I kinda wonder if we should change the name of our update to Bi-Weekly Update #Number…
Hey there! Two weeks have passed and we even made some progress! Like always the equipment menu is coming along nicely (even if there are some slowdowns due to real-life work) and for the first time ever we have battle techs implemented! This time we’d also like to share the first concept art from our new artist with you!
Over the last 2 weeks my goal was to finally let Lea equip items in the equipment menu. This includes displaying all items you currently have in a list, previewing the item you want to equip (showing the stat changes and so on) and actually equipping it. Long story short: You can now equip stuff! Why don’t you have a look at the latest WIP pictures?
Hovering over an item will display the absolute change for each stat. This also includes the elemental resistance and the modifiers. The resistance is capped at -100 and 100. Meaning you can only receive double or half damage for the raw equipment resistance. However you can increase the elemental defense further with buffs or switching to a specific element mode.
Also, as you can see, modifiers will give you additional abilities like faster aim or a boost for experience. We are not sure if we add a limit to how much modifiers you can equip so far, but we want to balance the equipment to make them more important so a limit is not necessary.
We also have the idea to add the icon of the currently equipped gear on the appropriate button in the middle screen. These are mainly used to quickly navigate to the body part with the mouse, but an additional icon would make it easier to see if you have something equipped or not.
Next to some secret stuff (*hint* *hint*), Lachsen was working a lot on the battle techs lately. To give you a reminder, battle techs are the skills you can use by holding down the charge button (which is Space on the keyboard and the Right Trigger on the controller) while doing any normal action like close combat a throwing a ball. The battle techs will change based on what element mode you use, so there will be a vast amount of techs for you to explore.
Why don’t we have a look at some gifs?
Lea is charging! What you can’t see in this gif is that the time actually slows down while charging. This gives you some time to decide on what you want to do. Note that the charge effect is WIP. We aim to make it look as slick as possible.
Lea is throwing a large charged ball (WIP graphics here)! The ball will go through all enemies and damage them along the way. Battle techs have an increased damage factor as you might guessed, so they’re good to take down multiple enemies.
But what if there not aligned?
Leas uses another battle tech, which spawns a lot of small balls in a small arc. Enemies can be hit multiple times by 2 or 3 balls and the range makes it useful if enemies swarm around you!
These are of course just examples and we might end up changing them, but they give you a small glimpse of where combat is going in CrossCode. To make it even more interesting you can now attack-cancel out of a dash too (next to dash canceling everything). This means you can do a close combat attack shortly after a dash.
Finally! Our first concept art to share with you (the first one including environment that is). Let’s get right to the point here:
and here is an idea of where this place is based on the image we showed in an earlier weekly:
Our new artist is the great designer Solacy! She will help us out with environmental concept art from now on. Here is a link to her DeviantArt page:
Click on me to enjoy great art!
Aaaaand we’ve reached the end of the weekly! Hope you enjoyed your stay.
Until next time fellas!