The USSFC is losing hope and losing the war, but the poorly equipped Legion are losing soldiers fast. This is the desperate last struggle of two clashing armies... This is Crimson Crow.

Report article RSS Feed Mysterious Game-Mode Revealed!

We've been hiding the game-mode for quite some time! Is it really worth the wait?

Posted by ninjadave on Oct 11th, 2009

7 previous attempts with a game-mode turned up miserable. Most of them could have turned out very nicely, but every single time something went horribly amiss. Needless to say, we've moved onto the 8th and possibly final idea.

While the idea sounds terribly unthoughtful at first, you might realize it gets a little deeper and more thoughtful.

The game-mode: There is no actual "game-mode".

To put it simply, (almost) no matter what you do you will be benefiting your team, which leads your team closer to winning. Every time you help your team, this is called support, or the general motivation your faction has for that particular battle.
Its not 'deathmatch' where you simply kill stuff, but the ability to do mostly anything to help your team.

To explain this a little more, essentially everything you do will add a little bit of support for your team. Exploring new areas, finding items, killing infested, and killing enemies are some major ways to gain support. Things like holding a strategical area, traveling with team-mates, and simply walking around are some lesser ways to gain support.

Killing your own team obviously makes your team lose support. Kill enough of them and your faction will force you to be 'renegade'. That is, no longer with an actual faction. Now you can wander wherever you like and kill whoever you like. Your now a lone wolf for the infested and your angry team mates to hunt!

So how do you win? Simply continue doing whatever you need to win! Killing infested and keeping enemies away from strategical points and supplies is the way to go!

The game-mode will also change largely on missions. Some missions won't have infested, while others may have more than enough! Some missions will offer strategical locations, objects to find and capture, and more! For co-op missions, the same general rules apply, only players are trying to reach a destination while still keeping up their support.

Lastly, we've been creating a neat system for those adventurous types! Now the idea is intensely just an idea, but here is what we got so far:

As you already may know, we have plans for co-operative play. Well we tossed around the idea of hiding certain objects in-game with some sort or background history. Going to our website and typing in the key words you find will reveal more info about that particular item!

Some might actually be clues to a bigger piece of a bigger puzzle, but I won't say more than that!

We'd appreciate any comments! In fact we encourage them! Any constructive criticism is benefiting us to refine our ideas, so go ahead and comment!

Thanks for reading!
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Post comment Comments
remeth Oct 11 2009, 9:45pm says:

Looks great and sounds fun

+1 vote     reply to comment
vfn4i83 Oct 11 2009, 9:55pm says:

I cant say it clarifies but at least enhanced my curiosity for it.

Great article

+1 vote     reply to comment
CoachShogun20 Oct 11 2009, 9:58pm says:

Interesting, but the question is can you pull it off right? This seems like it'll take intricate details, that fit together just perfectly, for much fun. Otherwise, it'll just be like dropping you into a battlefield with a gun. No real objectives, just do whatever you want. Such sandbox gameplay is hard to nail down, but if you can do it right you're assured a great game. Good luck, I hope you get it right.

+1 vote     reply to comment
ninjadave Author
ninjadave Oct 12 2009, 4:14pm replied:

We've had that worry too. Some good ol' internal alphas and many tweaks will do us good.

+1 vote   reply to comment
Elementalist Oct 12 2009, 12:12am says:

Sounds great, but like CoachShogun20 said, definitely something hard to pull off.

I have faith though, keep up the good work. :)

+1 vote     reply to comment
Snarboo Oct 12 2009, 3:46am says:

I like the idea of this. This could very well be a breath of fresh air, but I admit being skeptical. I imagine the game will sort of resemble a forum: tight nit cliques, lone wolves and a loose overarching sense of community and team work all mixed together.

+1 vote     reply to comment
HounderKnight Oct 12 2009, 5:13am says:

Huh...very interesting...definitely a fresh idea, though like a few others said, it also sounds complicated to pull off.

+1 vote     reply to comment
kinesis916 Oct 12 2009, 5:22am says:

That's very interesting. It will be great to see how you pull it off, and if you can.

Also this special items idea sounds good, but it could be hard to get players to pick this stuff up then actually go to your site to find out more unless there was something bigger to it.

+1 vote     reply to comment
ninjadave Author
ninjadave Oct 12 2009, 4:17pm replied:

Its really no fun unless there is something bigger to it!
I personally find exploring fun when you find stuff, like neat weapons.

Who knows, it really is just a basic idea. After some polishing, I think it might add a little extra content for anyone interested.

+1 vote   reply to comment
Kasplatt Oct 12 2009, 5:36am says:

You guys are totally making teamkilling a good thing :O I'd probably go for Renegade every time I could lol.

+1 vote     reply to comment
Omar007 Oct 12 2009, 9:40am replied:

Lol win :P

Looks very nice :)

+1 vote     reply to comment
ninjadave Author
ninjadave Oct 12 2009, 4:11pm replied:

Oh dear.

There are several dis-advantages to not having a faction.
Originally we had some plans for renegade characters to play as the infested, but then who wouldn't want to be an infested?

+1 vote   reply to comment
azultain Oct 12 2009, 11:53am says:

capture the flag (or base) with infection system? nice concept

+1 vote     reply to comment
ninjadave Author
ninjadave Oct 12 2009, 4:13pm replied:

Well really, depending on the map, it can be capturing flags or bases or no locations at all.
Its a very flexible system.

+1 vote   reply to comment
azultain Oct 12 2009, 5:42pm says:

Have u a years when ur game coming out? And a % of finish?

+1 vote     reply to comment
ninjadave Author
ninjadave Oct 12 2009, 6:37pm replied:

In all honesty, 85%-90% for a public release.
We get some animations done and about a dozen models, and thats basically it.

Then we polish polish polish!

+1 vote   reply to comment
clonekingtehsniper Oct 12 2009, 8:38pm replied:

You will finish in time, all powerful and wise Ninjadave.

+1 vote     reply to comment
azultain Oct 13 2009, 4:11am says:

Wha! the moment for play coming, i hope it is long game, and too intensive like the hunted chronicle 2! Have u other projet game?!

+1 vote     reply to comment
ninjadave Author
ninjadave Oct 13 2009, 11:29am replied:

As of right now I don't really have any other major projects, just a major on the back-burner.

Maybe after the first release I'll take a break for a bit.

+1 vote   reply to comment
azultain Oct 14 2009, 10:33am says:

u are tired with this game!

+1 vote     reply to comment
ninjadave Author
ninjadave Oct 14 2009, 12:50pm replied:

That does sound kind of bad.
I mean more or less at least a week to get other things sorted out.
Its good to keep the stress low.

+1 vote   reply to comment
azultain Oct 14 2009, 5:10pm says:

oh i see!

+1 vote     reply to comment
Silverfisk Oct 14 2009, 6:23pm says:

This game mode will be amazing! :D

+1 vote     reply to comment
holyknight Oct 20 2009, 10:03pm says:

wow that's such an awesome idea of a mode!
being a renegade would be fun but also evil >:D

+1 vote     reply to comment
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