Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness.

Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe.

A beleaguered king will always have friends to support him. But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival. Stand ready, increase your prestige, and listen to the world whisper your name in awe.

Do you have what it takes to become a Crusader King?

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Blog RSS Feed Report abuse Latest News: Middle-Earth Project for CKII - A First Look to the Next Update

About CK2: Middle Earth Project (CK2:MEP) with 2 comments by Lonhaldar on Apr 16th, 2014

A Look to the next Update - The Fall of Arnor

Hello everybody! We're working since some weeks now on the next update, with a lot of fixes, but also new things on the mod. Here's a first look of what you'll see in the 0.2.1b version of the Middle-Earth Project for Crusader Kings II !

The Fall of Arnor

First, the new bookmark, the Fall of Arnor. Around 1700 years before the events of the War of the Ring, Middle-Earth was ... different. The dunedain were the true rulers of the lands of West, with Gondor at South (including the lands of Ithilien, Harondor and Calenardhon), and Arnor at North. If Gondor was ruled by the heirs of Anarion, Arnor was ruled directly by the heirs of Isildur.

Since 861 T.A. and the death of Eärendur of Arnor, the kingdom was split in three kingdoms : Arthedain the strongest, Cardolan at South, and Rhudaur the weakiest. And, in 1307 A, date of the beginning of this scenario, these three kingdoms are still there... But a threat grows at North : Angmar.
That's basically the story of this scenario. Here's a look of the northern part of the map :


The Witch-King will, at the beginning of the scenario, have the choice to order one of the hillmen of Rhudaur to take control of this kingdom, and this is how everything will happen. After the beginning of the event chains, if you play as Forodacil of Rhudaur, you'll have a lot of things to do to try to eliminate the threath. Will you save your kingdom?


If Rhudaur falls, Cardolan and Arthedain will be threaten too, but if Argeleb I is king of Arthedain, you'll be able to claim the crown of Arnor, and try to reunificate the two kingdoms. With all these forces, you'll be able to resist easily to the Witch-King. But he's not a stupid guy, and could try to conquer Rivendell, to defeat your allies, or to expand in Anduin Vale at east, instead of attacking you directly.

Other parts of the Map

North of the map is, basically, a dangerous area, with a lot of wars ahead. East and South are more... easy, but interesting too !
In Harad, the tribes aren't under the rule of an High Chief, and you should try to reunificate them to attack the lands of Gondor, while Bellakar could try to attack Gondor to claim the leadership on Umbar.

In Rhovanion, the heir of Vidugavia rules most of the lands, but a so huge kingdom could be broken easily by civil wars or an invasion. Dwarves of Durin's Folk are established in Khazad-Dûm, and some of them are ruling the Grey Mountains. Ered Luin are occupied by other tribes of dwarves at this time. Will you try to unificate the dwarves? Or to conquer Erebor and the Iron Hills?

In Gondor, if you're in the most powerful kingdom of all, with a True King, the things could gone bad quickly. The son of Romendacil II, Valacar, married the daughter of the King Vidugavia, a non-numenorean spouse ! So, Vinitharya (Eldacar as king), his son, and heir of Gondor after him, will certainly have to face a revolt from his own kin. The Kin-Strife is near!

So, there's basically some informations about how the map will be during this scenario, and what you'll be able to do. The next update is not only about a new scenario, but a lot of new stuff, like new events or new mechanics for some races, will be there too. But it'll be for a next diary ;)

We're searching again some helps to work on the mod. if you're an experimented scripter or graphist in CKII engine, just contact us !

Read all our dev diaries here :
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Les Journaux de Développement en Français sont disponibles ici :
User Posted Image

No release date for now, we're working again on it, and another diary will certainly come before the release of this update. Could be in one week or in three!

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CK2:AGOT 0.6.1 - Zipped File (Win, Mac & Linux)
Crusader Kings II

CK2:AGOT 0.6.1 - Zipped File (Win, Mac & Linux)

Apr 12, 2014 Crusader Kings 2: A Game of Thrones (CK2:AGOT) Full Version 8 comments

CK2:AGOT 0.6.1 Checksum: IHMO Compatible with: CK2 2.1.3

CK2:AGOT 0.6.1 - Windows Installer
Crusader Kings II

CK2:AGOT 0.6.1 - Windows Installer

Apr 12, 2014 Crusader Kings 2: A Game of Thrones (CK2:AGOT) Full Version 19 comments

CK2:AGOT 0.6.1 Checksum: IHMO Compatible with: CK2 2.1.3

PiePower's Picts V2
Crusader Kings II

PiePower's Picts V2

Apr 9, 2014 PiePower's Picts Full Version 0 comments

Installation: Extract files directly to Documents\Paradox Interactive\Crusader Kings II\mod

Compatibility Patch for MEP 0.1.5b
Crusader Kings II

Compatibility Patch for MEP 0.1.5b

Apr 3, 2014 CK2: Middle Earth Project (CK2:MEP) Patch 20 comments

This patch will allow you to play the mod with the 2.1.1 version of Crusader Kings II. This patch won't work with the 2.0 versions. PLEASE READ the installation...

CK2:AGOT 0.6 - Windows Installer
Crusader Kings II

CK2:AGOT 0.6 - Windows Installer

Feb 18, 2014 Crusader Kings 2: A Game of Thrones (CK2:AGOT) Full Version 76 comments

CK2:AGOT 0.6 Checksum: QHKC Compatible with: CK2 2.0.4

CK2:AGOT 0.6 - Zipped File (Win, Mac & Linux)
Crusader Kings II

CK2:AGOT 0.6 - Zipped File (Win, Mac & Linux)

Feb 18, 2014 Crusader Kings 2: A Game of Thrones (CK2:AGOT) Full Version 10 comments

CK2:AGOT 0.6 Checksum: QHKC Compatible with: CK2 2.0.4

Post comment Comments  (10 - 20 of 30)
Genhito Jul 12 2013, 2:28pm says:

Are there any Mods for THE OLD GODS expansion? I searched Google, but I wasn't able to find anything. (O.O)
It's been months since The Old Gods has been published- anyone, any idea?

+1 vote     reply to comment
shorun Dec 12 2013, 7:33pm replied:

most mods that work without old gods also with with it

+1 vote     reply to comment
Romanul Jul 20 2013, 5:56pm replied:

Always check the paradox forum (you need to register your game to get access to the mods section of CKII, though).

+1 vote     reply to comment
The+Teutonic+Knights Jul 8 2013, 12:47pm says:

it’s funny

-1 votes     reply to comment
vikior Jun 11 2013, 4:08am says:

A Rome mod for this would be awesome...

+2 votes     reply to comment
CptJS Jun 11 2013, 3:48pm replied:

Well, there is Legacy of Rome, but I assume you mean one in which you start in B.C.

+1 vote     reply to comment
vikior Jun 16 2013, 4:56pm replied:

Yes, I meant the B.C. timeframe. Rome Total War is great but a Roman mod for CK 2 could provide us with many things that RTW can't.

+2 votes     reply to comment
Grayhound Jul 19 2013, 9:10am replied: Online

You could always try Europa Universalis: Rome? It's not as character detailed as CK2 (you play as a nation with characters, rather than a character who can shift nations) but its a great Rome-era game, especially with the Vae Victus expansion.

+1 vote     reply to comment
CptJS Aug 9 2013, 3:25pm replied:

Well, I don't think hats are tasty, so maybe you should eat something else. I got the idea for this cause there is a Faerûn mod for Civ 5

+1 vote     reply to comment
shorun Nov 4 2013, 4:45pm replied:

some hats do taste funny

+1 vote     reply to comment
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Crusader Kings II
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Released Feb 13, 2012
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Grand Strategy
Single & Multiplayer
Crusader Kings II, Released Feb 13, 2012
Crusader Kings, Released Aug 25, 2004
Crusader Kings II: Sunset Invasion, Released Nov 15, 2012
Crusader Kings II: Legacy of Rome, Released Oct 16, 2012
Crusader Kings II: Sword of Islam, Released Jun 26, 2012

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