CrossCode is A retro-inspired 2D Action RPG set in the distant future. Play the Demo and look for yourself!

Report article RSS Feed CrossCode Update #42 Under the Hood

Ups, we are late this time! That was quite the fun week and we did a lot of work on different ends. We added more details to the game and worked on advancing the plot. The Equipment menu got a bit more polished and some fresh new hotkey buttons. We also carved out the details on the circuit menu and began to implement the skilltree itself into the game. We also started planning a little something for our team!

Posted by Regiden on Feb 12th, 2014

Welcome back!

That was quite the fun week and we did a lot of work on different ends. We added more details to the game and worked on advancing the plot. The Equipment menu got a bit more polished and some fresh new hotkey buttons. We also carved out the details on the circuit menu and began to implement the skilltree itself into the game. We also started planning a little something for our team!

Details... so many details


The cargo ship is the starting area of the game and since this will (probably) be the first thing the players sees we want to make sure they find a place filled with details and atmosphere. Of course this means more time is needed to finish up the area but don't worry we will not go over the top. Over time creating areas will get more easy for us and we plan to reuse details in later areas if they fit. So apart from us explaining why we love details... what did changed?

First T-Free worked a bit on the waves and made them appear more staving. You can see the difference here:

waves

These are the old ones, and the new ones look like this:

water
(Lea defies gravity!)

Thanks to TQ and T-Free the cabins got a new update which includes the workers lounge where people calm down after a hard day of work or... well... play video games:

gamerdude
(Can you guess the game which he's playing? And yes, that typo is intended!)

There has been different works on other areas too, but we can't show them yet so stay tuned ;)

Equipment Menu


So I finally finished up the functionality of the equipment menu. It took quite a while but I also added a lot of reusable features along the way. Lachsen just rewrote our button manager system that handles moving through buttons via mouse, keyboard and gamepad to better fit what we need. Now we can easily integrate multiple menus on top of each other without any collision problems between different groups of buttons. This is a large topic to cover actually. If you want to know more, leave a comment and we might make a technical post regarding your questions. Next to the new system I also added hotkey buttons. These buttons can be found in the top bar in the menu. They serve as shortcuts to different menus or to revisit the help menu (the help dialog will only appear once if you enter the menu the first time).
You can get a look on it in this picture:

equip-hotkeys

Optimization & Circuit Menu


Lachsen spent some time on optimizing our entity system. The result is really amazing. The whole update goes faster by 1 millisecond! Okay, that doesn't sound much by itself... but it is about 20% of our total time per frame. This mostly means that we can possibly add more entities to a map without losing those precious frames. Here is a quick look at our performance testing range:

testing-performance1

These are 313 entities running at smooth 60 frames per second. We will cover more about this topic in an upcoming technical post about optimization in CrossCode. If you're interested you might want to keep an eye on the blog for the next few weeks!

The circuit menu has finally taken a bit more shape in form of actual code. We sketched out the basic outline of the tree that contains the skills so we can easily create the tree itself whilst changes can be added with ease. As you might have seen in our previous post, we use a tree structure combined with so-called OR-branches. Along with this, we discussed the data structure we want to use for a single skill. We tried to make it as flexible as possible so we can make changes fast. The coming weeks will probably contain lots of information regarding the skill tree and the creation of the circuit menu.

CrossWeek


A week of non-stop CrossCode Action? Developing until we fall asleep in front of our laptops? This is what we're currently planning to do! A part of our Team will meet up to work together on CrossCode for a whole week. We hope that we can squeeze out more content for the game in that week, so we can proudly present it to you in the next update!

And this is where the weekly ends. We hope you enjoyed the weekly and will be here in 2 weeks to get a fresh batch of CrossCode Updates!

Until then!

P.S.
Our composer Intero leveled up on the 10th February! We wish our composer the best and hope that he will continue bringing awesome music to CrossCode. Happy Birthday Intero!

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
CrossCode
Platforms
Windows, Mac, Linux, Web, WiiU
Developer & Publisher
RadicalFishGames
Engine
Custom Built
Contact
Send Message
Official Page
Cross-code.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
CrossCode
CrossCode Single Player Role Playing
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007
Related Groups
RadicalFishGames
RadicalFishGames Developer & Publisher with 4 members