You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

Report RSS Back with news!

It was a long time ago since we posted any news, so I decided to do it now. Well I can tell you why we haven't posted anything, or maybe you can figure that out from the last news. But it's all because my PC broke, and I had to get it fixed before I could work with the mod again. I thought it would go quick, maybe one week or something, but it actually took a whole month! And it cost me a lot of money too.

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It was a long time ago since we posted any news, so I decided to do it now. Well I can tell you why we haven't posted anything, or maybe you can figure that out from the last news. But it's all because my PC broke, and I had to get it fixed before I could work with the mod again. I thought it would go quick, maybe one week or something, but it actually took a whole month! And it cost me a lot of money too.

However, I got my PC back at about Halloween, then I was ready to work again. I thought about posting a news to tell the community that we are back on track again, but I wanted to work some more so we could release screenshots and stuff, which we are doing right now!

Cutscene on some roofs


So here is a screenshot of the cutscene that I have been working with for two whole weeks now. It's about 6-7 minutes long, it has over 70 animations, 300 point entities and 50 multimanagers that starts when you load the map. It's a bit complex (it had to be, because Half-Life doesn't really support cutscenes), so it has taken me loads of time to make it. Cutscenes are very hard to make, you might know that, you who have tried to make one.

Sadly though, you can skip the cutscenes if you want, which is a great feauture for those people who just want to run around and shoot stuff (or those who really suck and need to view the cutscenes all over again ;)).

There is a lot more that we have been working on, that I don't want to reveal, because it would spoil really much. I think we have been showing a little bit too much things from this mod, so that's why I don't want to. Like building a big bunch of hype, and then you won't be surprised/happy when you actually are playing it.

The mod is shaping up smoothly, we still have't updated the progress bar yet though, we are not really sure how much percent is done, and we are afraid that we might update it too much. It's really hard to judge how complete a mod is by a percent bar, you might understand that.

Nevertheless, I don't have much more to say, just keeping you in touch you know. We are definitely not dead, and we will never be, that's just uncool.

Keep tracking, and we'll post some other stuff sooner or later.
Peace -ruMpel

Post comment Comments
Xylemon
Xylemon - - 2,677 comments

Damn, sounds like it was real bitch to do. Keep up the good work ruMpel

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Nembo
Nembo - - 87 comments

Sounds great, Keep up the good work.

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Wakkaboom
Wakkaboom - - 469 comments

Cool man I hope it goes great for you mate!!

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Nicklan
Nicklan - - 193 comments

Thank god you aren't dead.Keep up the good work.

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MrTambourineMan
MrTambourineMan - - 717 comments

I wants your mods!

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ruMpel Author
ruMpel - - 1,060 comments

Thank you guys for your support, great comments. :)

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HmTervapuro
HmTervapuro - - 532 comments

Yar keep some mystery, thats good. =D

Once this is out, I´ll buy HL1 again (lost my previous copy)

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Ashkandi
Ashkandi - - 612 comments

Yeah, i hate 53935 triggers at cutscenes too. Plus i use moron names like asd1, fart1, vomit2, etc. :D

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death5421
death5421 - - 342 comments

keep up the good work guys! better take your time and make something with defining quality then to rush it and have it be complete crap.

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Res1
Res1 - - 359 comments

whoa dude thats awesome i thought this mod was dead and how did you get the mod files back after you got a new computer?

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D3ads
D3ads - - 3,789 comments

"70 animations, 300 point entities and 50 multimanagers"

**** dude, rather you than me.. lol Great work anyhow!

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dethtoll
dethtoll - - 890 comments

Glad to hear from you guys! Keep up the good work.

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mxtomek
mxtomek - - 142 comments

Next great mod from this team. Witing to play. :)

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returpack
returpack - - 53 comments

Waiting! :D:D:D

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TheShadowCookie
TheShadowCookie - - 364 comments

Great do have you guys back ;)
Keep up your good work, and take your time! Awesome stuff with the cutscene, Im sure it will give a giant plus to the atmosphere in the final game ;)

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AlekZanDer
AlekZanDer - - 2,695 comments

Good news.

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RavenITA
RavenITA - - 233 comments

I really like the idea of cutscenes here and there, great work!

300 point entities and 50 multimanagers... yea I know what you mean heh, not to mention if you have a BAD shadow system (like myself) and you need to adjust the shadow direction every time, its a real mess...

Keep up this awesome job!

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