Have you worked on gameplay yet? I would really love to see how the character walks/moves etc . . . I know its a little early to talk about combat but where do you plan to take it? what is your direction for combat? are you going to introduce RPG elements? or would it be more linear and fast-paced?
Thank you for the question Mv.c9.
The gameplay is very complex, and I've been working on its design for over 3 years. I programmed other small games to better understand the concepts; to of course communicate better with our programmers.
Coincadentally, you'll be getting your request very soon. I'm going to release this portion of this level as a stress test to see if I can get some data on how people run these graphics.
For the direction on the combat, check out the bottom of the kickstarter page.
As for RPG elements, not in the modern sense. You don't play with stats and level up. The campaigns are played as a roguelike. You start with a character, if you die you play as a secondary. The items are selected at the beginning of levels. Some levels will have shops where you can buy items you can unlock.(such as the kickstarter items and the exclusive ones in news post) It is not linear, some times it will be fast-paced, sometimes it won't. It all depends on the campaign you're playing. There is a lot of variety.
Thank you again for the questions. More detailed information will be coming to the main page soon.
I need to adjust the left wall and pillars in this corridor. They're offset too far.
Have you worked on gameplay yet? I would really love to see how the character walks/moves etc . . . I know its a little early to talk about combat but where do you plan to take it? what is your direction for combat? are you going to introduce RPG elements? or would it be more linear and fast-paced?
Thank you for the question Mv.c9.
The gameplay is very complex, and I've been working on its design for over 3 years. I programmed other small games to better understand the concepts; to of course communicate better with our programmers.
Coincadentally, you'll be getting your request very soon. I'm going to release this portion of this level as a stress test to see if I can get some data on how people run these graphics.
For the direction on the combat, check out the bottom of the kickstarter page.
As for RPG elements, not in the modern sense. You don't play with stats and level up. The campaigns are played as a roguelike. You start with a character, if you die you play as a secondary. The items are selected at the beginning of levels. Some levels will have shops where you can buy items you can unlock.(such as the kickstarter items and the exclusive ones in news post) It is not linear, some times it will be fast-paced, sometimes it won't. It all depends on the campaign you're playing. There is a lot of variety.
Thank you again for the questions. More detailed information will be coming to the main page soon.