CrossCode combines retro-style 2D graphics with the unique theme of throwing energy balls at everything.

Report article RSS Feed Weekly Update #22 New Character and Element Mode

A new character and the element mode are the topics in this Weekly Update! Check out the concept art of the new character and get details on the element mode.

Posted by Regiden on Jun 30th, 2013

And a new weekly arrived, and it was good!

So we manged to do quite a lot this week. We got a new character done (even with a face-set)! And we also want to share some insights on the element mode. Finally a lot of planning was done this week.

New Character


Our new character (code name: Programmer) plays an important role in the story as a supporter. Much like with the other characters we want to share the concept art with you:

prot_concept_2

And a new challenger joined the ranks of the faces too:

char_selection2
(You might notice small changes we did to some of the other characters here ;))

Element Mode


In the last Week we teased the element mode which will take a great role in combat. When fighting, you can enter one of the 4 modes HeatColdShock or Wave. Each element comes with its advantages and disadvantages. You will be weak to the counter element (Heat/Cold and Shock/Wave) and you will inflict more damage with the element you’re in (more information about the properties of each element at a later point).
Whenever you’re in an element mode you can overheat. To prevent this you must switch to Neutral-Mode to cool down. If not, you will be forced into Neutral-mode and can not access any element mode for a set period of time.
Lets have a look at a screenshot to showcase the element mode a bit:

element_mode_1

Here we just switched into the Heat-Mode. The interface will scale up a bit to show you the other elements aligned around the rhombus (with the Neutral-Mode in the center). When playing with keyboard and mouse, you can use the 123 and 4 key to switch the element or press the same button twice to go back to Neutral-mode. When playing with a gamepad you can use the D-Pad to switch the element mode.
The look of the attacks will alter depending on the element you are in. For now, we simply changed the color of the attack effects (eg. the color of the ball). Later the graphics might change a bit, so stay tuned!

Planning


We manged to do a lot of planning for the coming weeks. We talked about the in-game money system, items and how we want to display them to the player. In general we talked a lot about interfaces this week. This also includes the EXP-System and a Chat-System (it has nothing to do with Multiplayer, sorry :p). We also decided that we want to have a Metroidvania-like Map-System you can view via the pause screen.

This is it for this week! Until then!

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
CrossCode
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
RadicalFishGames
Engine
Custom Built
Contact
Send Message
Official Page
Cross-code.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
CrossCode
CrossCode Indie Single Player Role Playing
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007
Related Groups
RadicalFishGames
RadicalFishGames Developer & Publisher with 4 members