steam by searching on Cry of Fear on the store page, or by clicking this link:

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Enjoy the game!
/Team Psykskallar

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Cry of Fear: Russian Localization v1.6.2

Cry of Fear: Russian Localization v1.6.2

Mar 15, 2014 Patch 24 comments

It's an updated version of russian localization for Cry of Fear. Manhunt campaign is translated now too, plus some other updates added. / Это обновлённая...

Cry of Fear traducción español.

Cry of Fear traducción español.

Jul 26, 2013 Patch 23 comments

TRADUCCIÓN ACTUALIZADA: AHORA INCLUYE LA TRADUCCIÓN DE LA CAMPAÑA COOP "MANHUNT". Traducción al español de Cry of Fear hecha por mi y pixl_man. Instrucciones...

Cry of Fear - Crash patch for 64 bit users

Cry of Fear - Crash patch for 64 bit users

Jun 5, 2013 Patch 41 comments

THIS IS FOR 64 BIT USERS ONLY! This patch will fix the crashes between the first levels, and make it generally a lot more stable for 64 bit users.

Cry of Fear - SDK v1.3

Cry of Fear - SDK v1.3

May 14, 2013 SDK 23 comments

Cry of Fear SDK 1.3 for mappers making custom campaigns for Cry of Fear. This is to be used with the recently released Steam version. The new entities...

Cry of Fear: Russian Localization v1.6.1, outdated

Cry of Fear: Russian Localization v1.6.1, outdated

May 4, 2013 Patch 29 comments

Рады представить вашему вниманию русскую локализацию для Cry of Fear! Она сделана в виде неофициального патча для CoF любой версии (от мода v1.0 до игры...

Cry of Fear - Version 1.6 (Steam Link)

Cry of Fear - Version 1.6 (Steam Link)

Feb 22, 2012 Full Version 349 comments

The full build of Cry of Fear. This download contains a link to the Cry of Fear Store page on Steam. Download this link, or manually browse it on the...

Post comment Comments  (14530 - 14540 of 14,574)
*CyberNinja* Jul 6 2008, 6:36pm says:

I dont really like on AOM how everything is so fast paced it sometimes takes out the horror part.... But I do like the parts where its silent around you for a while where you gotta look out and see whats going on around you and then a zombie pops out or two thats pretty cool but original after a while I hope this one isnt like that I hope its more of a game like condemned nice levels and good scares ( well at first then it just gets really boring >.> )

+1 vote     reply to comment
Minuit Creator
Minuit Jul 6 2008, 5:59am says:

More slow-paced and story-driven than AoM, yes. However, there will be some moments where the action kicks up a notch or two and you'll have to be ready and on your toes.

+2 votes   reply to comment
Sangelothi Jul 6 2008, 3:07am says:

I have a quetsion, I know this is a FPS horror game, but what is gameplay centered around? is it going to be like AOM, all fast paced action, is it going to be slow and have alot of story to cover, like in Condemned? or is it going to be a little of everything? I dont really care because I know this is going to be good, but, just asking...

+1 vote     reply to comment
Fleshfeast Jul 5 2008, 8:00pm says:

Neat. Give us an enemy with a gun? Zombarney or something.

+1 vote     reply to comment
mastersmith98 Jul 5 2008, 4:56pm buried:


I'm telling you dude, you gotta move over to the source engine. With the new Orange Box engine you can have dynamic lighting effects!

-5 votes     reply to comment
calvinliang Jul 6 2008, 4:43pm replied:

i don't think its possible for a 2 man team working on a good looking source mod with completely original content

+1 vote     reply to comment
Minuit Creator
Minuit Jul 6 2008, 5:43am replied:

We're not really interested in that. Sorry.

+1 vote   reply to comment
D3ads Jul 6 2008, 4:20pm replied:

lol.. shot down in flames.

+1 vote     reply to comment
Saint_Stan Jul 4 2008, 6:06pm says:

Another horror mod!? By rumpel and minuit!? OSHIT! Tracking!

+1 vote     reply to comment
D3ads Jul 3 2008, 6:36am says:

That other awesome mod is mine.. right?... right?!!! ;D

+1 vote     reply to comment
phipe Jul 3 2008, 10:21am replied:

No, Mistake-1. Just kidding!

+1 vote     reply to comment
Ashkandi Jul 3 2008, 6:47pm replied:

GoGo hl1 horror mods, we like them.
D3ads ure working on a mod ... ? ;D

+1 vote     reply to comment
phipe Jul 4 2008, 2:19am replied:

Hl one horror mods are so great because they prove that games dont need Cryengine or something like that to be scary and actually making you wanna stop play it.

+2 votes     reply to comment
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Cry of Fear
Developer & Publisher
Team Psykskallar
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Release Date
Released Apr 23, 2013
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2822 votes submitted.

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Ratings closed.

Highest Rated (55 agree) 9/10

The best horror mod I've ever had the pleasure of playing. I spoke with Andreas in a notable interview a few months back and ever since have held an enormous respect for the man and what it is he sees in his projects, in his "horror", and in himself. Cry of Fear has finally launched and with it comes a turning point in open source gaming, modding, creative expression and a revitalization of the almost dead psychological modern horror that we have come to see in Jacob's Ladder, Silent Hill, Afraid…

Feb 23 2012, 3:29am by C-zom

Lowest Rated (51 agree) 5/10

Don't get me wrong on this one, regardless of anything I might have stirred up before now, I wanted to like this mod. But you have to realize, yes, it was in development for quite a long time, I've heard 4 years, and they've obviously got talent, but they just didn't use that talent properly, to be brutally honest. I'm not going to complain too much about the jump scares, because you DO need to throw a few at the player, if you want that horror atmosphere to mean anything. But there's such a thing…

Feb 24 2012, 7:45pm by D.StilestheBro

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