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What do you find scariest in games, and what would you like to see?

Posted by NGS616 on Sep 2nd, 2012

The survival horror level I'm about to release is going to feature a variety of hazards. Two that I am enjoying at the moment are a couple of demonic specters I created a while back.

I am curious how you all would like to see them changed. I am going to try and make them scarier. The horrible noises that accompany them definitely help with this.

Here is the lands in which they dwell.. This level is not complete. (hence the release not coming for a couple of weeks)

Survival Horror Assetts

The first demonic specter is a physiological anomaly that roams the Harrowed Badlands, melting flesh and devouring souls.

The second anomaly is very territorial. If you approach its resting place, it will strike.

I will greatly value any input I can get on these before I release the level. The level itself will look much better. I have a few more assets to add in, and the lighting is of course not built in these shots. There is also a UFO easter egg that periodically flys around the level and will allow you to unlock a secret area, it can be seen in the first shot.

So what would make these specters scarier?
I think I need to get rid of the hard edges on them. It makes them look a little glassy. They also may be too saturated with color. Making them glow (with bloom most likely) will make them a little more appealing as well.

What scares you the most in games? What would you like to see or hear?

Any input on making the level scarier will be valued as well.
It is going to have a much darker feel. Contrast between light and dark will be increased. The amount of fog increases and decreases based on specific environmental factors. Seismic activity increases the longer you play.

The weather also gets much worse - directly above two celestial entities have collided, causing the sky to spiral; along with the islands you can see floating above.

Here is another anomaly variant, with an updated shader:

Post comment Comments
AzzyLeSpazy Sep 3 2012 says:

These are looking good, i feel that the scarier monsters in games seem to be ones that slightly resemble humans, it then sets the fear that it could happen to you. but this is just my opinion, with these monsters/creatures they are looking very good, i agree with the blooming effect and maybe could add a little more detail just to make them that little bit scarier. i really like the last image, i believe that would be the creepiest to encounter. but either way im looking forward to it :)

+3 votes     reply to comment
NGS616 Author
NGS616 Sep 4 2012 replied:

Thanks for your input Azzy, I appreciate it! I definitely agree with you. That is actually why I made the last one. I'll be sure to add some creepy humanoids and monsters with human elements. Thanks again! :)

+1 vote   reply to comment
warthriller Sep 3 2012 says:

It is important to make sure that the player never feels safe. For example, they could see a few of the territorial enemies but they could walk past them, but then they could get surprised by the aggressive enemy that will chase them into an area with many of the territorial enemies. Also as AzzyLeSpazy said, make them resemble humans.

+2 votes     reply to comment
NGS616 Author
NGS616 Sep 4 2012 replied:

Thanks for the input war! Luckily there is no "safe" areas in this level. :) I like how you explained about the territorial and aggresive enemies. That is actually why those two are the my "main" enemies at the moment. Thanks again, War! :)

+1 vote   reply to comment
Gua Sep 3 2012 says:

Really want to see an Open World horror/mystery game. And NO imaginary monsters & stuff. I'm looking at you Silent Hill and Cry of Faer.

+2 votes     reply to comment
NGS616 Author
NGS616 Sep 4 2012 replied:

Thanks for commenting Gua. I would be interested in playing something of the sort. This game doesn't take place on earth, though. So there its is predominantly imaginary content.

+1 vote   reply to comment
SabreXT Sep 3 2012 says:

I actually just made a post on the subject of horror games, though I doubt it will help you much.

+2 votes     reply to comment
NGS616 Author
NGS616 Sep 4 2012 replied:

It can definitely help me SabreXT, thanks for pointing it out. It is always good to hear well spoken opinions, summaries, and explanations. Thanks for showing me I've been neglecting to read the forums lately!

+1 vote   reply to comment
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Negative Six
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Released 2012
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Negative Six Developer & Publisher with 7 members