Cry of Fear - SDK v1.3
May 14, 2013 SDK 8 commentsCry of Fear SDK 1.3 for mappers making custom campaigns for Cry of Fear. This is to be used with the recently released Steam version. The new entities...

43 comments by ruMpel on Apr 25th, 2013
That's right folks! It is true, it's released! This release won't require Half-Life to be installed. It's completely stand alone as a full game, and it's completely free!
Cry of Fear is now known as Cry of Fear 1.6. This is what's new since the last version which was a mod:
Big changes
- Does not require Half-Life
- Downloadable in Steam
- Dramatically improved AI - they follow you everywhere!
- New Blur Effect
- New high quality sound system for weapon sounds + new weapon sounds
Other changes
- Motion blur when you take damage
- MP5 weapon for modders
- Real time donator support
- New game menu
- New game over menu
- More slots for Custom Campaigns
- New Inventory Layout
- A few more scares in the levels
- Improved normal maps
- Improved balance with tape recorders and syringes
- More variations on monster animations
- Custom Campaigns are updated to latest versions
- And many other general bug fixes!
You can download it straight from steam by searching on Cry of Fear on the store page, or by clicking this link: Store.steampowered.com
Don't forget to follow us on both Facebook: Facebook.com
and our main website: Cry-of-fear.com
to get the greatest and latest news!
Enjoy the game!
/Team Psykskallar
Cry of Fear SDK 1.3 for mappers making custom campaigns for Cry of Fear. This is to be used with the recently released Steam version. The new entities...
Рады представить вашему вниманию русскую локализацию для Cry of Fear! Она сделана в виде неофициального патча для CoF любой версии (от мода v1.0 до игры...
The full build of Cry of Fear. This download contains a link to the Cry of Fear Store page on Steam. Download this link, or manually browse it on the...
Highest Rated (48 agree) 9/10
The best horror mod I've ever had the pleasure of playing. I spoke with Andreas in a notable interview a few months back and ever since have held an enormous respect for the man and what it is he sees in his projects, in his "horror", and in himself. Cry of Fear has finally launched and with it comes a turning point in open source gaming, modding, creative expression and a revitalization of the almost dead psychological modern horror that we have come to see in Jacob's Ladder, Silent Hill, Afraid…
Feb 23 2012, 3:29am by C-zom
Lowest Rated (41 agree) 5/10
Don't get me wrong on this one, regardless of anything I might have stirred up before now, I wanted to like this mod. But you have to realize, yes, it was in development for quite a long time, I've heard 4 years, and they've obviously got talent, but they just didn't use that talent properly, to be brutally honest. I'm not going to complain too much about the jump scares, because you DO need to throw a few at the player, if you want that horror atmosphere to mean anything. But there's such a thing…
Feb 24 2012, 7:45pm by D.StilestheBro
I want that Mod:D
damn like silent hill
It's because of you gentlemen that people have a reason to buy HALF LIFE 1 instead of just waiting for Black Mesa for the 'Half Life 1 experience'. Just to be able to play this ungodly beautiful mod justifies the purchase of an eleven, almost twelve year old game. :)
I got hl1 since 1998. :D
Cool story bro.
LMAO, that is one of the best mod i even seen.
I see in the team a Boss Modeller/skinner, there will be bosses in COF? Because i think it's the only thing missing in Afraid of Monsters.
Happy to see you'r back Guys, good luck and good work^^.
But I guess it would make the game more interesting if there are multiple ways to beat the bosses. Either go heavy metal on 'em, use wits and stuff in the environment, run and escape (Especially with very hard bosses) or if any of them are humans possessed by something evil thats controlling them, use a special item to save them (Like some boss I recall from Silent Hill 1).
Yes, there are a few bosses in Cry of Fear. Although there was a boss in AoM if you get the proper ending too.
yeah^^ He was so tactical to kill and was scary, how can i forget him?