You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
ModDB staff cut through the hype and deliver the most promising mods that are still in development.
Posted by stenchy on Feb 22nd, 2009
Every year, hundreds upon hundreds of mods are born—and die—on ModDB. Many barely limp out the gates, while others are die faster than their leaders can type, "I need a team!1!" But every once in while you come across a profile that shows some promise. A flash of color in their media gallery that instantly conveys a glimmer of hope. Something more than the dull greys of half-finished, untextured models or hastily scribbled level blueprints. More than a trailer that just shows off a logo. I'm talking about honest-to-goodness in-game footage—because nothing cuts through the hype more than showing your mod for what it is. The mods nominated for this category all have concrete proof of significant progress in development and will probably see some form of release in 2009.
Curse wrote:An episode 2 / Orange Box total conversion. Explore an egyptian necropolis, kill mummies and monsters with a morning star.
Team_Psykskallar wrote:You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of.
Lukewarm_Media wrote:In the game, there are four different heroes, who each have their own background and involvement in the world of Lightspire. The most dominant force in the game world is the dragon elves. They are a dictatorship due to their immense army, and control of vast amounts of land and resources. The first hero - the Dragon Lancer - his story stems from them. As described in the Game World Synopsis, the elves and dragons were involved in a great war. The elves only chance of surviving and avoiding extinction would be to use magic against magic. The elves created a weapon to absorb any magical powers dragons might have had, which resulted in the rapid "de-evolution" of the dragons, and a ‘revolution' of the elves physical traits, including increased strength, vision, and the ability to live even longer than before. The remaining dragons were enslaved, to the point where dragon's mental acuity was vastly inferior to any of the elves.
Elder Scrolls IV: Oblivion
Arandor wrote:Nehrim is developed by the Sureai Team (www.sureai.de). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an English version of them. This time, however, we will develop a full translated english version of the project. That includes translated texts as well as English voice acting. It is impossible to give a sure release date at this moment, however, we aim to finish Nehrim in 2008. We always keep everything within the bounds of possibility and currently make huge progresses in building the countryside, cities, forests and villages of Nehrim. Our aim is to create a fantasy world which is as lively and atmospheric as realisable in the limits of our possiblilities. We primarily develop Nehrim for those players who love RPGs and were disappointed by Oblivion on that score. Nehrim will be a role playing game with elements of action, no action game with elements of role playing games.
Space_Cowboys wrote:Petrograd: an action-thriller first person shooter. Enter the shoes of a Black-Ops Special Agent, investigating the disappearance of a full city's population overnight. An eerie atmosphere and immersive environments are just the beginning, nothing is quite what it seems in this suspenseful experience set in post-USSR Eastern Europe.