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5 comments by ruMpel on Jun 7th, 2013

Campaign Competition Results

The 9 months old Campaign Competition has finally reached it's end! The results are here, and we have a winner! The reason it was delayed was due to some conflicts and the work with Cry of fear stand alone.

Watch the video below to find out the scores and the winner of the competition.

New Coop Campaign

64 Bit Patch

Earlier this week, we released a patch that was made by the community. This patch is meant to make Cry of Fear more stable, and fix a couple of memory crashes.

You can download it here, but keep in mind that you need to be a 64 bit user and have at least 4 GB of RAM:

Download Cry of Fear on Steam

As said on previous news. Cry of Fear was released on Steam not too long ago. If you haven't read the news about it yet, you can read it here. It contains the changelists and release notes as well:

You can download it straight from steam by searching on Cry of Fear on the store page, or by clicking this link:

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Enjoy the game!
/Team Psykskallar

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Cry of Fear: Russian Localization v1.6.2

Cry of Fear: Russian Localization v1.6.2

Mar 15, 2014 Patch 22 comments

It's an updated version of russian localization for Cry of Fear. Manhunt campaign is translated now too, plus some other updates added. / Это обновлённая...

Cry of Fear traducción español.

Cry of Fear traducción español.

Jul 26, 2013 Patch 23 comments

TRADUCCIÓN ACTUALIZADA: AHORA INCLUYE LA TRADUCCIÓN DE LA CAMPAÑA COOP "MANHUNT". Traducción al español de Cry of Fear hecha por mi y pixl_man. Instrucciones...

Cry of Fear - Crash patch for 64 bit users

Cry of Fear - Crash patch for 64 bit users

Jun 5, 2013 Patch 41 comments

THIS IS FOR 64 BIT USERS ONLY! This patch will fix the crashes between the first levels, and make it generally a lot more stable for 64 bit users.

Cry of Fear - SDK v1.3

Cry of Fear - SDK v1.3

May 14, 2013 SDK 23 comments

Cry of Fear SDK 1.3 for mappers making custom campaigns for Cry of Fear. This is to be used with the recently released Steam version. The new entities...

Cry of Fear: Russian Localization v1.6.1, outdated

Cry of Fear: Russian Localization v1.6.1, outdated

May 4, 2013 Patch 29 comments

Рады представить вашему вниманию русскую локализацию для Cry of Fear! Она сделана в виде неофициального патча для CoF любой версии (от мода v1.0 до игры...

Cry of Fear - Version 1.6 (Steam Link)

Cry of Fear - Version 1.6 (Steam Link)

Feb 22, 2012 Full Version 348 comments

The full build of Cry of Fear. This download contains a link to the Cry of Fear Store page on Steam. Download this link, or manually browse it on the...

Post comment Comments  (14430 - 14440 of 14,573)
LokesFury Sep 18 2008, 4:14pm says:

Anyone know any release dates!? "If theres any"

+2 votes     reply to comment
Sporkeh Sep 18 2008, 6:06pm replied:

...It has been released already?

+2 votes     reply to comment
D3ads Sep 18 2008, 5:21pm replied:

Look on the third page...

+2 votes     reply to comment
*CyberNinja* Sep 17 2008, 9:46pm says:

First to post about the new picture of the intro sequence! No jk lol. But seriously that looks like motion blur and that looks great!

+2 votes     reply to comment
Tunchy Sep 17 2008, 6:44pm says:

Hey, dude! This mod looks so interesting! I love tension and horror ones!
I enjoyed Penumbra Black Plague as a little child! Your mod seems to be very interesting! Keep up the good work! :)

+1 vote     reply to comment
galute Sep 16 2008, 10:02pm says:

Mummy... I wanna go home! I ****** me pants...

+1 vote     reply to comment
Sporkeh Sep 5 2008, 5:53pm says:

Hi guys.


+1 vote     reply to comment
dethtoll Sep 2 2008, 12:04pm says:

What kind of soundscapes do you have planned? Cities- especially apartments- are NOISY. Dogs barking, people arguing, someone blasting loud music, people having sex that they've waited all day for, someone beating his wife- all behind closed doors. Then there's distant sirens, subway trains going by, traffic, the squeal of busses coming to a stop, gunfire, car and store alarms going off, et cetera. Just some suggestions.

0 votes     reply to comment
ruMpel Creator
ruMpel Sep 2 2008, 12:56pm replied:

Sounds more like a normal day sounds. I don't think CoF looks like having normal days, so...

+1 vote   reply to comment
dethtoll Sep 12 2008, 5:56pm replied:

Cities are noisy at night too, you know.

+1 vote     reply to comment
ruMpel Creator
ruMpel Sep 12 2008, 9:55pm replied:

You don't get it

+1 vote   reply to comment
dethtoll Sep 14 2008, 6:32am replied:

What don't I get? Go into any run down apartment building- after dark- and put your ear to the closed doors, and you'll hear all sorts of frightening things.

+1 vote     reply to comment
Dredile Sep 17 2008, 6:47pm replied:

Dude he means that THE CITY IS GONE there are zombies not humans, and i don't think that zombies are blasting radios and having dance parties.

+1 vote     reply to comment
dethtoll Sep 19 2008, 12:54am replied:

Well maybe if that **** were more clear I wouldn't have said anything.

But then again I guess nobody likes dethtoll and he's a troll so I'll just **** off now.

+1 vote     reply to comment
CDblunderbuss Sep 14 2008, 10:49am replied:

The city in CoF will probably be quiet because there won't be any normal days which are noisy just like in real life, that's what I think he tries to explain to you.

+1 vote     reply to comment
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Cry of Fear
Developer & Publisher
Team Psykskallar
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Release Date
Released Apr 23, 2013
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2823 votes submitted.

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Highest Rated (54 agree) 9/10

The best horror mod I've ever had the pleasure of playing. I spoke with Andreas in a notable interview a few months back and ever since have held an enormous respect for the man and what it is he sees in his projects, in his "horror", and in himself. Cry of Fear has finally launched and with it comes a turning point in open source gaming, modding, creative expression and a revitalization of the almost dead psychological modern horror that we have come to see in Jacob's Ladder, Silent Hill, Afraid…

Feb 23 2012, 3:29am by C-zom

Lowest Rated (51 agree) 5/10

Don't get me wrong on this one, regardless of anything I might have stirred up before now, I wanted to like this mod. But you have to realize, yes, it was in development for quite a long time, I've heard 4 years, and they've obviously got talent, but they just didn't use that talent properly, to be brutally honest. I'm not going to complain too much about the jump scares, because you DO need to throw a few at the player, if you want that horror atmosphere to mean anything. But there's such a thing…

Feb 24 2012, 7:45pm by D.StilestheBro

First Person Shooter
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