Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness.

Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe.

A beleaguered king will always have friends to support him. But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival. Stand ready, increase your prestige, and listen to the world whisper your name in awe.

Do you have what it takes to become a Crusader King?

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About Pharaohs & Consuls with 3 comments by godream50 on May 27th, 2015

Before I begin I would like to apologize for the long delay in my earlier statement concerning bi-weekly dev posts. I have moved recently and have had alot going on. But enough about that, work continues!

So far recent weeks have seen me focus (with help from several interested parties, {especially Witcher from the Paradox forums!}) on the Greeks, Scythians/Sarmatians, and Several Mesopotamian/Iranian cultures.

The Greeks have had several localisation updates, several cities and titles have been renamed. A quick summary of the major powers:

Sparta and Athens have been properly established as per the 653 BC start date, with Athens having a fictitious Archon in power and Sparta having it's proper dorian king, King Eurycrates in power and ruling over nearby Messene. Nearby Corinth has the tyrant Cypselus ruling over it and Thebes having a fictional ruler as I can not seem to find any historical information on that period's leadership. The cities of Chalcis, Elis, Patrae, Megara, and Elateia have all also been implemented although some of them are baronies and not actually ck2's "County" holding due to geographical limits and my map modding limitations.

I have done a complete overhaul of the Hellenic Beliefs, with the actual faith being almost 100% playable in terms of game balance. The Faith functions as such: Olympianism is the main Hellenic faith with several possible heresies such as the cult of Hera, Pandeism, and the Eleusinian mysteries implemented. Olympianism uses the autocephaly mechanics to replicate an influencial High Oracle in Delphi and allowing other historic Greek Temples to play prominent roles and have local seers and priests exercise influence within their respective domains. As a result, the Olympians do not have a centralized religious leadership and different Oracles/Priests can via for followers/power which was my intention to create a non-centralized system for the faith. Most of the localisation is complete as is the gfx files for the title, icon, and religious wear. Here's a WIP shot:

Olympanism Faith View


I have redone the Scythian and Sarmatian faiths as much as possible based on the scarcity of information on these religions. They are both "pagan" and I may make the Scythian faith reformable after I have completed more research on it. Both are basically "Umbrellas" for the different faiths and beliefs of the little-known Cimmerians, the Scythians, and the Sarmatians (Aorsi). Prepared Invasions may be declared by rulers and the government type is tribal for Scythia and Cimmeria, which is intended to encourage their aggression and allow raids into the southern kingdoms. Neither has a head of the faith and are quite similar overall in their mechanics to vanilla CK2 Pagan faiths. Both faiths allow raiding and promote aggressive behavior from the AI.

The extent of the territory for the Cimmerians and Scythians harrassing Lydia, Urartu, and Media this time is based on map information showing their advance into those kingdoms. Historically the Scythians and Cimmerians would eventually ally themselves with the Medes against the Assyrians and cause the collapse of the Neo-Assyrian Empire.

CK2game 2015 05 26 01 46 59 66

Although much information is available on the Scythians later in history, this time period does not seem to have much information on the Scythians and Cimmerians from what I could find. Although there seems to have been much political "tug-of-war" in terms of relations with the Medes from what I recall, leading to fighting and friendships between the two groups at different times.

Moving on to Eastern Mesopotamia, Elam, and Persia. I won't go into historical details too much as those will come in the "Historical Profile Post" shortly. I will post some quick information on the faith of the Elamites though, so there is no official title so I have temporarily called it Kiririshian as the Elamites most revered deity appears to be Kiririsha. As the Elamite goddess is revered greatly I enable female temple holders for their faith. The King of the Elamites is also the head of the faith and it's holy sites are centered in the lands around Elam for the most part, so the faith is highly centralized and it does have several pagan mechanics, including priests may marry and also Elamites may raid their neighbors (raids and interference with Mesopotamian politics were common activities for the Elamites according to Ashurbanipal). Localisation and the clothing GFX have been completed and just the icon and flag need to be completed. Here is a WIP screenshot of their religion overview tab:

elamite faith overview


Also, I reworked the region around Susa (ancient Elamite capital) and also created a more unified patchwork of persian states around Elam to eventually follow history's plan for it. The Elamites rule over a large persian population in the north of their kingdom, one of the more prominent leaders in that part of the kingdom is the historical character Teispes of Anshan (although he does not rule Anshan in 653 BC) and he will play a prominent role in the first 25 years of gameplay. The region East and north of Elam's borders consists mostly of single counties at the moment but I am doing research into that area and trying to figure out what to implement there, so it is definitely WIP (although Sarangia, Bactria, and Sogdiana have been implemented in a basic way). I will stop here aso I can expand on this information in the Historical Profile Post and just mention that I have further work to do in order to balance the Elamites and the Persians in the region east of the Tigris.

I hope you enjoyed this Dev post. Work is continuing at a good pace, I also want to say thank you all for following the mods development and I hope you are excited as I am to be able to play with the ancient world in CK2 fashion! There is alot more content I am working on at the moment but I also would prefer not to show screenshots etc until it is of a final quality etc. I have also been following the Paradox dev posts and from I have seen so far we will soon have Geographical regions and also Forts! this is pretty exciting and I can think of several ways this new additions fit right into the time period for the mod. I will be posting a Historical Profile Post soon!

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Crisis of the Confederation Beta 0.11
Crusader Kings II

Crisis of the Confederation Beta 0.11

Jun 28, 2015 Crisis of the Confederation Full Version 2 comments

Compatible with Crusader Kings II 2.3.6, checksum FFFA. Fixes some bugs; overhauls lovers, friends and rivals; diversifies terrain a bit. Full changelog...

AutoBuild COTC Beta 0.10.1
Crusader Kings II

AutoBuild COTC Beta 0.10.1

Jun 21, 2015 Auto Build Mini Mod (and Generator) Full Version 1 comment

Autobuild for Crisis of the Confederation Beta 0.10.1

AutoBuild AGOT v0.9.6
Crusader Kings II

AutoBuild AGOT v0.9.6

Jun 21, 2015 Auto Build Mini Mod (and Generator) Full Version 0 comments

AutoBuild generated for A Game of Thrones v0.9.6.

The Empires of God - Alpha 0.0.1
Crusader Kings II

The Empires of God - Alpha 0.0.1

Jun 21, 2015 The Empires of God Demo 0 comments

This is the first alpha version of the Empires of God.

Barbarian Invasion v1.0
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Barbarian Invasion v1.0

Jun 15, 2015 Barbarian Invasions Demo 0 comments

It contains only the first bookmark. Just extract to the mod folder

AutoBuild Warhammer 0.5.1
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AutoBuild Warhammer 0.5.1

Jun 14, 2015 Auto Build Mini Mod (and Generator) Full Version 0 comments

AutoBuild generated for Warhammer Geheimnisnacht version 0.5.1. Minimally tested, please let me know if anyone finds issues and I will investigate them.

Post comment Comments  (10 - 20 of 46)
Guest
Guest Nov 15 2014, 1:01pm buried:

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axeteam
axeteam Sep 9 2014, 11:27pm says:

Actually, I was thinking of making a mafia/gangster mod...
You can have your family, conquer territories, build business and stuff on your territories.

+6 votes     reply to comment
mat5030
mat5030 Oct 12 2014, 2:40am replied:

wanna try that mod :D

+1 vote     reply to comment
Dark1Isaac
Dark1Isaac Mar 20 2014, 7:38pm says:

a romance of the three kingdoms mod would be awesome just' sayin' :v

+3 votes     reply to comment
Guest
Guest Apr 3 2014, 11:30am replied:

go make it then :p

+7 votes     reply to comment
Dark1Isaac
Dark1Isaac May 27 2014, 10:01am replied:

it's no so easy, i was just giving a suggestion =V XDD anyways me i don't have time :S

+2 votes     reply to comment
Esulcer
Esulcer May 27 2014, 12:04pm replied:

Honestly now, if you want it that bad: find the time, hit the pdox forums and recruit some people to help you out and make it happen. Asking for it again and again will just make most people roll their eyes and ignore your idea whether it's awesome or not.

+2 votes     reply to comment
Guest
Guest Oct 1 2014, 8:26am replied:

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Esulcer
Esulcer Nov 11 2014, 9:16pm replied:

You don't want me to be a Dutch man..?
Done! XD

Also do you have a thing against clogs or something?
I keep hearing that they are actually super good for your back.

+1 vote     reply to comment
Guest
Guest Feb 14 2014, 10:26am says:

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Korba_MDB
Korba_MDB Feb 18 2014, 1:35pm replied:

Forum.paradoxplaza.com

Take a look through there.
There is a japanese sengoku themed mod, based upon the Sengoku game from PDS but I think it's not compatible with the latest version.
You'll find that most mods don't have a page here, and are only on the PDS forums; larger mods like Elder Kings and Middle Earth though are simply too big to host on most other locations, so MODDB with it's size allowance and no limit downloads is perfect for us.

+2 votes     reply to comment
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Crusader Kings
Crusader Kings Single & Multiplayer Grand Strategy
Crusader Kings II
Crusader Kings II Single & Multiplayer Grand Strategy
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